The Trolls


One can hardly speak of "Trollish history," for only in recent generations have even Trollish kings employed scribes to write down the important events of their reigns. The rich oral tradition of the Trolls is of small help in outlining the history of earlier days, for its purpose is religious or moral; Trolls view life as cyclical, not as a series of related events. Essentially, the Trolls must be known from observing them as they live now, and from the inadequate records of foreign chroniclers.

Of all the intelligent biped races of Minaria, the Trolls diverge farthest from the model of a human being. An adult male Troll towers up to ten feet tall and possesses a green skin of various shades. Although Trollish muscles are immensely strong, Trolls tend to be sluggish and bleary in the light of day. It is due to their nocturnal habits that Trollish marches are shorter than those of most other warrior races--nights are briefest during the campaigning season. But perhaps the trait that sets the Trolls most apart from other races is their uncanny ability to regenerate their bodies from the most grievous wounds. Although the Trollish people are not many, their rapid return to health gives their war bands the effect of much greater numbers.

Trollish mythology remembers the Cataclysm in the myths of Mnugu, the Celestial Chief. In the words of the Trollish storytellers, the cantors: "At one time the people of the world indulged in so much angry shouting and insulting that the god was annoyed at the clamour. He lifted his great warclub and smote the land a heavy blow, so that cities fell into ruin, seas spilled from their beaches and people died by the many millions. When Mnugu lifted his club all lay silent and he turned over to go to sleep."

Of all the peoples of Minaria, the Trolls adapted easiest to the conditions of the post-Cataclysm. During the years of Lloroi civilization the Trolls had remained closest to the breast of Nature. They knew how to win their food with the fishing net, the spear and the gathering basket. Trolls, with their omnivorous appetites and phenomenal digestion, grew fat in wastelands where other races starved.

Regardless, the Trollish population was never great. It never occurred to them to settle; they built no permanent shelters, domesticated no animals, and planted no seed. A Trollish tribe required a vast territory for its hunting range, but the whole area might contain only a few thousand Trolls of fighting age.

The basic unit of Trollish society was and is the patriarchal family. Trollish families related by blood ties comprise a clan. The cohesion of families and clans is very close, for survival in the wastelands mandates that a group be large enough and have in it enough vigorous males to prevent its being pushed around and to protect the individual members as necessary.

Trolls are obsessively religious. Each clan honors a totem spirit of the animal world. They do not precisely believe that any Troll is descended from animals, but their religion accepts lower creatures as spirit-brothers and patrons. If a Troll does an insult or an injury to an animal, the clan who honors it will seek reprisals against the offender. It is, of course, almost unheard of for a Troll to offend an animal totem of his own clan. The cantors' stories are explicit in the kind of revenge the animal-spirit would inflict on the guilty.

For example, the Trolls of Stone Face recount the myth of the kartika fish, a prized catch that inhabits Minaria's bays and inlets. The Trolls believe the kartika fish comprised a race of supernatural beings who dwelt in a great cave under the sea. They went about the undersea world in Trollish form, feasting and dancing. When time came, the kartika-people assumed the shape of fish to sacrifice themselves as food for the Trolls. Once dead, the spirit of each fish returned to the sea. If the Trolls deposited the bones back into the water, the being resumed his Trollish form with no discomfort and could repeat the trip next year.

Alas, say the cantors, once some young Trolls of the Kartika Clan dined on fish and burned their bones in the fire. This was tantamount to fratricide in the eyes of the kartika-people and they swore to come no more to the bay where the Trolls fished. Instead, they gave the bay over to their brothers, the sea serpent-people. The sinning Trolls stood on a small raft, futilely casting their nets for the kartika fish that were no more, when a sea serpent capsized the raft and devoured them. To this day the kartika fish have not returned to Serpent Bay, to the general hardship of the Trolls.

Above the clan is the tribe. Today Trolldom is represented by four major tribes, that of the Stone Face, the Shunned Vale, the Gathering and the Crag. When a clan wishes to make a complaint or a proposal to the whole tribe, its representatives meet with the representatives of other clans at their common ceremonial grounds. These same grounds are the site of tribal rites. For example, all tribes, in some form or other, perform a cycle of rituals with the avowed purpose of "preserving the world" from famine, drought, flood and a new Cataclysm. So important are the gathering places to Trollish society that scarcely any action may be taken by a tribe until the proper dances, prayers and ceremonies have been enacted on the ground of the gathering place.

Trolls seldom seek quarrels with other races; foreigners' precious metal, territorial claims and females do not interest the Trolls. About the only way to make a clan or tribe fight is to attack it; this happens with unfortunate frequency as other races impinge upon the Trolls' hunting grounds or the Trolls, oblivious to the boundaries and settlements of others, violate foreign borders. The Trollish wars that have stemmed from such causes are many and, in the main, minor. The most memorable conflicts have raged around the holy gathering place of the Stone Face.

In the dark age of the early post-Cataclysm, a large band of Trolls wandered into the rough lands of what is now called Trollwood. They were dozing under the midday sun when suddenly a raven lighted on the slopes of a towering crag and said: "Go no farther, noble Trolls, but receive you these woods and mountains as Mnugu's gift to his children. No more must the Trolls be scattered to the winds without a guiding hand. Under this crag you are charged to anoint a king who will hold sway over all Trolls everywhere!"

The amazed Trolls looked at one another, but none knew whom Mnugu meant to be king. "Let us appeal to Mnugu to choose his agent on earth," proposed Ijebu, a wise Troll priest. The elders agreed and began to dance a dance of query to the Celestial Chief. Lightning flashed approvingly in the eastern sky as they danced. Then suddenly the earth trembled mightily and threw the Trolls off their feet. Gazing up at the rocky crag, they observed the alteration the quake had made. What had been a formless mass had taken on the outlines of a Trollish face.

"Seek that face among our people!" cried the inspired Ijebu. "Surely he is meant to be king of the Trolls!"

And search the faces of their people they did, finding a young Troll of craggy feature whose face mirrored the portrait on the crag. His name was Apashag, of the Raven Clan.

Hardly had his own tribe accepted his preeminence before clan leaders from all the distant tribes arrived at what was already called Stone Face. "The ravens have spread the message," said the clan leaders, "that we must journey to the great Stone Face and do obeisance to him who shall be king of the Trolls."

Mnugu had chosen wisely, for Apashag was a wise and strong leader who codified the customs of the different Troll groups, earning the epithet of "The Law-giver." In actuality, he accepted and reinforced what had long been the best practices of his people. For instance, the law of Apashag forbade the tribes to war one upon the other. This fell in line with Trollish psychology that recognized the "Trollness" of every member of their far-flung race and made inter-tribal contacts friendly. Almost any Troll could count upon the hospitality of those foreign clans which honored his own clan's totem animal, although that fact might be only coincidental.

But on the personal level a Troll could be passionate and violent. Trolls were especially possessive of their mates and the hint of adultery often drove the wronged Troll to sudden murder. And murder had to be avenged by the kin of the murdered, beginning the cycle of "blood vengeance." Apashag realized that blood avengers were too intimately involved in a crime to achieve justice. Therefore, he allowed a murderer who managed to reach one of the ceremonial grounds to be judged by the priests on service there. If found justified in his crime, he became immune from reprisal after dwelling on the neutral ceremonial ground for ten years. If found guilty, he was turned over to the axes of the blood avengers.

In the reign of Apashag's grandson, Ogun, true history begins. In the four hundred and fifty-second year after the Cataclysm, Miviorian settlers arrived on the mainland and built the fort called Boran on the Moor. The Trolls felt that their god-granted land was polluted by the invasion and insisted that the humans leave. Misunderstanding and war followed--a centuries-long struggle in which neither side could vanquish the other. But the Trollish position turned decidedly defensive when other human tribes arrived in Soraskier, to the east. Before long, the Trolls were driven north of the Bad Axe Forest.

Although the warfare went on for generations. human contact did not change Trollish culture to any great degree. This backwardness finally brought the Trolls to disaster in the late ninth century, when Mivior, having achieved wealth and greatness, launched an imperialistic war against its primitive neighbors. Their forces seized Serpent Bay and captured Stone Face, in whose defense thousands of Trolls perished.

The guerrilla war that ensued became a nightmare for the Miviorian army. Fighting for the liberation of their holy place, the Trolls underwent a significant change. They learned to fight with human-like discipline and weapons, coming out of the deep forests to assail garrisons and ambush patrols, then vanishing into the wild. The Trolls took casualties, but their wounds regenerated; the humans who were maimed stayed maimed. That was the Trolls' advantage in wars of attrition. Eventually a forward position became untenable for the Miviorians and the archon Chalybes brought the long war to a close, signing a ten-year truce with the Troll king Yemojagg.

Hardly had the fighting stopped when Mivior was devastated by the invasion of "the abominations of the land and the horrors of the air." Even so, Yemojagg observed the terms of his agreement to the last day of its duration before he renewed the war.

The Trolls avenged the fall of Stone Face by the massacre at Boran. Afterwards they ranged widely over the Shaker Mountains, slaying and burning. Eventually Mivior recovered its power and went on the offensive. By the mid-thirteenth century the frontier had quieted. The Trolls knew little peace, however, for now Hothiorians were advancing their claims dangerously close to Stone Face. This eastern front remained active until the Elven uprising in Boewenn's War made it part of a greater conflict.

The Trolls made no formal alliance with the human-hating Boewenn, but spilled over the frontier upon the Hothiorians' early defeat. But Boewenn's successes were short-lived and the resurgent Hothiorians trapped the overextended Trolls at the Battle of Copper Pond in Bad Axe Forest. Few Troll warriors survived, and only the recall of the Hothiorians for the invasion of Elfland saved Stone Face from capture. Later, an unfavorable peace treaty gave Hothior all the disputed land. Another peace was signed with Mivior, which made no territorial claims. The government at Colist was more interested in opening a trade for the Trolls' fine leatherwork, metalwork and handicrafts.

Peace made possible many more contacts than previously. For a long time Trolls had been sought as mercenaries, for their bravery and strength. As more Trolls ventured into foreign countries, they became increasingly popular for jobs requiring strength, especially construction work. Too, many more outsiders now visited Troll tribes.

The Hothiorian geographer Porsenn lived amid the Trolls of Stone Face for two years and wrote The Curious Habits and Unique Customs of The Trollish People. Says Posenn: "Amid the Trolls, the most esteemed members of society are not the nobles (for social distinctions of this kind may hardly be said to exist among the Trolls), but the smiths who work metal and leather, and the cantors who tell the stories of Trollish lore.

"Except for the military arts, which the Trolls study of necessity, they do not share the interests of non-Trollish peoples. Their conversations and pastimes are so little comprehensible to human beings that idle visits to Troll camps for recreational purposes may not be recommended. A man will find little to do except stare at the Trolls--which he may do at his leisure, for the Trolls do not resent it. Should a visitor master their difficult language, however, he is well advised to sit in among the Trolls at the ceremonial fires. There the cantors tell the most marvelous stories of the bloody doings and dark passions of their heroes."

Intrigued by Porsenn's account, the Miviorian scholar Mosinon encamped at Stone Face for many months, writing down the stories that had impressed the Hothiorian geographer. These he published under the title Traditional Ballads of Stone Face. A popular success, many poets and dramatists borrowed themes from Mosinon's book. The genre known as the "Troll play" came to be acclaimed on the Miviorian stage. These plays, performed by husky actors in varnished Troll masks, presented to human audiences dramas that once had lived only in the fire lit recitals of venerable cantors.

One of the most popular plays was Hagayu and If as by Lorbash. Its hero is Hagayu, the strongest Troll in the world. He is tragically tricked by a schemer into slaying his wife, Ifas, on a false charge of adultery. Finding out his mistake too late, he is overcome by grief and flees into the wilderness to mourn and subject his body to cruel penances. Finally, as he lies in delirium, his totem animal, a falcon, alights on a nearby cactus and says: "You are the strongest and the most foolish of Trolls. As you are foolish, you have brought your house to grief. As you are strong by Mnugu's favor, you may yet undo your cruel mistake." The falcon explains that his great deeds have so impressed Death that Death longs to add him to the Dark Kingdom before his time. It is Death who now holds Ifas; should , Hagayu challenge Death to a fight with his own life staked against If as, Death might accept.

So Hagayu agrees to follow the falcon to Death's realm. There, as advised, he challenges the horrid master of that domain for the return of If as, his wife. As they wrestle, Death sings:

          Hagayu's mother will have no child
          Hagayu's servants will have no master
          Hagayu's sons will not be born
          Foolish, foolish Hagayu!
          Where are the comrades of Hagayu?
          Who will lay his body under stones?
          Who will sing his death song
          And sit with the body until it cools?
          Foolish, foolish Hagayu!

But Death sings better than he fights. Hagayu breaks all his limbs and holds him helpless. "Peace!" cries Death. "You cannot slay me, but I am in great distress! I grant you have won. Take your wife and go!"

"Not so fast," says Hagayu. "You have taken many worthy souls from the Trolls! You must release them too!"

Death moans and appeals to the falcon: "He has no sense! I cannot talk to him!"

So the falcon counsels Hagayu: "The Trolls live a hard life when the hunting is bad, few as they are. Would you summon alive again all the millions of dead and have all the Trolls starve? I pray you, make some better terms with vanquished Death!"

"Hear me," says Death. "Hereafter the Trolls shall be blessed above all races. They shall come but slowly to my domain, for from this day forth they will heal with wonderful completeness. Yea, they shall grow back even limbs and lungs and eyes that have been lost. ..

This I will grant your people if you release me." I Hagayu releases Death and the dark specter is good to his word. Hagayu and If as lived together happily for many years afterward.

Since Boewenn's War, the Trollish kings have worked hard to unite their people and deal with the pressures other races put upon them. Their traditions inhibit rapid change, but the Trolls have developed commendably in the areas of war and politics. The late Troll King Geshu had a reputation for cunning diplomacy and it was said that though his kingdom had no borders, he could raise up armies over the length and breath of Minaria.

By the time his son Skoagg ascended his ancestral chair at Stone Face, foreign peoples were beginning to misunderstand the Trolls as noble savages, as they had misunderstood them as wild beasts in earlier days. It may be that a race so different from its neighbors will never be appreciated for what it really is. The Trolls are simply the Trolls, unique unto themselves, since the dawn of history.




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