The History of Immer
Before the destruction of the Lloroi Empire, the land destined to rise
as the kingdom of Immer remained undeveloped taiga only nominally subject
to the emperor's agents, who ruled from a cold and lonely fortress called
Agada. A small native population roamed the northlands herding snow ox
or hunting wild game.
After the Cataclysm, what had been arctic borderland overnight became a
temperate zone of hot summers and cold winters. Game multiplied and men
adjusted to a new. easier way of life. These first inhabitants of proto?Immer
developed into several large tribes. called by the general term of "Conodras."
As much as possible they continued the peaceful ways of their ancestors,
although more and more often invasion by Goblin tribes and savage men forced
them to fight.
But the Conodras remained rather primitive and were not destined to found
a civilized state upon their ancestral hunting grounds. That would be the
work of a foreign people called the Vidarnas.
As with most tribal peoples, the origin of the vidarnas is cloaked in mystery.
Dura Nabuna, their first important chronicler, completed his Kings of vidarna
in the twelfth century after the Cataclysm. This is rather late, as far
as Minarian histories go, but internal evidence argues that Nabuna worked
from a tradition both written and oral reaching back several centuries.
Moreover, the early vidarnas are often mentioned in the chronicles of their
Muetarian neighbors, as well as the annals of the Invisible School of Thaumaturgy??where
dwelled the Eaters of Wisdom from ancient times.
Nabuna states that the parent stock of the Vidarna tribe dwelt south of
the Well of Lered. About five centuries after the Cataclysm, a portion
of these people was forced by famine to migrate from the rugged lands of
their nativity. The clan leaders drew lots and the losers were enjoined
to lead their kin in search of new hunting grounds.
Says Dur Nabuna: "Therefore that section to which fate had assigned the
abandonment of their native soil and the search for foreign fields??after
two leaders had been appointed over them, to wit: Authari and Euin, who
were brothers in the bloom of youthful vigor and more eminent than the
rest??said farewell to their own people, as well as their country, and
set out upon their way to seek for lands where they might dwell and establish
their abodes. They were sprigs of the noblest clan of their warrior nation,
and Damu, from whence their followers took the name of 'vidarna' [Vi?Darnu,
'Of Darnu']."
The aggressive vidarnas gradually displaced the earlier inhabitants of
the north shore of Lake Lorimer. For the next several generations they
maintained a canoe?borne trade with the young market town of Pennol, furnishing
furs, honey, and amber in exchange for metal tools, armor and a few items
of luxury. However, they resisted the example of Pennol and did not build
permanent towns of stone.
The slow progress of Vidarnan culture was in part the result of the conservative
triple?goddess religion that the tribe observed. This cult, led by a complex
hierarchy of virgin priestesses, was closely related to other matrilineal
cults of the barbarian north. Such worship developed naturally from the
conditions of the early post?Cataclysm, when the fertility of the clan
was the overriding factor in its survival. Its Dionysian nature was ill
suited to the Apollonian arts of an advanced, ordered society.
By the mid?tenth century the old traditions started to erode and the vidarnan
villages began to resemble in some degree the Pennolite towns on the other
side of the lake.
This process of cultural assimilation was painfully interrupted by the
catastrophic invasion of Minaria by what is called "the abominations of
the land and the horrors of the air." These titanic monsters, surging up
the River Deep and overwhelming Lake Lorimer, fell ferociously on the shore
villages. Neither the Vidarnan warriors nor the priestesses could defend
their homes and shrines. The Vidarnas survived only by a retreat into the
wilderness of Immer??a term [Im Mer] that meant in the language of the
vidarna. "The North. "
In withdrawing, the vidarnas rallied at their northernmost village, the
town of Muscaster. They hurriedly raised ramparts around the hill where
Muscaster stood. Fortified in Muscaster, the vidarnas withstood the drift
of abominations from the south??until the monsters' momentum was lost and
their numbers began to decline.
The abominations eventually vanished, leaving only some terrifying legends
along Lake Lorimer (afterwards called "Lake Carth").
Cautiously the vidarnas advanced to the limit of their old range. But there
was no hope of returning to the past. Pennol had fallen into ruin before
the abominations and the Vidarnans were impoverished by the loss of its
trade.
Within the same generation, Pennol also succumbed to the aggressions of
Muetar. Only a decade after that, the vidarnans too found themselves the
target of Muetarian invasion. Defeated. the Vidarnans retreated to Muscaster
for the second time in less than a century. The Muetarians annexed the
north shore of Lake Carth, but their subsequent attacks were sporadic and
half?hearted. The milder climate of Hothior drew most of their aggressive
fury southward.
Vidarnan history becomes murky in the eleventh century. Internal strife
distracted the chroniclers of Muetar, while Dur Nabuna seemingly had to
fall back on mythic and legendary material for his account. For earlier
times he had depended on the sacred notes preserved by priestesses of the
goddess cult; these ceased in the eleventh century due to the turmoil then
current in Vidarnan religious matters.
In the context of these days, Nabuna gives a long and fanciful report of
the life of Teredon, the son of the god Anshar, relating his innumerable
combats and miracles. From the more prosaic testimony preserved in the
Invisible School of Thaumaturgy, Teredon emerges not so much a warrior
and a magician as a thoughtful man of philosophy.
His role looms large in bringing patriarchal worship to the vidarnas. His
real father as a chieftain, not a god, who sent him to the Invisible School
during the invasion of the abominations. There he studied theology. only
returning to his people when he saw them defeated by the Muetarians and
in need of a new faith.
One myth involving Teredon merits special interpretation. Shortly after
leaving the house of his divine father Anshar, says the myth, Teredon journeys
toward the town of Muscaster. On the road he encounters a fabulous creature
with three devil?heads and a feathered body, called the Lubar. The Lubar
endeavors to slay Teredon, but he gets the better of the creature and severs
all three of its heads, afterward putting the body to cremation.
The victorious hero continues on to Muscaster, where he finds a beautiful
girl staked out before the town in chains, as a prey for wild beasts. She
is Zikia, the daughter of Elhalyn who rules in Muscaster, disposed so in
accord with a prophecy that the survival of the Vidarnans demands such
a sacrifice. Teredon announces the death of a Lubar, which had been menacing
Muscaster, and is acclaimed by the town. Subsequently, he removes Zikia's
chains and takes her to wife.
Later scholarship makes different sense out of this heroic myth. Dur Nabuna,
who told it, may not have realized that "Lubar" was a variant name for
the inner priestesshood of the triple goddess. The story recalls a violent
assault led by Teredon against the supporters of the outworn old religion,
removing the ceremonial devil masks from the priestesses (the Lubar's "heads")
and burning their shrines (the feathered body??representing the sacred
bird of fertility). "Zikia" was not originally a girl's name, but a title
of high rank within the religious hierarchy. Neither was "Elhalyn" a human
ruler. but describes the triple goddess in her aspect as "matron. "
Apparently, after Teredon's overthrow of the old cult, zealous followers
and/or disillusioned old?believers attempted to do violence to the female
clergy. Teredon. desiring no innocent blood to fall, prevented cruel reprisals
and found protectors and husbands for the unfortunate woman, probably marrying
one or more himself (legend credits him with fifty sons).
In the wake of the religious revolution. the Vidarnans reorganized swiftly.
Anshar?worship provided a model of a modem kingship. A man named Kharkem
of the clan Shirpur was acclaimed king behind whom the warleaders angered
by foreign invasion willingly rallied.
Kharkem and those who succeeded himmaintained the Vidarnans' borders and
even avenged themselves on the Muetarians??who were then weakened by internecine
strife??by many punishing raids. Meanwhile, there developed a gradual expansion
of the frontier northward through military colonization. Frontier life
was much to the advantage of a new?fashion warleaders. These vidarnan dukes
followed the paths of hunters and trappers into the fair lands beyond the
borders, driving out the Conodras tribes who occupied northern Immer. The
initiative lay with the dukes who. with their armed bands (thargals), wrested
the land from its inhabitants and protected the agrarian settlers, to whom
they granted the privilege of occupation. Thus the conditions under which
these new principalities grew tended to enhance the position of the duke
and fostered in the aristocracy a power that??locally, at least??was more
tangible than that of the king himself.
At this point, the early thirteenth century, the Eaters of Wisdom intervened.
The wizards had been studying the problem of aristocratic independence,
disturbed by examples of its misuse in Muetar and Hothior. They judged
that royal power had to take a decisive hold in the northland or the Vidaman
state would be doomed to impotence and civil war for many generations to
come.
They approached the reigning king in Muscaster, whose name was Mesilim,
and prevailed upon him to marshal his forces for a thrust northward. As
the Shirpur Dynasty of Muscaster was well disposed to the Eaters of Wisdom
since the days of Teredon, the young prince yielded to their persuasion,
going so far as to allow the Eaters to lead his expedition.
Moving northward, Mesilim impressed his authority upon the dukes whose
land lay in his path. Upon reaching the frontier, he found the Conodras??now
banded together in a confederacy??drawn up within the ancient Lloroi fortress
of Agada, which they had crudely repaired.
Even in ruins, the fortress loomed majestically over the forest and the
natives defended their stronghold manfully. But at long last they succumbed
to Mesilim's more disciplined armies and the cunning magic of the Eaters
of Wisdom. It was the 1209th year after the Cataclysm.
Even in triumph, Mesilim continued to defer to the wise counsels of the
wizards. He received the surrendering confederacy leaders with mercy and
justice. His clemency impressed the Conodras, who were more accustomed
to the blades of the ruthless thargals. After having established good terms
with the natives, the king transferred his capital from Muscaster??a town
too isolated and tradition?bound to properly serve his government??to the
fortress of Agada. Mesilim renamed Agada "Castle Altarr"??after the altarrwood
that grew abundantly around it, a tree holy to the god Anshar.
Throughout the last part of his reign, Mesilim sought to set matters right
in the north. To those tribes who submitted to his authority, he extended
royal protection??limiting to some degree the predatory self?senring march
of the vidarnan dukes. He admitted the sons of the Conodras' leaders into
a university which the Eaters of Wisdom helped him establish in Castle
Altarr. By this and other means at his disposal, he sought to accomodate
the Conodras to Vidarnan civilization??not an impossible leap, as the young
kingdom was still half?barbaric. Before his death, many parts of the north
were wardened by Conodran dukes and native levies.
Mesilim had the misfortune of being pre?deceased by both of his sons. His
throne passed to a young grandson, Pisiris. The Vidarnan dukes7 long resentful
of Mesilim's restrictions on their ambitions, recommenced their attacks
on the Conodras.
As the Conodras of the fronffer were by now subjects of Immer??a name that
now officially designated the kingdom??these raids were clearly against
the peace of the state. But the elderly regents surrounding the child?king??often
in the pay of different baronial factions??could neither agree to support
the dukes nor to oppose them.
By this time the Elven kingdom of Neuth had grown hostile to the developing
state on its borders. Shedding their customary isolation, the Elves moved
troops into several disputed border areas and deliberately provoked the
[mmente government. The high pnnce of Neuth, Etirun, hoped to occupy the
vacillating regents with the threat of war until the dukes' power grew
too great to be curbed. By this policy, the Elves hoped to fragment their
neighbor into many autonomous principalities, none a threat to Neuth.
It was the worst move the Elves could have made, for it convinced the royal
party and its supporters that the truculent dukes were engaged in a conspiracy
with a sinister, non?human power. The aristocratic party in the council
was disgraced and rendered powerless, while royalists rushed zealously
into a prolonged war with the Elves and the dissident dukes.
At first the war??the Ducal War??went badly for the royalists, who did
not have as many trained fighters as the frontier dukes. But decisive victory
eluded the enemy coalition, which could agree on nothing except a general
enmity toward the royalists. Often?times the appearance of one faction
in an area caused the withdrawal of the other, for the Elves' xenophobia
was not diminished by the alliance, while the dukes were badly divided
on the morality of fighting their own kind when a foreign power??a non?human
one, at that??benefited by it even more than they.
The royalists held on until luck came to their assistance. A party of their
Conodran allies attacked an Elven warcamp and captured the high prince,
Etirun. Forced to sign a peace, the mortified high prince withdrew to Ider
Bolis, leaving the dukes to their own devices. Disheartened, many of the
weary thargals surrendered, accepting heavy restrictions on themselves
and their dukes. Shakkan, one of the most daring of the rebel dukes, rejected
the option of surrender to Pisiris. He led his dependents across Goblin?haunted
territory and built a settlement on Ozerg Mountain. Another thargal, led
by the outlaw duke Gorpin, anticipated no clemency after its excesses,
so it withdrew into the barbarian north of Wild Woods.
With the arrival of peace, the next few reigns saw continued growth. The
divisions between Conodras and Vidarnas blurred as the peoples mingled.
The Elves kept the peace in the west, but a rising Goblin menace in the
east compelled the construction of the Gap Castle. The discovery of gold
in the River Rapid renewed the drive toward the north country. Another
barbarian war followed, against tribes fiercer and stronger than the Conodras.
The war brought at least a limited access to the River Rapid, as well as
the conquest of the Wild Woods. The citadel of Lone Wizor was raised to
consolidate these gains.
Early in the fourteenth century, in the reign of Mesilim II, the Elven
problem burst forth again. Large Elven armies poured into Mivior Hothior
and Immer, sworn to eradicate human life everywhere and restore the ancient
dignity of Neuth.
Mesilim II, little like his namesake. quailed before the magical armaments
of the Elves and withdrew to the Gap Castle, leaving rapine to reign in
his place. Too?easy early successes led the Elven monarch to Insult and
threaten the Goblins of Zom, who responded with a surprise attack that
drove the Elves out of Immer.
His reign a failure, Mesilim Il abdicated in favor of his brother Reglissar,
who had led the Immerite forces at the sack of Ider Bolis. When not repelling
predatory raids from Zorn and Muetar, Reglissar worked to rebuild his kingdom.
Cattle herding spread over empty land where the serfs had fled. The death
of many large landholders allowed the king to distribute much new land
to free yeomen, creating a vigorous new class of freeholder with strong
royalist leanings.
After ruling twenty?one years, an assassin's blade cut short the noble
reign of Reglissar. In the wake of the tragedy, his son Euwint returned
from the Invisible School where he had been studying, and assumed the throne
of the Immerite nation.
Back to Legends