The Tower of Zards has borne an evil reputation since pre?Cataclysmic times. The Scarlet Witch King, when he rose against Lloroi rule, raised the mighty Tower with demonic aid and braced its cyclopean stones with potent magicks. In the end it could not shelter him from defeat, but its ruins stood tall despite the devastating upheavals of the Cataclysm which befell the world in the next generation. The barbarous survivors of the deceased civilization shunned the witch?built citadel, not caring to dwell in the shadow of grim, cliff?founded walls lit from within by a lurid glare whose source seemed to be neither the sun, moon, nor stars. The nomads early began calling the tower "Zards," a word that translates as "Evil."
A new tenant had come to inhabit the ancient Tower of Zards ?- a shadowy wonder?worker who possessed a dreaded glamour which allowed him to command the dead. The wraith?being gave no name and his appearance was so strange that even "his" gender could not be guessed with certainty. The barbarians called him the Black Hand, and so he came to be known throughout Minaria. Physical descriptions of the Black Hand are rare; the diarist Codew, a courtier in the palace of Pennol, describes him so: "A black, gaunt lich in crumbling mummy wrappings, whose details of visage were obscured by a dark mist that clung to his angular frame."
Opinion holds that the magician emerged from the East. Alas, no document or authoritative legend supports this guess; in Minaria most things unknown and unexplainable are attributed to the East. The ancient records are barren in regard to that region, other than to aver that the Lloroi arrived from the East during a war of gods and demons in their homeland. Nor has modern exploration dispelled the myth of the haunted East. A forbidding mountain range called the Wall of Aemmac turns back all but the most intrepid traveler. Dwarven prospecting expeditions dispatched east failed to establish mining colonies and the survivors brought back tales of "twisted and deformed folk," giant beasts, and lethal curses. Neither does eastern knowledge come to Minaria via the trading voyages of Mivior and Rombune. The southern subcontinent of Girion is vast and the sea lanes are dominated by the hostile Scarlet Empire, where, it is said, the ancient Witch King rules again, having centuries ago escaped from his Lloroi banishment.
The Muetaran scholar Asiongabur, who compiled a collection of Black Hand legends entitled Lord of the Dead, rejects the eastern?origin theory. He believes instead that the Black Hand rose from the Tower of Zards itself, an undying demon or mummy imprisoned in its collapsed dungeons since the fall of the Scarlet Witch King's first empire.
For the first few decades after his discovery, the Black Hand remained secluded in the Shards of Lor. The sight of his undead servants shuffling stiffly over the frosted rocks taught the races of Minaria to shun the necromancer's baleful domain. His castle being far from the beaten track, most persons who heard of him continued to not believe.
The Black Hand stepped into the outer world with devastating impact in 1248. The Goblin Gronek became war chief of the Mangubat tribe upon the sudden death of his brother Whynaucht. The ambitious Gronek aspired to extend the range of his people into the uninhabited Shards of Lor, from where raids might be mounted against the Dwarven principalities. He had heard of the Black Hand, but either dismissed the mage as a charlatan or esteemed his own conjuring powers overmuch. Leading his warriors through the Shards of Lor, Gronek beat upon the lofty barbican of Zards and demanded the magician's homage.
For reasons known only to himself, the Black Hand deigned not to hurl his undead servitors against the invaders, but instead appeared on a high balcony with head bowed and hands folded. The Goblin lord shouted up at him impudently, demanding submission and tribute.
From the shrouded wraith there tumbled down a hoarse, hollow voice like a reverberation from the tomb: "What you have asked for, you shall be served. I will bring you your tribute in the dark of the moon!"
Pleased with himself and relieved that an assault on the daunting Tower had proven unnecessary, Gronek withdrew to the forest of Leeks to await the arrival of his newest vassal.
In the starless dark of the next new moon, the scouts rushed into Gronek's encampment and beat a frightened alarm on the bronze warning gong. The aroused Goblins scrambled out of their sleeping rolls and rushed armed to the perimeter of the village.
An awed hush fell over the Goblins. No attackers were descending on
the encampment, but tribute?bearing servants instead ?- servants like the
Goblins had never seen before.
At the head of the procession shuffled a troop of hawk?beaked creatures
with stringy simian hair -- ghouls from the dreaded Poison Desert of Yyng?go.
In their shaggy arms they bore open casks of onyx, jacinth and lapis lazuli
whose facets glinted in the ruddy torchlight like a million devilish eyes.
As the ghouls proceeded by, a fiendish screech descended from the air above.
Small, dark bodies on leathery wings plummeted out of the black sky, driving
the Goblins back by their terrifying demeanor. As they alighted, the air
filled with the odor of the sepulcher, for held in the clawed feet of these
awful flyers were canisters of rare funerary incenses and embalmer's spices:
myrrh, cassia and every type of exotic aromatic. These grotesque beings,
it later came to be known, were the half?legendary gargoyles, denizens
of the distant Wastes of Folmar. The creatures scanned the trembling crowd
with a scornful chatter, then carried their burdens on, into the heart
of the village.
After the gargoyles came other entities with a dull, uneven step. They
represented many races and both sexes, and all their ravaged faces were
frozen in slack?mouthed stares. They were zombies all ?- deceased nobles
and rich merchants mixed with mutilated soldiers and beggars in filthy
rags. Some seemed newly dead; others were far gone into corruption. In
rotting fingers the zombies clutched baskets of blood?red rubies and carbuncles.
The host of Goblins released a few sporadic screams but a strangled silence
held the village as securely as a stony golem's clench about a tender throat.
Scarcely had the undead staggered by than there sounded the clatter of
bones. Uncloaked by the night, earth?darkened skeletons approached with
an insect-like tread. The skeletons were swathed in kilts of gold brocade
with buckles of topaz. On their grinning skulls they wore turbans of black
silk starred with emeralds. Lights like flickering marsh fires burned within
the hollow bones and the jagged teeth of grinning skulls. They came arrayed
in jeweled scimitars and embossed shields, looking for all the world like
a demonic guard of honor.
All eyes turned to the covered palanquin they escorted ?- framed of gilded
wood and carried by a dozen soiled mummies. Magnificent tiaras circling
their grey, withered heads suggested a rank long-lost in Death's kingdom
and belied by their crumbling wrappings and the teeming parasites that
feasted on their leathery flesh. From the shroud?covered palanquin issued
a voice that Gronek had heard but one time before, but which he had been
unable to forget: "This is the first portion of what is owed you. Is Gronek
of the Mangubats pleased?"
"Is -- Is more to follow?" stammered the bewildered war chief.
"Draw back the curtains of my palanquin," said the concealed speaker, "and
all you are owed shall be delivered."
Gronek ordered his varlets to the litter, but they stood paralyzed in awe.
Ashamed to be thought a coward before all his people, Gronek invoked all
the power of his gods and descended from his chair. With a trembling hand
he, himself, tore away the fluttering shroud-cloth. The sight revealed
to his tortured eyes struck Gronek like a mace to the chest. Within sat
not the Black Hand which he had expected, but one other whom the war chief
knew well.
The dark and corrupted features of Gronek's dead brother Whynaucht regarded
his sibling hatefully. "Brother," rasped Whynaucht, "you are my murderer
and a thief upon my chair. May your name be cursed for an eternity before
your people and the gods you misserve! May you live in screaming madness
and live like an animal eating the moss from the boles of the forest!"
Gronek howled and plunged into the woods, never to return. The Goblins
say he lived out his days in madness, running naked along the woodland
paths and, as prophesied, eating moss like a browsing animal.
Afterwards, the Black Hand returned his seclusion in the Shards of Lor,
untroubled by further demands from Goblin chiefs. But if he had hoped that
his punishment of Gronek would force other outsiders to respect his privacy,
the necromancer miscalculated. Men who heard the Goblins' story in strange
and filtered forms denigrated the power of the Black Hand while fixating
upon his wealth in gems and gold. Adventurers lusting for his horde trespassed
repeatedly upon the Shards of Lor, alone, in small bands, or in strong
brigand gangs. Few of these returned and fewer still brought back any material
reward.
An often?repeated legend from Basimar recounts the adventure of the warrior?maid
Ashera and her band of bravos. They ventured into the Shards of Lor in
the mid-1200's, seeking the wizard's gold, undaunted by the zombie sentinels
they encountered and dispatched with enchanted blades. In the brown twilight
they sighted the ruinous stronghold of Zards on the grim, piled scarps,
its wizard-fires flickered weirdly behind dark embrasures.
Ashera led her band up an avalanche of fallen blocks and peered into the
tower through an unpatched gap in the ancient masonry. The spectacle they
beheld stunned them: The whole ground floor of the tower had been hollowed
out to make a chamber of awesome vastness. The demolition had been a superhuman
task for which the necromancer must have enlisted the aid of mighty legions
of demons and familiars. Thick black vapors wormed their way out of a pond-sized
cauldron filled with an awesome and noxious recipe. All about the rim of
the cauldron writhed the necromancer's nightmare creations wrested from
foiled Death, while the hollow of the vault echoed with the cries of flapping
creatures which resembled bats and birds of prey, but were in fact sorcerous
creations not of this world.
As they watched, the adventurers' souls were blasted by the monstrous and
blasphemous. They beheld the dark mists above the vast pit-cauldron twist
together like hibernating serpents and take on a kind of quasi?solidity.
Before their stupefied gaze, a demon of horrifying size and features materialized.
One of the intruders could bear no more, wailed in terror, and threw himself
to his death on the mountainside. The creatures below turned laboriously
toward the adventurers and Ashera knew they had been discovered. She shouted
for her companions to follow her in wild flight. As the yells of the hindmost
echoed in her ears, Ashera saw the flash of wings and plunged into blackness
as a cudgel clanked upon her helm.
At length Ashera awoke to find herself in a luxurious room, no longer wearing
armor, but gorgeous silken raiment. The chamber's air tingled her lungs
with the beguiling scent of flowers and aromatic food, for upon a table
was set a sumptuous meal and a multitude of aromatic bouquets. Rising with
alarm from her couch, Ashera searched the room for an exit but found none.