This was a Division 20 using AADA tournament rules.
Please see the CWRQ ODQ
& Intro for full details.
The only exception will be on Victory Conditions.
Details below the map.
Gate speed is your choice, 20 mph to 40 mph.
No leaving your vehicle or the arena.
Vehicle walkarounds and the play by play are posted below.
Please direct all questions to jimmy@alamoschool.org.
All walls are 15 feet tall and have 80 DP.
The columns are also 15 feet high and are indestructible.
Cars are shown to provide scale. The arena will be clean when the duel begins.
Exception to the victory conditions in the CWRQ:
Kills are still worth 20 points for mobility and 40 for full.
Bonus duel points listed will count toward victory conditions.
In addition to what's listed there, each time you drive between
two columns in the corner sections you get 2 points.
If you score a mobility kill, anytime after that they are worth 3 points.
If you score a full kill or at least two mobility kills, anytime after
that they are worth 5 points.
If you have scored at least 3 mobility kills or 1-1/2 full kills, then
they are worth 10 points.
You cannot score the same columns consecutively.
You can, however, circle around a center column and pick up points
from each side.
You will be awarded the checkpoint points when, by my ruling, the center
of your counter has crossed
an imaginary line connecting the center of two of the dots. No points
will be scored for passing between
a column and the corner or a column and the wall. If you vehicle drifts
in and out and the center of your
counter passes the imaginary line, you will be awarded the points.
Points
Rob 84
Curt 46
Eric -36
Thierry -40
Joseph -40
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Gate 6 Sedan, Ramplate, Spoiler & Airdam, 4 Wheels, Hubs Front & Guards Back, Driver Only, Discharger Front, 2 Dischargers Left, 2 Dischargers Right, Discharger Back, Rocket Booster Back, Gas Engine |
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Gate 2 Heavy Trike, 3 Wheels, Guard & 2 Hubs Front, Guards & Hubs Back, 2 Rockets Right, Dropped Solid Back, Dropped Solid Left, Cyclist Only, 2 Dischargers Top, 2 Dischargers Underbody, Electric PP |
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Gate 1 Pickup, Ramplate, 6 Wheels (side/side), Hubs Front, Hubs Back, Dropped Solid Back, Driver Only, Electric PP |
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Gate 5 Mid-Sized, Spoiler & Airdam, 4 Wheels, Guards & Hubs Front, Guards & Hubs Back, AC Right, Dropped Gas Back, Dropped Solid Back, Driver Only, Electric PP |
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Gate 3 Luxury, Ramplate, 4 Wheels, Hubs Front, Guards Back, Flame Cloud Ejector Back, Dropped Liquid Back, Dropped Solid Back, Driver & Gunner, Electric PP |
Turn 1 Phase 0
1:15 PM 12-07-01
Gate 1 -
Gate 2 -
Gate 3 -
Gate 4 -
Gate 5 -
Gate 6 -
Turn 1 Phase 1
Rob moved straight.
Joseph & Curt each made a D1 right bend.
Eric & Thierry moved straight.
Turn 1 Phase 2
Rob moves straight.
Joseph makes a D2 left bend.
Curt & Eric each make a D1 right bend.
Thierry moves straight.
Turn 1 Phase 3
Rob moves straight.
Joseph makes a D1 bend to the left.
Curt & Eric move straight.
Thierry makes a D3 bend to the left.
Turn 1 Phase 5
Rob makes a D3 bend to the right.
Joseph & Curt move straight.
Eric makes a D3 bend to the right.
Thierry makes a D1 drift to the left.
Turn 2 Phase 0
Rob accelerates to 45.
Joseph accelerates to 50.
Curt maintains 40.
Eric accelerates to 45.
Thierry accelerates to 45.
Turn 2 Phase 1
Joseph moves straight.
Rob makes a D1 right bend.
Eric makes a D1 right bend.
Thierry makes a D2 right bend.
Curt moves straight.
Combat
Thierry drops Smoke #2.
Turn 2 Phase 2
Joseph makes a D2 right bend.
Rob & Eric move straight.
Thierry makes a D2 right bend.
Curt makes a D1 left bend.
Combat
Thierry drops Smoke #3.
Turn 2 Phase 3
Joseph moves straight.
Rob makes a D3 left bend.
Eric & Thierry move straight.
Curt makes a D1 left bend.
Combat
Thierry drops Smoke #4.
Turn 2 Phase 4
Curt accelerates to 50.
Joseph & Curt each move 1" straight.
Rob, Eric & Thierry each move 1/2" straight.
Turn 2 Phase 5
Joseph moves straight.
Curt makes a D3 bend right.
Rob makes a D1 bend left.
Eric makes a D1 bend left.
Thierry moves straight.
Turn 3 Phase 0
Joseph accelerates to 60.
Curt decelerates to 40.
Rob accelerates to 55.
Eric accelerates to 50.
Thierry maintains 45.
Turn 3 Phase 1
Joseph makes a D5 right bend, then moves straight.
Rob makes a D1 left bend, then moves straight 1/2".
Eric moves straight, *almost* scoring points.
Thierry makes a D1 right bend.
Curt moves straight.
Turn 3 Phase 2
Joseph & Rob each move straight.
Eric makes a D3 left bend.
Thierry makes a D2 right bend.
Curt makes a D3 right bend.
Combat
Thierry drops a Mine, labeled 1.
Turn 3 Phase 3
Joseph moves straight.
Rob makes a D1 left bend.
Eric & Thierry move straight.
Curt makes a D3 right bend.
Combat
Thierry drops a Mine, labeled 2.
Turn 3 Phase 4
Thierry accelerates to 50.
Joseph makes a D2 left bend, losing control.
Rob & Eric move straight.
Thierry makes a D1 right bend.
Combat
Thierry drops a Mine, labeled 3.
Turn 3 Phase 5
Joseph skids 1", taking tire damage and dropping to 40 mph.
Rob moves straight.
Eric moves straight.
Thierry makes a D1 right bend.
Curt attempts a bend to the right and begins to spinout instead, turning
90 degrees, taking tire damage, and slowing to 20 mph.
Combat
Thierry drops another Mine, this one labeled 4.
Turn 4 Phase 0
Rob accelerates to 60.
Eric accelerates to 55.
Thierry accelerates to 55.
Joseph maintains 40 due to his skid.
Curt maintains 20 due to his spinout.
Turn 4 Phase 1
Rob makes a D1 drift left, then moves straight.
Eric & Thierry each move straight 1-1/2".
Joseph skids 1/2", dropping to 35 mph. He then moves straight, colliding
with the column, leaving a debris counter. He also fishtails 30 degrees
CCW.
Curt continues his spinout, moving 1" & turning 90 degrees.
Combat
7:55 pm 2/13/02
Rob triggers his Rocket Booster and is now moving at 75 mph.
Thierry drops Mine #5.
Turn 4 Phase 2
Joseph accelerates to 10.
Rob bends 8 degrees to the right.
Eric & Thierry move straight.
Combat
Joseph drops Spike #1 out the back and Spike #2 out the right.
Turn 4 Phase 3
Rob makes a D1 right bend.
Eric makes a D2 left bend.
Thierry moves striaght.
Curt continues his spinout, moving & turning 90 degrees.
Turn 4 Phase 4
Rob makes a D1 right bend, T-Boning Joseph in the process. Rob's Sand
Discharger on the front is triggered. All of Joseph's right armor is stripped
away, leaving an obstacle behind. Joseph takes internal damage from the
ram, but is not a kill. Joseph is pushed over his own Spike Counter #2,
triggering them and doing explosive damage to his own tires. Rob fails
to take damage from either Spike counter.
Rob's damage is limited to some metal armor lost on the front as well
as an obstacle dropped. Rob and Joseph each hit each other's obstacles.
Eric & Thierry move straight.
Turn 4 Phase 5
Eric moves straight.
Thierry makes a D1 left bend.
Rob moves straight, pushing Joseph around some more.
Curt comes to a stop.
Turn 5 Phase 0
Eric & Thierry accelerate to 60.
Rob accelerates to 50.
Joseph slows to 5.
Curt accelerates to 10.
Turn 5 Phase 1
Eric moves straight.
Thierry makes a D1 left bend.
Rob moves striaght.
Curt makes a D2 left bend.
Joseph moves forward 1/4", then pivots to his left, hitting debris.
Eric & Thierry move their 2nd inch straight.
Turn 5 Phase 2
Eric makes a D3 left bend.
Thierry makes a D1 left bend.
Rob moves straight.
Turn 5 Phase 3
Eric moves striaght, picking up 2 points!
Thierry makes a D2 left bend.
Rob moves straight.
Turn 5 Phase 4
Eric moves straight.
Thierry makes a D1 left bend.
Rob makes a D6 right bend.
Combat
Thierry fires a concealed AC at Curt, missing.
Turn 5 Phase 5
Eric, Thierry & Rob all move straight.
Turn 6 Phase 0
Eric maintains 60.
Thierry maintains 60.
Rob maintains 50.
Curt accelerates to 20.
Joseph accelerates to 15.
Turn 6 Phase 1
Eric moves straight.
Thierry makes a D1 drift left.
Rob makes a D4 bend right.
Curt moves straight.
Joseph makes a swerve (D1 drift left followed by a "less than" D3 bend
right).
Eric makes a D2 left bend.
Thierry moves straight.
Combat
Joseph drops Spike #3 out the back and Spike #4 to the left.
Turn 6 Phase 2
Rob accelerates to 60.
Rob makes a D1 right bend.
Eric makes a D2 left bend.
Thierry makes a D1 right bend.
Turn 6 Phase 3
3/13/03
Rob makes a D1 bend right.
Eric moves straight.
Thierry makes a D1 bend right.
Curt makes a D6 bend right, scoring 2 points.
Joseph moves straight 1/2".
Combat
Joseph drops Spike #5 out the back and Spike #6 to the left.
Turn 6 Phase 4
Rob makes a D1 drift left.
Eric moves straight.
Thierry makes a D1 bend right.
Turn 6 Phase 5
Rob moves straight.
Eric moves straight.
Thierry makes a D1 bend right.
Combat
Thierry fires his AC at Curt, missing again.
Curt fires a hidden Paint Sprayer out the back.
Turn 7 Phase 0
Rob, Eric & Thierry all maintain 60.
Curt accelerates to 30.
Joseph accelerates to 25.
Turn 7 Phase 1
Rob moves straight.
Eric moves straight.
Thierry makes a D1 bend right.
Curt makes a D4 bend right.
Joseph makes a D6 bend right.
Rob makes a "less than" D4 bend right (Mine #5 does *not* trigger).
Eric moves straight.
Thierry moves straight.
Combat
Curt drops Paint Cloud #2 while #1 erupts into a Flame Cloud.
Joseph drops Spike #7 out the back and Spike #8 to the left.
Turn 7 Phase 2
Rob makes a "less than" D1 drift left.
Eric makes a D2 left bend.
Thierry makes a D1 bend right.
Combat
Rob fires 5 hidden rockets from his right side, hitting Joseph's left
side with 4 of them. Joseph's PP is destroyed, making him a full kill.
Joseph will fishtail next movement.
Thierry fires at Curt again and misses.
Turn 7 Phase 3
Rob makes a D1 bend left.
Eric moves striaght.
Thierry makes a D1 drift left.
Curt makes a D1 bend right.
Joseph fishtails CCW 15 degrees then moves straight.
Combat
Curt drops Paint Cloud #3.
Turn 7 Phase 4
Rob makes a D1 bend right.
Eric moves straight.
Thierry makes a D1 drift left.
Combat
Paint #3 flames into Flace Cloud #3.
Turn 7 Phase 5
Rob makes a D1 right bend.
Eric moves straight.
Thierry swerves to the right (D1 drift left & D3 bend right).
Curt makes a D1 drift right, scoring 2 more points.
Joseph moves straight 1/2".
Combat
Curt drops Paint #4.
Turn 7 End of Turn
Joseph fails to catch fire.
Turn 8 Phase 0
4/5/02
Rob, Eric & Thierry maintain 60.
Curt maintains 30.
Joseph maintains 25.
Turn 8 Phase 1
Rob makes a D3 right bend.
Eric makes a D1 drift right.
Thierry moves straight.
Curt makes a D3 left bend.
Joseph attempts a D3 right bend, losing control and spinning out.
Rob moves straight, T-Boning Joseph in the back, triggering the Spike
Dropper. Joseph's back armor is completely gone.
Rob hit Joseph's obstacle and Joseph hit Rob's obstacle, but no more
loss of control occured. Rob is now at 30 mph.
Eric moves straight.
Thierry makes a D1 left bend.
Combat
Curt drops Paint #5, while Paint #4 becomes Flame Cloud #4.
Turn 8 Phase 2
Curt accelerates to 40.
Rob accelerates to 40.
Joseph stops.
Eric makes a D3 bend left.
Thierry makes a D1 bend right.
Rob moves straight.
Curt makes a "less than" D1 bend left.
Combat
Paint Cloud #5 ignites.
Turn 8 Phase 3
Eric moves straight.
Thierry makes a D1 right bend.
Rob & Curt move straight.
Turn 8 Phase 4
Eric moves straight.
Thierry makes a D2 bend right.
Turn 8 Phase 5
Eric moves straight.
Thierry makes a D1 drift right.
Rob makes a "less than" D1 bend right.
Curt moves straight.
Combat
Thierry fires his AC at Curt, hitting his left side and stipping some
metal armor off as well as damaging plastic underneath.
Turn 9 Phase 0
Eric accelerates to 65.
Thierry maintains 60.
Rob & Curt maintain 40.
Turn 9 Phase 1
Eric moves straight.
Thierry makes a D1 drift right.
Rob makes a D4 left bend.
Curt makes a D3 bend right.
Eric moves straight.
Thierry moves straight.
Combat
Rob triggers three Dischargers, dropping ICE #1 out the back, OIL #1
to the left, & Paint #7 to the right.
Curt's Gunner triggers another Paint Cloud (#6) out the back.
Turn 9 Phase 2
Rob slows to 30
Eric moves straight, colliding with Rob. They are both now going 50.
Thierry moves straight.
Rob moves straight.
Curt moves straight.
Combat
Flame Cloud 2 burns out.
Thierry fires his AC at Curt again, this time stripping another point
of metal and destroying all of the plastic underneath.
Paint Cloud #6 ignites.
Also, in the center of the arena, Oil Slick #1 ignites and Paint Cloud
#7 erupts as well!
The Flame Cloud catches Eric on the ice and also damages his armor
& tires. His driver is killed in the blast and Eric's truck is now
out of control.
Rob scores 40 more points, which means this duel will end in 25 phases
on Turn 14 Phase 2.
The Ice counter is melted by the Flaming Oil.
Turn 9 Phase 3
Thierry makes a D1 bend left.
Rob makes a D2 bend left & loses control.
Eric sideswipes the column as he's beginning to roll. He's also on
fire as he rolls onto his right side.
Curt makes a D4 left bend & loses control.
Turn 9 Phase 4
Thierry slows to 40.
Rob skids 3/4", slowing to 40. He takes tire damage and all of the
DP is now gone from his front left tire. He is still skidding.
Turn 9 Phase 5
Rob skids 1/4" then moves 3/4" straight.
Curt skids 3/4", slowing to 30 & taking tire damage. He then moves
1/4" straight.
Thierry makes a swerve (D1 drift left & D1 bend right).
Eric rolls onto his top.
Turn 10 Phase 0
Rob slows to 30.
Curt maintains 30.
Thierry maintains 40.
Turn 10 Phase 1
Thierry moves straight.
Rob moves straight, colliding with the wall, dropping an obstacle from
metal armor, and coming to zero.
Curt skids 1/4" then moves straight 3/4", sideswiping the wall. He
drops an obstacle as well.
Eric rolls onto his right side.
Combat
Thierry fires his AC at Curt, hitting his left side and killing his
driver. No kill is scored as Curt still has a gunner that can drive the
car...
Turn 10 Phase 2
Thierry makes a D4 bend right.
Turn 10 Phase 3
Thierry moves straight.
Curt makes a D3 left bend, forcing a head-on collision with Thierry.
Curt has a Bumper Trigger activated Heavy Rocket concealed on the front,
but it misses.
Curt drops an obstacle and loses plastic armor. Thierry drops an obstacle,
loses metal armor, all of his plastic, his PP and his Driver. Full kill
for Curt!
Thierry is moving at 5 mph and Curt is stopped.
Turn 10 Phase 4
Curt accelerates to 10
Turn 10 End of Turn
Eric explodes, damaging Rob's back and leaving lots of debris &
obstacles.
Turn 11 Phase 0
Curt accelerates to 20.
Thierry maintains 5.
Rob maintains zero.
Turn 11 Phase 1
Curt makes a D6 bend left, conforming Thierry and slowing to 15.
Thierry stops.
Turn 11 Phase 3
Curt moves straight 1/2".
Turn 12 Phase 0
Curt accelerates to 25.
Rob maintains zero.
Turn 12 Phase 1
Curt makes a D6 left bend.
Turn 12 Phase 3
Curt moves straight.
Turn 12 Phase 5
Curt moves straight 1/2".
Turn 13 Phase 0
Curt accelerates to 35.
Turn 13 Phase 1
Curt makes a D4 right bend, losing control
Turn 13 Phase 2
Curt skids 1/2".
Turn 13 Phase 3
Curt skids 1/2", slows to 15 and takes tire damage. He then skids 1/2"
again and slows to 10.
Turn 14 Phase 0
Curt maintains 10.
Turn 14 Phase 1
Curt moves straight.
Combat
Curt fires a hidden HR at Rob, missing.
Turn 14 Phase 2
End of Duel! Rob wins first & Curt wins second.