This was a Division 20 using AADA tournament rules.
Please see the CWRQ ODQ
& Intro for full details.
The only exception will be on Victory Conditions.
Details below the map.
Gate speed is your choice, 20 mph to 40 mph.
No leaving your vehicle or the arena.
Vehicle walkarounds and the play by play are posted below.
Please direct all questions to jimmy@alamoschool.org.
All walls are 15 feet tall and have 80 DP.
The columns are also 15 feet high and are indestructible.
Cars are shown to provide scale. The arena will be clean when the duel begins.
Exception to the victory conditions in the CWRQ:
Kills are still worth 20 points for mobility and 40 for full.
Bonus duel points listed will count toward victory conditions.
In addition to what's listed there, each time you drive between
two columns in the corner sections you get 2 points.
If you score a mobility kill, anytime after that they are worth 3 points.
If you score a full kill or at least two mobility kills, anytime after
that they are worth 5 points.
If you have scored at least 3 mobility kills or 1-1/2 full kills, then
they are worth 10 points.
You cannot score the same columns consecutively.
You can, however, circle around a center column and pick up points
from each side.
You will be awarded the checkpoint points when, by my ruling, the center
of your counter has crossed
an imaginary line connecting the center of two of the dots. No points
will be scored for passing between
a column and the corner or a column and the wall. If you vehicle drifts
in and out and the center of your
counter passes the imaginary line, you will be awarded the points.
Points:
Aaron 101
Dwight 33
Lonegunman -12
John -16
Kylan -37
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Gate 6 Compact, 4 Wheels, Guards Front & Back, Hubs Back, Vehicular Shotgun in Turret, Streamer Back, Driver Only, Electric PP |
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Gate 1 Luxury, 4 Wheels, Hubs Front, Guards Back, Flamethrower in Turret, Dropped Solid Back, HD Ice Dropper Back, Driver and Gunner, Discharger Front, Stickyfoam Discharger Left, Unknown Discharger Left, 2 Dischargers Right, Discharger Top, Electric PP |
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Gate 4 Luxury, Sloped, Ramplate, Spoiler & Airdam, 4 Wheels, Guards & Hubs Front, Guards & Hubs Back, POG Right, Spike Dropper Back, Ice Dropper Back, Driver & Gunner, Discharger Left, Discharger Right, Electric PP |
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Gate 2 Mid-Sized, Sloped, Spoiler & Airdam, 4 Wheels, Hubs Front, Guards & Hubs Back, HMG in Turret, Dropped Solid Back, Driver Only, Electric PP |
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Gate 3 Luxury, Sloped Fireproof Armor, 4 Wheels, VMG in Turret, 4 Rockets Front, Dropped Liquid Back, 2 Rockets Back, Driver Only, 2 Dischargers Left, 2 Dischargers Right, Electric PP |
Turn 1 Phase 0
10:15 PM 12-9-01
Gate 1 - John Blaylock 40
Gate 2 - Dwight Dawkins 40
Gate 3 - Kylan Toles 40
Gate 4 - Aaron Capocchi 40
Gate 6 - Lonegunman 40
Turn 1 Phase 1
John, Dwight, Aaron & Lonegunman move straight.
Kylan makes a D1 left bend.
Turn 1 Phase 2
John makes a D2 bend to the right.
Dwight makes a D1 bend to the left.
Aaron makes a D1 bend to the right.
Lonegunman & Kylan move straight.
Turn 1 Phase 3
John moves straight.
Dwight makes a D1 left bend.
Aaron makes a D1 right bend.
Lonegunman & Kylan move straight.
Turn 1 Phase 5
John moves straight.
Dwight makes a D1 left bend.
Aaron makes a D1 drift right.
Lonegunman makes a D3 right bend.
Kylan makes a D1 left bend.
Turn 2 Phase 0
John accelerates to 50.
Dwight accelerates to 50.
Aaron accelerates to 50.
Lonegunman accelerates to 45.
Kylan accelerates to 45.
Turn 2 Phase 1
John makes a D3 right bend.
Dwight makes a D1 left bend.
Aaron makes a D1 drift right.
Lonegunman makes a D1 right bend.
Kylan makes a D2 left bend.
Combat
Aaron drops Spikes and Ice.
Turn 2 Phase 2
John moves straight.
Dwight makes a D1 drift left.
Aaron, Lonegunman & Kylan move straight.
Combat
Aaron drops more Spikes & Ice.
Turn 2 Phase 3
John moves straight.
Dwight makes a D1 drift left.
Aaron makes a D1 bend left.
Lonegunman makes a D1 bend right.
Kylan makes a D1 drift left.
Combat
Aaron drops more Spikes & Ice.
Aaron's Gunner fires his Right Mounted POG, causing Oil Slick #1 to
be placed under Kylan's car.
Turn 2 Phase 4
John & Dwight move straight.
Aaron makes a D3 right bend.
Lonegunman & Kylan move 1/2" straight.
Combat
Kylan fires his VMG at Aaron, hitting his front armor.
The Oil under Kylan ignites, damaging his tires and underbody. The
armor is fireproof, but not the tires.
Aaron also drops more Ice & Spikes.
Turn 2 Phase 5
John makes a D1 bend left.
Everyone else moves 1" straight.
Turn 3 Phase 0
John accelerates to 55.
Dwight accelerates to 60.
Aaron accelerates to 60.
Lonegunman accelerates to 50.
Kylan accelerates to 50.
Turn 3 Phase 1
Dwight moves straight, scoring 2 points.
Aaron makes a D3 bend right.
John makes a D3 bend left, scoring 2 points.
Lonegunman moves straight.
Kylan moves straight.
Dwight makes a D1 bend left
Aaron moves straight.
John moves straight 1/2".
9:30 am 2/14/02
Combat
Aaron drops Ice, but no spikes. Also, his gunner fires his POG again,
this time placing an oil counter directly in front of Kylan.
Kylan drops oil from his back.
Turn 3 Phase 2
Dwight makes a D1 left.
Aaron moves straight.
John moves straight.
Lonegunman moves straight.
Kylan makes a D1 bend left.
Combat
Aaron drops Ice #7.
Aaron's Oil #2 ignites under Kylan, damaging tires and Underbody, increasing
his Burn Mods for his tires. Kylan will fishtail and skid next movement.
Kylan's Oil #3 ignites under Aaron, damage his tires and Underbody,
none of which are fireproof. Aaron now has burn mods on his car. He is
also spinning out.
Turn 3 Phase 3
Dwight makes a D3 left.
Aaron starts his spinout, turning 90 degrees, taking tire damage, and
dropping to 40 mph.
John moves straight.
Lonegunman makes a D5 right bend.
Kylan fishtails 15 degrees clockwise, then skids 3/4". He slows to
40 mph and loses his back right tire. He finishes this phase by moving
straight 1/4", then will roll next phase.
Kylan also picked up 2 more points and took the lead when he passed
between the columns.
Combat
Aaron drops Ice #8.
Turn 3 Phase 4
Dwight makes a D2 left bend.
John makes a D1 left bend.
Lonegunman moves straight.
Turn 3 Phase 5
Dwight makes a D2 left bend.
John moves straight.
Lonegunman makes a D3 right bend, losing control.
Aaron continues his spinout.
Kylan rolls onto his right side and slows to 20 mph.
Combat
John's Gunner fires his Turreted FT at Lonegunman, hitting his right
side. The damage does not penetrate the metal armor there. Smoke counter
#3 is also left behind.
Aaron drops Ice #9.
Turn 3 End of Turn
Kylan still has fire mods on his tires from Aaron's FOJ's, but fails
to catch.
Aaron has fire mods from Kylan's FOJ, but also fails to catch.
Turn 4 Phase 0
Dwight maintains 60.
John accelerates to 60.
Lonegunman maintains 50 and is skidding.
Aaron maintains 40 and is spinning out.
Kylan maintains 20 and is rolling.
Turn 4 Phase 1
John moves straight 2".
Dwight makes a D3 left bend, then moves straight.
Lonegunman skids into the column, damaging his left side and dropping
an obstacle. The metal was not breached. He is now at zero.
Aaron moves across his own ICE and spins again.
Kylan rolls onto his top.
Combat
John's gunner fires at Lonegunman, hitting his Turret, but not penetrating
the metal armor. Smoke counter #4 is also left behind.
Aaron drops ICE #10.
Turn 4 Phase 2
John moves straight.
Dwight makes a D1 bend left.
Aaron, continuing his spinout, skids into the wall, leaving a debris
counter. He is now at zero.
Turn 4 Phase 3
John moves straight.
Dwight makes a D1 left bend.
Kylan comes to a stop on his top and his points drop to -37. Better
luck next time!
Turn 4 Phase 4
2/28/02
John makes a D1 drift left.
Dwight makes a D1 bend left.
Turn 4 Phase 5
John makes a D1 drift left.
Dwight makes a D1 bend left.
End of Turn
Kylan's tires failed to ignite.
Aaron failed to catch fire.
Turn 5 Phase 0
John & Dwight each maintain 60.
Aaron maintains 10.
Lonegunman accelerates to 5.
Turn 5 Phase 1
John moves straight, scoring 2 more points.
Dwight moves straight.
Aaron makes a D6 left bend.
Lonegunman moves straight 1/4", then pivots to the left.
John moves straight.
Dwight makes a D1 right bend.
Combat
Lonegunman fires a stream of what appears to be Paint out the Back.
Turn 5 Phase 2
John moves straight, hitting Lonegunman's Paint Cloud.
Dwight makes a D1 right bend.
Turn 5 Phase 3
John makes a D3 bend right.
Dwight moves straight.
Turn 5 Phase 4
John & Dwight move straight.
Combat
John's Gunner fires hit FT at Lonegunman, missing.
Turn 5 Phase 5
John slows to 50.
Dwight moves straight.
John makes a D3 bend right.
End of Turn
Kylan nor Aaron catch fire. Fire mods are now gone.
Turn 6 Phase 0
Dwight maintains 60.
John slows to 40.
Aaron accelerates to 20.
Lonegunman accelerates to 10.
Turn 6 Phase 1
Dwight & John move straight.
Aaron makes a "less than" D3 left bend.
Lonegunman makes a D5 right bend.
Dwight moves straight.
Turn 6 Phase 2
Dwight moves straight.
John makes a D4 right bend.
Turn 6 Phase 3
Dwight moves straight.
John makes a D2 right bend, losing control.
Aaron moves straight.
Turn 6 Phase 4
Dwight moves straight.
Combat
John's gunner fires the FT at Lonegunman again, this time missing.
Turn 6 Phase 5
Dwight moves straight.
John skids 3/4", taking tire damage & slowing to 30. He moves 1/4"
straight & is still skidding.
Combat
Lonegunman fires his turreted Vehicular Shotgun at John, hitting his
right front tire & damaging the Hub.
Turn 7 Phase 0
April 14, 2002
Dwight maintains 60.
John maintains 30.
Aaron accelerates to 30.
Lonegunman accelerates to 15.
Turn 7 Phase 1
Dwight moves straight.
John skids 1/4" into the wall, triggering a bumper trigger on the left,
dropping Foam. The other discharger on that side was destroyed.
He then moves 3/4" straight, taking tire damage from the Stickyfoam.
He is fishtailing as a result of the collision.
Aaron moves straight.
Lonegunman moves straight.
Dwight moves straight.
Combat
John's Driver & Gunner are screaming tirades at Longunman as Lonegunman
scores another hit on John's front right hub.
Turn 7 Phase 2
Dwight moved straight.
Turn 7 Phase 3
Dwight moved straight.
John fishtailed 30 degrees CCW, then moved straight, sideswiping the
wall and conforming back to it. He's fishtailing again.
Aaron makes a D1 bend left.
Lonegunman moves 1/2" straight.
Turn 7 Phase 4
Dwight moves straight.
Combat
John's Gunner fires the FT at Lonegunman and misses.
Flaming Oil #1 burns out, leaving smoke behind.
Turn 7 Phase 5
Dwight makes a D1 left bend.
John fishtails 15 degrees CCW, then moves straight, sideswiping the
wall again.
Aaron makes a D3 left bend and scores 5 points!
Turn 8 Phase 0
Dwight maintains 60.
John slows to 5.
Aaron slows to 20.
Lonegunman accelerates to 20.
Turn 8 Phase 1
Dwight makes a D1 left bend.
Aaron makes a D3 left bend.
Lonegunman moves straight.
John moves straight 1/4" then pivots.
Combat
Lonegunman fires his VS at John, hittiing his front right tire.
Turn 8 Phase 2
Dwight moves straight.
Combat
John's Gunner fires his FT at Lonegunman, hitting his left side. All
the damage is stopped by metal armor.
Oil #2 & Oil #3 burn out, leaving smoke behind.
Turn 8 Phase 3
Dwight moves straight.
Aaron makes a D4 bend left.
Lonegunman makes a D2 bend right.
Turn 8 Phase 4
Dwight makes a D3 right bend, scoring 2 points.
Turn 8 Phase 5
Dwight makes a D1 right bend.
Turn 9 Phase 0
Dwight maintains 60.
Aaron accelerates to 30.
Lonegunman accelerates to 25.
John accelerates to 15.
Turn 9 Phase 1
Dwight makes a D3 bend right.
Aaron makes a D4 bend left.
Lonegunman moves straight.
John makes a D1 bend left.
Dwight moves straight, scoring 2 points.
Combat
Longunman fires at John, hitting his front right tire again.
John's Gunner fires at Lonegunman, missing.
Turn 9 Phase 2
Dwight makes a D1 right bend, scoring 2 points.
Turn 9 Phase 3
Dwight makes a D2 bend right.
Aaron makes a D1 bend left, scoring 5 points.
Lonegunman makes a D1 drift right.
John moves 1/2" straight.
Turn 9 Phase 4
Dwight makes a D3 right bend.
Turn 9 Phase 5
Dwight makes a D1 right bend.
Aaron makes a D1 left bend.
Lonegunman moves 1/2" straight.
Turn 10 Phase 0
Dwight maintains 60.
Aaron maintains 30.
Longunman accelerates to 30.
John accelerates to 25.
Turn 10 Phase 1
Dwight makes a D1 right bend.
Aaron makes a D3 left bend.
Lonegunman moves straight.
John makes a D2 right bend.
Dwight moves straight.
Combat
Lonegunman fires his VS at John, hitting his left side.
Turn 10 Phase 2
Dwight makes a D1 bend right.
Combat
John's Gunner fires his FT at Lonegunman, missing.
Turn 10 Phase 3
Dwight makes a D1 bend right.
Aaron moves straight, hitting Ice Patch #8 and losing control.
Longunman makes a D1 left bend.
John makes a D3 left bend.
Combat
John's Driver tells gunner "I would have been just as well to have
hired a SHEEP for all the good you're doing with that Flame Thrower!"
Turn 10 Phase 4
Dwight makes a D2 right bend.
Combat
John's driver says to the gunner, "BAAAAAHHHH!"
Turn 10 Phase 5
Dwight moves straight.
Aaron fishtails 30 degrees CCW, then moves straight.
Lonegunman moves straight.
John moves straight 1/2"
Combat
John's gunner yells, "BAAAAAAHHHHH!" back at the driver.
Turn 11 Phase 0
Dwight maintains 60.
Aaron accelerates to 40.
Lonegunman accelerates to 35.
John maintains 25.
Turn 11 Phase 1
Dwight makes a D1 left bend.
Aaron & Lonegunman move straight.
John makes a D4 left bend.
Dwight moves straight.
Combat
Lonegunman hits John's front right tire with his VS.
Turn 11 Phase 2
John accelerates to 35.
Dwight makes a D1 left bend.
Aaron makes a D1 left bend.
John & Lonegunman move straight 1/2".
Combat
John's Gunner fires the FT, hitting Lonegunman's back right tire. The
Fake Guard is blown away and the tire takes a fire mod.
Turn 11 Phase 3
Dwight makes a D1 left bend.
Aaron makes a D1 left bend.
John & Lonegunman move straight.
Turn 11 Phase 4
Dwight makes a D1 left bend.
Turn 11 Phase 5
Everyone moves straight.
Turn 11 End of Turn
Lonegunman's tire does not catch fire.
Turn 12 Phase 0
Dwight maintains 60.
Aaron accelerates to 50.
John slows to 10.
Lonegunman accelerates to 40.
Turn 12 Phase 1
Dwight moves straight.
Aaron makes a D1 drift right.
Lonegunman moves straight.
John makes a D6 right bend.
Dwight moves straight.
Combat
Lonegunman hit John in the left side, causeing John to lose control.
Turn 12 Phase 2
Dwight & Aaron move straight.
Lonegunman moves straight, scoring 2 points.
Combat
John's Gunner fires the FT at Lonegunman and misses.
Turn 12 Phase 3
Dwight & Aaron move straight.
Lonegunman makes a D4 left bend.
Turn 12 Phase 4
Dwight & Aaron move straight.
Combat
Aaron's Gunner fires the POG, placing Oil #1 in front of Dwight.
Turn 12 Phase 5
Dwight, Aaron & Lonegunman move straight.
Combat
Dwight fire's his HMG at Aaron and misses.
Aaron's Oil Slick flames under Dwight, giving him some tire damage
as well as fire mods.
End of Turn
Dwight & Lonegunman both fail to catch fire.
Turn 13 Phase 0
Dwight maintains 60.
Aaron accelerates to 60.
Lonegunman maintains 40.
John maintains 10.
Turn 13 Phase 1
Dwight moves straight.
Aaron makes a D1 drift right.
Lonegunman makes a D2 bend left.
John fishtails 15 degrees clockwise, then moves straight.
Dwight & Aaron move straight.
Combat
Dwight fires at Aaron and misses.
Aaron's Gunner fires the POG toward Dwight, missing.
John's Driver fires a Heavy Duty Ice Dropper.
Turn 13 Phase 2
John accelerates to 20.
Dwight makes a D1 right bend.
Aaron makes a D1 drift right.
Lonegunman makes a D4 left bend.
Turn 13 Phase 3
Dwift makes a D1 bend right.
Aaron makes a D1 drift right.
Lonegunman moves straight, scoring 2 points.
John moves straight.
Turn 13 Phase 4
Dwight makes a D1 bend right.
Aaron makes a D1 drift right.
Turn 13 Phase 5
Dwight makes a D2 bend right.
Aaron makes a D3 drift right.
Combat
John's Gunner fires the FT at Aaron, missing.
Turn 13 End of Turn
Dwight & Lonegunman each avoid catching fire.
Turn 14 Phase 0
Dwight maintains 60.
Aaron accelerates to 70.
Lonegunman maintains 40
John maintains 20.
Turn 14 Phase 1
Dwight makes a D3 right bend.
Aaron moves straight.
Lonegunman makes a D1 left bend.
John, Dwight & Aaron move straight.
Combat
John's Gunner fires the FT at Aaron, missing again.
John also drops another HDID round.
Turn 14 Phase 2
Dwight makes a D1 right bend.
Aaron moves straight.
Lonegunman makes a D1 left bend.
Combat
Dwight fires at Aaron, hitting his back.
Turn 14 Phase 3
Aaron & Dwight make a D1 right bend.
Lonegunman makes a D1 left bend.
John makes a D6 right bend.
Aaron moves straight.
Combat
Aaron's Gunner fires a round from his POG, placing Oil Counter #1.
John's Driver drops Mine #1.
Turn 14 Phase 4
Aaron moves straight.
Dwight makes a D1 right bend.
Combat
Aaron drops Ice #13 & Spikes #6.
The Oil under John ignites, doing damage to both back tires and underbody,
and taking out his front right wheel. He is also fishtailing.
Turn 14 Phase 5
Aaron makes a D1 drift left.
Dwight moves straight.
Lonegunman makes a D3 left bend.
Combat
Aaron drops Ice #14 & Spike #7.
Turn 14 End of Turn
Dwight, Longunman & John fail to catch fire.
Turn 15 Phase 0
Aaron maintains 70.
Dwight maintains 60.
Lonegunman maintains 40.
John maintains 20.
Turn 15 Phase 1
Aaron moves straight.
Dwight makes a D1 right bend.
Lonegunman makes a D3 left bend.
John fishtails 15 degrees clockwise then makes a D6 left bend, hitting
an ice patch as well as Spike #7. The Spikes are normal and damage all
3 remaining tires.
Aaron makes a D1 left bend.
Dwight moves straight.
Combat
Aaron drops Ice #15 & Spike #8.
John drops another HDID round as well as another Mine.
Turn 15 Phase 2
Aaron moves straight.
Dwight makes a D1 right bend.
Lonegunman moves straight.
Combat
Aaron's Gunner fires the POG, placing an oil counter in front of Lonegunman.
John's Gunner fires the FT at Aaron, missing.
Turn 15 Phase 3
John attempts to slow to 2.5 mph but loses control.
Aaron moves straight.
Dwight makes a D1 right bend.
Lonegunman makes a D3 left bend, losing control.
John moves forward onto Spike Counter #6, taking tire damage. He also
rolls onto his left side and stops. Aaron gets points for a mobility kill.
Aaron makes a D3 right bend.
Turn 15 Phase 4
Aaron makes a D3 right bend.
Dwight moves straight.
Turn 15 Phase 5
Aaron makes a D1 right bend.
Dwight moved striaght.
Lonegunman skids 3/4", taking tire damage & slowing to 30. He then
moved straight 1/4" & is still skidding.
Combat
Lonegunman fires a Paint Streamer round out the back, coating Aaron
in paint.
Turn 16 Phase 0
Aaron maintains 70.
Dwight maintains 60.
Lonegunman, out of control, maintains 30.
Turn 16 Phase 1
Aaron makes a D1 right bend.
Dwight moves straight.
Lonegunman skids 1/4 then moves straight 3/4", hitting the column in
a head on collision. The damage is stopped by metal armor and an obstacle
is dropped.
Aaron & Dwight move straight.
Combat
John's Driver fired the HDID again, along with Mine #4 (stacked on
#3)
Turn 16 Phase 2
Aaron made a D1 drift right.
Dwight moved straight.
Combat
Aaron fires a POG round toward Lonegunman, placing one under the back
left corner.
Lonegunman fires his VS at Aaron, missing.
Turn 16 Phase 3
Aaron & Dwight move straight.
Aaron makes a D3 left bend, scoring 10 points for a total of 81. He
will be declared the winner on Turn 21 Phase 3 if he still has 80+ points.
Combat
Dwight fires at Lonegunman, missing.
The oil under Lonegunman ignites, doing damage to his front right tire
and destroying the back right wheel. He now has a fire mod on the front
left tire.
Turn 16 Phase 4
Aaron makes a D3 left bend.
Dwight makes a D1 left bend onto the Ice.
Turn 16 Phase 5
Aaron makes a D2 left bend.
Dwight moves straight.
Combat
The paint disappeared.
End of Turn
John fails to catch fire and the fire mods are gone.
Lonegunman's front right tire fails to catch fire.
Turn 17 Phase 0
Aaron maintains 70.
Dwight maintains 60.
Lonegunman maintains zero.
Turn 17 Phase 1
Aaron moves straight, scoring 10 more points.
Dwight moves straight.
Aaron makes a D3 right bend.
Dwight makes a D1 right bend.
Combat
Dwight fires at Lonegunman, removing his right front wheel and scoring
a mobility kill.
Lonegunman fires at Dwight and misses.
John drops another Mine. Counters 3 4 & 5 are stacked.
Turn 17 Phase 2
Aaron slows to 60.
Aaron makes a D3 right bend.
Dwight makes a D2 right bend.
Turn 17 Phase 3
Aaron makes a D3 right bend.
Dwight moves straight.
Combat
Lonegunman's front and back left tires take fire damage from the FOJ.
Turn 17 Phase 4
Aaron makes a D3 bend right.
Dwight makes a D2 bend left.
Turn 17 Phase 5
Aaron moves straight.
Dwight makes a D4 bend left.
Combat
FOJ 1 burns out, leaving smoke.
Turn 17, End of Turn
Lonegunman's tires fail to catch fire.
Turn 18 Phase 0
Aaron & Dwight both maintain 60.
Turn 18 Phase 1
Aaron makes a D3 right bend.
Dwight makes a D2 left bend, scoring 3 points.
Aaron & Dwight move straight.
Combat
John drops another Mine.
Turn 18 Phase 2
Aaron makes a D2 right bend.
Dwight makes a D1 left bend.
Combat
Lonegunman streams Paint in front of Dwight.
Turn 18 Phase 3
Aaron makes a D1 bend right.
Dwight makes a D1 bend left.
Combat
Aaron fires his POG again, placing a counter in front of Dwight.
The Flaming Oil under Lonegunman damages his tires again.
Turn 18 Phase 4
Aaron makes a D2 right bend.
Dwight makes a D1 left bend over the Oil & Into the Paint.
Combat
The Oil under Dwight ignites, damaging two or his tires.
Turn 18 Phase 5
Aaron makes a D1 right bend, scoring 10 points and ending the Duel.
1st - Aaron
2nd - Dwight
3rd - Lonegunman