This is the arena that came with the Car Wars Classic
game.
Division 15 using AADA tournament rules (points system,
not last man standing)
Reflex rolls fixed at 4. Gate speed is your choice, 20
mph to 40 mph.
You will have the option to change speed beginning with
Turn 1 Phase 1.
Alternate Encumbrance will be used. No personal equipment
other than BA & PFE.
No fighting outside the car. You can escape your vehicle
(burning, etc.) but you may not fight.
Vehicle walkarounds and the play by play are posted below.
The top 3 players from this Duel and Duel
Nine will be invited
to play against each other in this same arena for Duel
Eleven.
Please direct all questions to jimmy@alamoschool.org.
All walls are 80 DP.
The solid black lines are tall walls that cannot be crossed.
The white walls are short walls that do not block line of sight.
They can be crossed by pedestrians without slowing and pedestrians
can hide behind them. They also have 80 DP and block vehicle movement
just like the tall walls.
The gates remain open. Pedestrians or vehicles exiting a gate is out
of the event.
Pedestrians can also leave by entering the white area of the Bunkers,
marked by a B.
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Mid-Size, Sloped, 4 Wheels, Hubs Front, Guards Back, 2 HMG in Turret, Driver Only on Left, Electric PP |
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Compact, Sloped, Ramplate, Spoiler & Airdam, 4 Wheels, Hubs Front, Guards & Hubs Back, Driver Only on Left, Sand Discharger Front, Discharger Left, Gas Engine |
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Compact, Sloped, Ramplate, Spoiler & Airdam, 4 Wheels, Hubs Front & Back, Guards Front & Back, Driver Only on Right, Discharger Front, Paint Discharger Left, Rocket Booster Back, Electric PP |
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Sedan, Sloped, 4 Wheels, Hubs Front, Guards Back, VMG in Turret, Flamethrower Front, Driver Only on Left, Discharger Left, Right & Back, Electric PP |
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Sedan, 4 Wheels, Guards Front & Back, Mine Flinger Front, Driver Left, Gunner Right, Discharger Left, Right & Back, Electric PP |
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Reversed Heavy Trike, Sloped, Ramplate, 3 Wheels, Guards Front, Cycle Wheelguard Back, Small Bore in Turret, Cyclist Only, Electric PP |
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Compact, 4 Wheels, Spoiler & Airdam, HMG in Turret, Driver Only on Right, Discharger Left, Right & Back, Electric PP |
Turn 1 Phase 0
Gate Speeds
Gate 1 - Dawn 35
Gate 2 - Chris 40
Gate 3 - Curt 40
Gate 4 - Daniel 40
Gate 5 - Rob 40
Gate 6 - Eric 20
Gate 7 - Aaron 40
Turn 1 Phase 1
Dawn maintains 35.
Chris maintains 40.
Curt accelerates to 45.
Daniel maintains 40.
Rob accelerates to 55.
Eric maintains 20.
Aaron accelerates to 60.
Movement
Aaron moves straight.
Rob mades a D1 bend left.
Curt, Chris, Daniel & Dawn move straight.
Eric makes a D2 bend to the right.
Aaron makes a D1 drift to the right.
Rob moves 1/2" straight.
Turn 1 Phase 2
Eric accelerates to 30
Aaron moves straight.
Rob makes a D2 left bend.
Curt moves straight.
Chris makes a D3 right bend.
Daniel moves straight.
Dawn moves straight 1/2".
Turn 1 Phase 3
Chris accelerates to 50
Daniel accelerates to 50
Aaron makes a D3 drift right.
Rob moves straight.
Chris makes a D2 right.
Daniel makes a D1 right.
Curt moves straight.
Dawn makes a D1 left.
Eric makes a D1 right.
Combat
Dawn fires her Turreted VMG at Aaron and misses.
Turn 1 Phase 4
Aaron makes a D3 drift left.
Rob makes a D2 bend left.
Chris moves striaght.
Daniel makes a D1 bend right.
Curt moves striaght 1/2".
Turn 1 Phase 5
Aaron makes a D1 bend left, colliding with Dawn head on. Her front
armor is destroyed, her driver is killed, her Power Plant is destroyed,
and her back armor is destroyed. She dropped an obstacle from the front.
Aaron's car also drops an obstacle. He drops to 10 mph, hits Dawn's
obstacle, takes some tire damage, and is now fishtailing.
Rob makes a D1 bend left.
Chris moves straight.
Daniel moves straight, colliding with the wall and losing some metal
armor from the front of his car. He is now at zero.
Curt makes a D6 right bend.
Eric moves straight.
Combat
Daniel fires his twin HMG's at Curt and misses.
Turn 2 Phase 0
Rob accelerates to 70.
Chris accelerates to 60.
Curt accelerates to 50.
Eric accelerates to 40.
Aaron maintains 10.
Daniel maintains 0.
Turn 2 Phase 1
Rob makes a D2 bend to the right.
Chris makes a D1 bend right.
Curt makes a D1 drift right.
Eric moves straight.
Aaron fishtails 15 degrees clockwise, then moves straight, conforming
Dawn.
Rob & Chris move straight.
Turn 2 Phase 2
Aaron accelerates to 30.
Rob makes a D2 bend to the right.
Chris and Curt move straight.
Eric makes a D3 bend left.
Combat
Eric fires his HMG at Rob and misses.
Aaron fires a Paint Discharger on his left.
Turn 2 Phase 3
Rob makes a D3 bend right.
Chris, Curt & Eric all move straight.
Aaron makes a D6 bend left.
Rob moves straight, T-Boning Eric at 70 mph. No one loses control &
both drop obstacles. Each one is affected by each other's obstacles. Eric's
driver is killed in the crash. Also, Rob's Sand Discharger mounted on the
front is triggered and is laying over Eric's obstacle.
Combat
Chris fires his Mine Flinger toward Aaron and misses.
Daniel fires his twin turreted HMG's at Curt and misses.
Paint cloud erupts into a Flame Cloud.
Turn 2 Phase 4
Chris & Curt move straight.
Turn 2 Phase 5
Chris moves straight.
Curt makes a D3 left bend, losing control.
Eric moves straight.
Rob makes a D2 right bend.
Aaron moves straight.
Turn 3 Phase 0
Chris slows to 50.
Curt maintains 50.
Eric drops to 35.
Rob maintains 35.
Aaron accelerates to 50.
Daniel maintains 0.
Turn 3 Phase 1
Chris makes a D4 left.
Aaron makes a D2 left.
Curt skids into the wall, taking damage to his right side and coming
to a stop.
Rob makes a D4 right, losing control. He also sideswipes Eric but neither
car takes damage.
Eric moves straight.
Combat
Aaron fires his Rocket Boosters, bringing his speed up to 70.
Turn 3 Phase 2
Daniel accelerates to -5.
Aaron makes a D2 left bend.
Chris makes a D3 right bend.
Rob skids 1/2".
Eric moves straight 1/2".
Turn 3 Phase 3
Aaron & Chris move straight.
Rob skids 1/2", taking tire damage and dropping to 15 mph. He is still
skidding.
Eric moves straight.
Aaron makes a D1 left.
Combat
Chris' gunner fires a mine counter toward Aaron and misses.
Turn 3 Phase 4
Aaron makes a D3 bend left.
Chris moves straight.
Combat
Daniel fires his twin HMG's at Curt and misses with both.
Turn 3 Phase 5
Aaron moves straight.
Chris makes a D1 left bend.
Eric's dead driver attempts a bootlegger reverse, but ends up just
moving straight.
Turn 4 Phase 0
Aaron accelerates to 80.
Chris maintains 50.
Eric slows to 30.
Rob maintains 15.
Daniel maintains -5.
Curt accelerates to 5.
Turn 4 Phase 1
Aaron moves straight.
Chris makes a D2 left bend.
Eric's dead driver's reflexes are low, so he moves straight.
Rob skids 1/2" and moves straight 1/2", losing 5 mph and ending his
skid.
Curt moves straight 1/2".
Daniel moves backward 1/4" then pivots to face due West.
Aaron makes a D1 drift to the right.
Combat
Curt fires a 10 mph rocket booster; new speed 15.
Turn 4 Phase 2
Chris slows to 40.
Rob accelerates to 20.
Aaron and Chris move straight.
Combat
Daniel hits Curt's left side with one of his twin HMG's.
Turn 4 Phase 3
Aaron makes a D1 drift to the right.
Chris & Eric move straight.
Rob makes a D5 bend to the right.
Curt moves 1/2" straight.
Aaron moves straight.
Combat
Flame Cloud 1 Disappears
Turn 4 Phase 4
Aaron moves straight.
Turn 4 Phase 5
Aaron, Chris, Eric, then Aaron again, move straight.
Turn 5 Phase 0
Aaron accelerates to 90.
Chris maintains 40.
Eric slows to 25.
Rob maintains 20.
Curt accelerates to 20.
Daniel comes to a stop.
Turn 5 Phase 1
Aaron moves straight.
Chris makes a D1 right bend.
Eric moves straight.
Rob makes a D2 left bend.
Curt makes a D3 left bend.
Aaron makes a D1 drift right.
Turn 5 Phase 2
Aaron moves straight 2".
Chris moves straight 1".
Combat
Curt fires his RR at Daniel and misses.
Daniel fires his twin HMG's at Rob and misses with both.
Turn 5 Phase 3
Aaron, Chris & Eric move straight.
Rob makes a D1 bend to the left.
Curt moves straight.
Aaron makes a D1 drift to the left.
Turn 5 Phase 4
Rob accelerates to 35.
Aaron moves straight.
Turn 5 Phase 5
Aaron moves straight.
Chris makes a D3 bend to the left.
Rob & Eric move straight.
Aaron makes a D2 bend to the right, T-Boneing Daniel. Daniel's right
side metal armor is damaged, the driver is killed and the left side metal
armor is damaged as well. Daniel also takes tire damage from Aaron's obstacle.
Aaron's front armor is destroyed, taking away his ram plate and airdam.
Some damage goes internal. His tires also take damage from Daniel's obstacle.
Aaron's speed is also reduced to 45.
Turn 6 Phase 0
Aaron slows to 40.
Chris maintain 40.
Rob maintains 35.
Eric's dead driver applies the brake and slows to 20.
Curt maintains 20.
Turn 6 Phase 1
Chris moves straight.
Aaron moves straight, conforming Thomas more.
Rob makes a D2 left bend.
Curt moves straight.
Eric moves straight, crashing into the wall. Good thing his dead driver
is buckled up! :-)
Turn 6 Phase 2
Rob accelerates to 50.
Curt accelerates to 25.
Rob & Chris move straight.
Aaron makes a D3 left bend.
Turn 6 Phase 3
Rob moves straight.
Chris makes a D2 left bend.
Aaron makes a D1 left bend.
Curt moves straight.
Turn 6 Phase 4
Rob moves straight.
Turn 6 Phase 5
Rob & Chris move straight.
Aaron makes a D3 bend left, losing control.
Curt moves straight 1/2".
Turn 7 Phase 0
Rob accelerates to 65.
Chris accelerates to 50.
Aaron maintains 40.
Curt accelerates to 30.
Turn 7 Phase 1
Rob makes a D1 left bend.
Chris makes a D2 left bend.
Aaron skids into the wall, damaging his right side and leaving a debris
counter. He is now at zero.
Curt moves straight.
Turn 7 Phase 2
Rob makes a D1 right bend.
Chris moves straight.
Turn 7 Phase 3
Aaron accelerates to 20
Rob makes a D1 drift to the right, then moves 1/2" straight.
Chris & Curt move straight.
Aaron makes a D3 bend to the left, shifted slightly due to conforming
with the wall.
Turn 7 Phase 4
Rob & Chris move straight.
Turn 7 Phase 5
Rob moves straight.
Chris makes a D2 left bend.
Curt moves straight.
Turn 8 Phase 0
Rob accelerates to 80.
Chris maintains 50.
Curt accelerates to 35.
Aaron accelerates to 40.
Turn 8 Phase 1
Rob makes a D1 left bend.
Chris & Aaron move straight.
Curt makes a D3 left bend.
Rob moves straight.
Turn 8 Phase 2
Rob makes a D1 bend left.
Chris makes a D3 drift left.
Aaron makes a D1 bend right.
Curt moves straight 1/2".
Turn 8 Phase 3
Rob, Chris & Aaron move straight.
Curt makes another D3 left bend.
Rob makes a 2 degree bend to the left.
Turn 8 Phase 4
Rob makes a D3 bend to the left.
Chris moved straight.
Turn 8 Phase 5
Chris accelerates to 60.
Rob, Chris, Aaron & Curt all move straight.
Rob then makes a D1 bend to the left.
Turn 9 Phase 0
Rob accelerates to 95.
Chris maintains 60.
Aaron accelerates to 60.
Curt accelerates to 40.
Turn 9 Phase 1
Rob & Chris move straight.
Aaron makes a D1 left bend.
Curt moves straight.
Rob makes a D1 left drift.
Chris & Aaron move straight.
Turn 9 Phase 2
Rob makes slightly less than a D1 bend to the left. He's now pointed
straight up.
Chris makes a D2 bend to the left.
Aaron, Curt & Rob move straight.
Turn 9 Phase 3
Rob moves straight, rear-ending Aaron. Rob loses some front metal armor,
causing an obstacle, and Aaron loses some back plastic armor, leaving debris.
Both their speeds are now 80.
Aaron moves straight, hitting the obstacle and losing control.
Chris & Curt move straight.
Rob makes a D1 right bend over the debris, touching Aaron again.
Aaron fishtails 30 degrees clockwise, then makes a D2 bend to the left,
losing control.
Combat
Curt fires his RR at Chris and misses.
Turn 9 Phase 4
Rob makes a D1 left bend.
Aaron skids 3/4", loses 10 mph and takes tire damage, then moves 1/4"
straight. He is still skidding.
Chris makes a D2 left bend.
Turn 9 Phase 5
Rob makes a D1 left bend.
Aaron skids 1/4", then moves 3/4" straight.
Chris makes a D2 left bend.
Curt moves straight.
Rob moves straight.
Combat
Rob fires 3 hidden rockets from his Right side, hitting Aaron's back
with 2 of them. All of Aaron's back armor is gone and damage goes internally.
An obstacle counter is placed behind Aaron.
Chris fires his Mine Flinger toward Curt and misses.
Turn 9 End of Turn
No fire
Turn 10 Phase 0
Rob accelerates to 95.
Aaron slows to 55.
Chris maintains 60.
Curt accelerates to 45.
Turn 10 Phase 1
Rob makes a D5 right bend, T-Boning Aaron. Rob loses some metal armor,
all of the plastic underneath, and takes some internal damage. Aaron loses
all of his left armor and his driver is killed.
Both cars are out of control and each leaves an obstacle.
Rob drops to 50 mph.
Aaron moves straight and attempts to turn 90 degrees, but the wall
stops him. He also loses his back left tire to Rob's obstacle. He then
grinds along the wall another 1/2".
Chris moves straight 2".
Curt moves straight 1".
Rob takes the lead as his Victory Points climb to 80 and Aaron's drops to 40. Whether he lands on his wheels will determine if he loses points for his own vehicle being killed... The duel is now scheduled to end Turn 15 Phase 1.
Combat
Chris' gunner fires a Mine mostly under Curt's Trike.
Curt fires at Chris again with his RR and misses again.
Turn 10 Phase 2
Chris slows to 50.
Aaron finally rolls onto his right side, slowing to 35.
Chris makes a D6 left bend.
Rob rolls onto his right side, slowing to 30.
Curt makes a D1 drift right, narrowly missing a head-on collision with
Chris.
Combat
Chris' Driver triggers the mines under Curt's trike. They damage all
three of Curts tires as well as his underbody. They also damage both of
Chris' back tires. Chris is fishtailing as a result of this.
Turn 10 Phase 3
Chris fishtails 15 degrees clockwise then moves straight.
Curt makes a D1 drift right.
Aaron rolls onto his top.
Rob rolls onto his top.
Turn 10 Phase 4
Chris moves straight.
Curt moves straight 1/2".
Turn 10 Phase 5
Chris & Curt each move straight.
Aaron & Rob each slide along their tops and stop against the wall.
Rob is now a kill (to himself) and his score drops to 40. The game will
now end when either Chris or Curt is gone.
Turn 11 Phase 0
Chris and Curt each slow to 40.
Turn 11 Phase 1
Chris makes a D3 left, losing control.
Curt moves straight.
Combat
Curt fires his RR at Chris, hitting his side. A debris counter is placed
and Chris is fishtailling now as well as skidding.
Turn 11 Phase 2
Chris fishtails 15 degrees counter-clockwise, then skids 1/4", then
moves 3/4" straight.
Curt makes a D3 right bend.
Turn 11 Phase 3
Chris & Curt moves straight.
Turn 11 Phase 4
Both Chris & Curt move straight.
Turn 12 Phase 0
Chris & Curt each maintain 40.
Turn 12 Phase 1
Chris makes a D1 bend left.
Curt makes a D3 bend right.
7:24 PM 2/13/02
Turn 12 Phase 2
Chris & Curt move straight.
Turn 12 Phase 3
Chris makes a D1 bend left, losing control.
Curt moves straight.
Combat
Curt fires at Chris and misses.
Turn 12 Phase 5
Chris skids 1/2" & slows to 35, then moves straight 1/2".
Curt moves straight.
Turn 13 Phase 0
Curt maintains 40.
Chris slows to 25.
Turn 13 Phase 1
Curt moves straight.
Chris attempts a D6 left but spins out instead. He turns 90 degrees,
takes tire damage, and drops to 5 mph.
Combat
Curt fires at Chris and misses.
Chris fires his MF on auto, placing Mine Counter #1.
Turn 13 Phase 2
Curt moves straight.
Turn 13 Phase 3
Curt moves straight.
Chris continues his spinout.
Turn 13 Phase 5
Curt moves straight.
Chris continues his spinout, moving 1/2" this time.
Turn 14 Phase 0
3/6/02
Curt maintains 40.
Chris, still in a spinout, maintains 25.
Turn 14 Phase 1
Curt moves straight.
Chris drops to 5 mph and slides into the wall in a Head-On with his
back armor, taking no damage.
Chris is now at zero.
Combat
Curt fires his RR at Chris, hitting his front left tire. The guard
is bypassed, stripping the wheel. An obstacle is placed.
Turn 14 Phase 2
Curt moves straight.
Turn 14 Phase 3
Curt moves straight.
Turn 14 Phase 5
Curt moves straight.
Turn 15 Phase 0
Curt slows to 30.
Chris is still at zero.
Turn 15 Phase 1
Curt moves straight.
Turn 15 Phase 2
Combat
Curt fires at Chris, missing.
Turn 15 Phase 3
Chris accelerates to 10.
Curt makes a D3 right bend.
Turn 15 Phase 5
Curt makes a D3 right bend.
Turn 16 Phase 0
Curt maintains 30.
Chris accelerates to 20.
Turn 16 Phase 1
Curt makes a D3 right bend.
Chris makes a D1 left bend.
Turn 16 Phase 3
Curt & Chris move straight.
Turn 16 Phase 5
Curt moves straight.
Turn 17 Phase 0
Curt maintains 30.
Chris accelerates to 30.
Turn 17 Phase 1
Chris defers to Curt.
Curt moves straight.
Chris moves straight.
Turn 17 Phase 3
Chris makes a D1 left bend.
Curt makes a D2 right bend.
Turn 17 Phase 4
Combat
Chris fires his Mine Flinger, placing Mine #5 in front of Curt.
Turn 17 Phase 5
Chris moves straight.
Curt makes a D5 right bend, not setting off the mines.
Combat
Chris' driver triggers the mines via remote control. Curt takes damage
to his Underbody and all three tires, losing the entire back wheel and
losing control. Chris scores a mobility kill on Curt.
Turn 18 Phase 0
Chris & Curt each maintain 30.
Turn 18 Phase 1
Chris defers to Curt.
Curt begins a spinout, but doesn't spin fully. Hits Chris with his
side in a "head-on".
Curt is killed in the collision but Chris survives.
Chris scores the rest of the kill, tieing Rob & Aaron for first place.
End of Duel