Duel Six

The winner is your's truly.
(see details below)

This was a challenge match.
I had challenged Chris "Dreadnought" Johnson to a Division 10 duel in the Tag 'Em arena.
This was not a race but instead a last man standing event.

Walkarounds are posted below.

Follow the action with the play-by-play at the bottom.
 

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Walkarounds

Chris
Medium Trike, Cycle Wheelguard front, Small Bore left, Small Bore Right, Electric PP, Driver Only

Jimmy
Mid-size, Ramplate, Wheelhubs front, Discharger Right, Discharger Left, Flame Weapon Left, Wheelguards back, 2 rocket boosters back, Electric PP, Driver Only

 

Turn 1 Phase 0

Opening speed: 30 mph each.

Chris enters in Gate 6; Jimmy enters in Gate 3.

Turn 1
Phase 1
Jimmy moves straight, Chris moves straight. No combat.
Phase 3
Jimmy defers, Chris moves straight & Jimmy moves straight.
Phase 5
Jimmy defers, Chris moves straight & Jimmy moves straight.
Chris fires both HMG's at Jimmy & hits Jimmy's front with one.

Turn 2
Jimmy & Chris both accelerate to 35.
Phase 1
Jimmy defers, Chris moves straight and Jimmy moves straight.
Jimmy fires one rocket booster, accelerating to 55 mph.
Phase 2
Jimmy moves straight & Chris moves 1/2" straight.
Phase 3
Jimmy moves straight & Chris moves straight.
Chris fires both HMG's at Jimmy's front left tire & hit with one.
Phase 4
Jimmy moves straight.
Phase 5
Jimmy moves straight & Chris makes a D5 to the left.

Turn 3
Jimmy maintains 55 while Chris slows to 30.
Phase 1
Jimmy makes a "less than" D1 drift, sideswiping Chris's back, then moves straight 1/2". Chris moves straight.
Phase 2
Jimmy slows to 45 mph and moves straight 1/2".
Phase 3
Jimmy makes a D2 to the left. Chris moves straight.
Phase 4
Jimmy moves straight.
Phase 5
Jimmy makes a D1 to the left & Chris moves straight.
Chris fires his left HMG at Jimmy & hit his back, leaving a debris counter.

Turn 4
Jimmy maintains 45 & Chris decelerates to 5.
Phase 1
Jimmy fishtails 30 degrees clockwise, then makes a D1 to the left. Chris pivots.
Phase 2
Jimmy decelerates to 30.
Phase 3
Jimmy smacks the wall and stops.
Chris fires both HMG's at Jimmy & hits with both.

Turn 5
Jimmy accelerates to -5 & Chris accelerates to 10.
Phase 1
Chris moves straight & Jimmy back up & pivots.
Chris fires both HMG's at Jimmy & misses with both. Jimmy fires his Flame Thrower at Chris & misses.

Turn 6
Jimmy stops & Chris maintains 10.
Phase 1
Chris makes a D3 drift to the right.
Jimmy fires his Flame Thrower at Chris & misses.
Phase 2
Chris fires both HMG's at Jimmy & misses with both.
Phase 5
Chris accelerates to 15.

Turn 7
Jimmy accelerates to 5 & Chris accelerates to 20.
Phase 1
Chris moves straight & Jimmy pivots.
Jimmy fires his Flame Thrower at Chris & hits.
Phase 3
Chris moves straight.
Chris fires both HMG's at Jimmy & hits with one.
End of turn:
Chris has chance of fire: not on fire.

Turn 8
Jimmy accelerates to 10 mph & Chris maintains 20.
Phase 1
Chris moves straight then Jimmy moves straight.
Jimmy fires his Flame Thrower at Chris & hits his left side.
Phase 3
Chris makes a D3 to the left and T-Bones Jimmy, dropping his speed to 10 mph.
Phase 4

Chris Surrenders. End of Duel.
 
 

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