Duel Seventeen

This was a semi-final round. Four players met here:
#2 in Duel Twelve, #1 in Duel Thirteen, #2 in Duel Fourteen & #1 in Duel Fifteen.
The top two moved on to Duel Eighteen against the winners of Duel Sixteen.

This is a Division 20 using AADA tournament rules.
Please see the CWRQ  ODQ & Intro for full details.
The only exception will be on Victory Conditions.
Details below the map.

Gate speed is your choice, 20 mph to 40 mph.
No leaving your vehicle or the arena.

Vehicle walkarounds and the play by play are posted below.

Please direct all questions to jimmy@alamoschool.org.
 
 

All walls are 15 feet tall and have 80 DP.
The columns are also 15 feet high and are indestructible.

Exception to the victory conditions in the CWRQ:

Kills are still worth 20 points for mobility and 40 for full.
Bonus duel points listed will count toward victory conditions.

In addition to what's listed there, each time you drive between
two columns in the corner sections you get 2 points.
If you score a mobility kill, anytime after that they are worth 3 points.
If you score a full kill or at least two mobility kills, anytime after that they are worth 5 points.
If you have scored at least 3 mobility kills or 1-1/2 full kills, then they are worth 10 points.
You cannot score the same columns consecutively.
You can, however, circle around a center column and pick up points from each side.

You will be awarded the checkpoint points when, by my ruling, the center of your counter has crossed
an imaginary line connecting the center of two of the dots. No points will be scored for passing between
a column and the corner or a column and the wall. If you vehicle drifts in and out and the center of your
counter passes the imaginary line, you will be awarded the points.

Current Map

Zoom 1     Zoom 2

Zoom 3     Zoom 4


Walkarounds
Curt Lindmark
Mid-Size, Ramplate,
Spoiler & Airdam, 4 Wheels,
Hubs Front & Back,
Guards Back, 2 RL's Left,
Driver & Gunner,
Discharger Front,
2 Dischargers Left,
2 Dischargers Right,
FC Discharger Underbody,
Unknown Discharger Underbody,
Discharger Back, Electric PP
 
 
Aaron Capocchi
Sedan, Ramplate,
Spoiler & Airdam, 4 Wheels,
Hubs Front & Back,
Guards Back, 5 Rockets Front,
TL Front,
Rocket in Rocket Platform,
Rocket Booster Back,
Driver & Gunner,
Discharger Front,
Discharger Left,
Discharger Right,
Discharger Back, Electric PP
 
 
Steve Kerry
Sedan, 4 Wheels, Hubs Front,
Guards Back, 2 Rockets Front,
Energy Weapon Front,
Dropped Solid Back,
Driver Only,
Body Blades Left & Right,
Electric PP
 
 
Michael Fal
Mid-Size, Sloped, Ramplate,
Spoiler & Airdam, 4 Wheels,
Hubs Front, Guards Back,
ATG Front, Driver Only,
Discharger Front,
2 Dischargers Left,
2 Dischargers Right,
Discharger Top,
Discharger Back, Gas Engine

Points
Aaron 96
Curt 14
Michael -36
Steve -38

Turn 1 Phase 0
Gate 1 - Curt
Gate 2 - Michael
Gate 4 - Steve
Gate 5 - Aaron

Everyone starts at 40 mph.

Turn 1 Phase 1
Aaron makes a D1 right bend.
Michael moves straight.
Curt makes a D1 left bend.
Steve makes a D1 right bend.

Turn 1 Phase 2
Aaron makes a D3 right bend.
Curt defers to Michael.
Steve & Michael move straight.
Curt makes a D1 left bend.

Turn 1 Phase 3
Aaron & Curt move straight.
Steve moves straight (no response)
Michael makes a D3 left bend.

Combat
Aaron's Driver fires a Rocket Booster, accelerating him to 50.

Turn 1 Phase 4
Aaron makes a D1 right bend.

Combat
Aaron's Gunner fires his Front TL at Steve and misses.
Curt's Gunner fires both Left RL's at Michael, missing with both.

Turn 1 Phase 5
Aaron moves straight.
Curt moves straight (no reply).
Steve makes a D2 right bend.
Michael moves straight.

Turn 2 Phase 0
Aaron accelerates to 60.
Curt accelerates to 50.
Steve & Michael accelerate to 45.

Turn 2 Phase 1
Aaron moves straight.
Curt makes a D3 left bend.
Steve makes a D1 right bend.
Michael makes a D1 left bend.
Aaron makes a D1 drift right.

Combat
Aaron fires his TL at Steve, hitting him in the Back. Steve has LR Metal Armor. Aaron has 2 AP HR's from the front and 1 from the Top to follow.
The first sent damage past the metal to internal components. The second did the same. The third was absorbed completely by the metal. An obstacle was dropped.
Aaron scores a point for First Blood.

Turn 2 Phase 2
Aaron moves straight.
Curt makes a D1 left bend.
Steve moves straight.
Michael makes a D1 drift left.

Turn 2 Phase 3
Aaron moves straight.
Curt moves straight (no reply).
Steve makes a D1 right bend.
Michael moves straight.

Turn 2 Phase 4
Aaron makes a D1 drift left.
Curt moves straight.
Steve & Michael move 1/2" straight.

Turn 2 Phase 5
Aaron moves straight.
Curt makes a D1 drift left.
Steve & Michael move straight.

Turn 3 Phase 0
Aaron accelerates to 70.
Curt accelerates to 60.
Steve accelerates to 50.
Michael accelerates to 55.

Turn 3 Phase 1
Aaron moves straight.
Curt makes a D1 drift left.
Michael moves straight 1/2".
Steve makes a D1 right bend, scoring 2 points.
Aaron & Curt move straight.
Michael makes a D2 right bend, scoring 2 points.

Combat
Aaron's Gunner fires his TL & 1 rocket at Steve, hitting his back again. Some damage goes internal past the metal. An obstacle is dropped.

Turn 3 Phase 2
Aaron makes a D1 right bend.
Curt, Michael & Steve move straight.

Turn 3 Phase 3
Aaron & Curt each make a D1 right bend.
Michael moves straight.
Steve makes a D3 right bend.
Aaron moves straight.

Turn 3 Phase 4
Aaron & Curt move straight.
Michael makes a D1 bend right.
Steve makes a D3 bend left, losing control.

Turn 3 Phase 5
Aaron moves straight.
Curt makes a D2 bend right.
Michael moves straight.
Steve skids 3/4", slowing to 40 & taking tire damage, then moves straight 1/4".

Combat
Michael fires his ATG at Steve and misses.

Turn 4 Phase 0
Aaron maintains 70.
Curt accelerates to 67.5.
Michael accelerates to 60.
Steve maintains 40.

Turn 4 Phase 1
Aaron makes a D1 right bend.
Curt makes a D2 left bend.
Michael moves straight.
Steve skids 1/4", then moves 3/4" straight.
Aaron, Curt & Michael move straight.

Turn 4 Phase 2
Steve slows to 20.
Aaron makes a D1 drift right.
Curt makes a D1 right bend.
Michael moves straight.

Combat
Michael fires at Steve & misses.

Turn 4 Phase 3
Aaron moves straight.
Curt moves straight 3/4", scoring  a checkpoint worth 2 points.
Michael moves straight.
Steve makes a D6 left bend, losing control.
Aaron makes a D6 left bend.
Curt makes a D1 right bend.

Turn 4 Phase 4
Aaron makes a D1 left bend.
Curt makes a D1 right bend.
Michael makes a D1 left bend.

Combat
Aaron's Gunner fires the TL, hitting Steve in the back. The HR that follows gets past the metal armor and takes out the driver. Full kill for Aaron.

Turn 4 Phase 5
Aaron makes a D2 bend left.
Curt makes a D1 bend right.
Michael moves straight.

Turn 5 Phase 0
Aaron maintains 70.
Curt accelerates to 72.5.
Michael maintains 60.
Steve maintains 20.

Turn 5 Phase 1
Curt makes a D1 right bend.
Aaron makes a D2 right bend.
Michael makes a D3 right bend.
Steve skids into the wall, coming to a stop. He loses some metal armor on the right side and drops an obstacle.
Curt, Aaron & Michael move straight.

Turn 5 Phase 2
Curt moves straight.
Aaron makes a D4 left bend.
Michael makes a D2 right bend.

Turn 5 Phase 3
Aaron slows to 60.
Curt makes a "less than" D2 right bend.
Aaron moves straight.
Michael makes a D1 right bend, scoring 2 points.
Curt moves straight.

Combat
Curt's Driver triggers an Underbody Paint Discharger. His Gunner opens up with both RL's at Aaron, hitting with 1 of them, causing Aaron to drop a debris counter, to take a burn mod, and to lose control.

Turn 5 Phase 4
Curt moves straight.
Aaron fishtails 30 degrees CCW, then moves straight.
Michael makes a D1 right bend.

Combat
The Paint Cloud ignites into a Flame Cloud.

Turn 5 Phase 5
Curt moves straight 1/4".
Aaron moves straight.
Michael makes a D2 right bend.
Curt makes a D1 left bend.

Turn 5 End of Turn
Aaron fails to catch fire.

Turn 6 Phase 0
Curt accelerates to 77.5.
Aaron accelerates to 65.
Michael maintains 60.

Turn 6 Phase 1
Curt makes a "less than" D1 left bend.
Aaron makes a D1 left bend.
Michael moves straight.
Curt, Aaron & Michael move straight.

Turn 6 Phase 2
Curt makes a D3 right bend.
Aaron moves straight.
Michael makes a D5 right bend.

Turn 6 Phase 3
Curt moves straight.
Aaron moves straight 1/2".
Michael makes a D1 drift right.
Curt makes a D2 bend right.
Aaron makes a D1 drift left.

Turn 6 Phase 4
Curt makes a D3 right bend.
Aaron makes a D2 right bend.
Michael moves straight.

Combat
Aaron's Driver triggers a left mounted Ice Discharger and a back mounted Oil Discharger.

Turn 6 Phase 5
Curt makes a D1 right bend.
Aaron makes a D1 right bend.
Michael makes a D3 left bend.
Curt moves straight 3/4".

Combat
Oil #1 ignites.

Turn 6 End of Turn
Aaron fails to catch fire.

Turn 7 Phase 0
Curt accelerates to 82.5.
Aaron accelerates to 70.
Michael maintains 60.

Turn 7 Phase 1
Curt makes a D2 right bend.
Aaron makes a D3 right bend.
Then straight movement from Michael, Curt, Aaron & Michael.

Turn 7 Phase 2
Curt moves straight.
Aaron moves straight.
Michael makes a D1 right bend.
Curt moves 1/4" straight.

Turn 7 Phase 3
Curt makes a D4 right bend.
Aaron makes a D2 right bend.
Michael makes a D1 right bend.
Curt & Aaron move straight.

Combat
Curt fires both RL's at Michael, missing.

Turn 7 Phase 4
Curt makes a D2 left bend.
Aaron moves straight.
Michael makes a D1 right bend.

Combat
The Flame Cloud burns out.

Turn 7 Phase 5
Curt moves straight.
Aaron makes a D1 drift left.
Michael makes a D1 drift right.
Curt makes a "less than" D2 left bend.

Combat
Aaron drops Ice from a right side Discharger.

Turn 7 End of Turn
Aaron fails to catch fire. The fire mods are gone now.

Turn 8 Phase 0
Curt maintains 82.5.
Aaron maintains 70.
Michael maintains 60.

Turn 8 Phase 1
Curt makes a D5 left bend, T-Boning Michael. Curt's front Discharger fires, dropping Sand. Both of Michael's right Dischargers fire, leaving a Paint Cloud.
Michael is killed in the collision. Curt loses control. Curt takes tire damage from the resulting obstacle. Curt slows to 45.
Aaron moves straight.
Michael moves straight.
Aaron makes a D3 right bend.
Michael moves straight.

Turn 8 Phase 2
Aaron makes a D2 right bend.
Michael moves straight.
Curt fishtails 30 degrees CCW, then moves straight.

Combat
The Paint Cloud becomes a Flame Cloud.

Turn 8 Phase 3
Curt accelerates to 55.
Aaron moves straight, crossing a checkpoint and picking up 5 points.
Michael moves straight.
Curt moves straight.
Aaron makes a D3 left bend.

Turn 8 Phase 4
Aaron makes a D2 left bend.
Michael & Curt move straight.

Turn 8 Phase 5
Aaron makes a D2 left bend.
Michael & Curt move straight.

Turn 9 Phase 0
Aaron maintains 70.
Curt accelerates to 65.
Michael slows to 45.

Turn 9 Phase 1
Aaron makes a D5 left bend, scoring 5 points for crossing a checkpoint.
Curt makes a "less than" D2 bend right.
Michael, Aaron & Curt move straight.

Turn 9 Phase 2
Aaron makes a D1 bend left.
Curt makes a D1 drift right.
Michael moves straight.

Turn 9 Phase 3
Aaron accelerates to 75.
Aaron makes a D1 bend left.
Curt, Michael, Aaron & Curt move straight.

Turn 9 Phase 4
Aaron makes a D1 drift left.
Curt moves straight.
Michael moves straight 1/2".

Combat
Aaron's Gunner fires the TL at Curt, missing.

Turn 9 Phase 5
Aaron & Curt move straight.
Michael moves straight, coming to a stop against the wall.
Aaron moves straight 1/2".

Turn 10 Phase 0
Aaron accelerates to 80.
Curt accelerates to 70.

Turn 10 Phase 1
Aaron & Curt move straight.
Aaron moves straight.
Curt makes a D1 right bend.

Turn 10 Phase 2
Aaron makes a D1 bend right.
Curt makes a D2 bend right.

Combat
None from Aaron (no reply)
None from Curt
The Flame Cloud burns away, revealing Foam.

Turn 10 Phase 3
Aaron moves straight.
Curt makes a D1 bend left.
Aaron & Curt move straight.

Turn 10 Phase 4
Aaron moves straight (no reply).
Curt makes a D1 drift left.

Turn 10 Phase 5
Aaron, Curt & Aaron move straight.

Turn 11 Phase 0
Aaron accelerates to 85.
Curt maintains 70.

Turn 11 Phase 1
Aaron & Curt move straight.
Aaron makes a D1 drift right.
Curt makes a D3 bend right.

Turn 11 Phase 2
Aaron moves straight.
Curt makes a D1 drift right, scoring 5 points.
Aaron moves straight 1/2".

Turn 11 Phase 3
Aaron & Curt move straight.
Aaron moves straight.
Curt makes a D2 bend left.

Turn 11 Phase 4
Aaron makes a D1 drift right.
Curt makes a D4 bend left.

Combat
Aaron's Gunner fires his TL at Curt's back, hitting it and following with an HR that causes a debris counter & Curt to lose control.

Turn 11 Phase 5
Aaron moves straight.
Curt fishtails 15 degrees CCW, then makes a D1 bend left.

Combat
Curt fires an Underbody Paint Discharger.

Turn 12 Phase 0
Aaron accelerates to 90.
Curt accelerates to 75.

Turn 12 Phase 1
Aaron makes a D3 left bend.
Curt makes a D2 left bend.
Aaron & Curt move straight.

Combat
Curt fires both RL's at Aaron, hitting his Right side with one of them, causing both a debris counter and a burn mod.
Curt's Paint Cloud erupts into flame.

Turn 12 Phase 2
Aaron moves straight.
Curt makes a D2 bend left.
Aaron makes a D1 drift left, picking up 5 more points.

Combat
Aaron's Gunner fires the TL only at Curt, missing.

Turn 12 Phase 3
Aaron & Curt move straight.
Aaron makes a D1 drift left.
Curt moves straight.

Combat
Curt triggers a Left mounted ICE Discharger.

Turn 12 Phase 4
Aaron moves straight, hitting the ice & losing control.
He T-Bone's Curt, who's Left BT activates another ICE Discharger for no game effect.
Curt's Driver is killed in the T-Bone & his Gunner is Unconscious. Full kill for Aaron!
Curt keeps control, but Aaron does not, having no effect since Curt's vehicle is conformed against the wall, bringing both vehicles to a stop.

DUEL OVER

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