Duel Nineteen

Round 1

Please direct all questions to jimmy@alamoschool.org.



 
 
 

Walkarounds
Round 1
Jeff Dodge
Compact, Sloped, Spoiler & Airdam,
4 Wheels, Hubs Front & Back,
Guards Back, FG Right, Driver Only,
Discharger Front, Discharger Right,
Discharger Underbody, Electric PP
 
 
Brent York
Subcompact, Sloped, Spoiler & Airdam,
4 Wheels, Hubs Front & Back,
Guards Back, Oil Jet Back,
Driver Only, Gas Engine
 
 
Philippe Rees
Compact, Spoiler & Airdam,
4 Wheels, Hubs Front & Back,
Guards Back, Spike Dropper Right,
Spike Dropper Back, Driver Only,
Gas Engine
 
 
Michael McNeill
Compact, Spoiler & Airdam,
4 Wheels, Hubs Front, Guards Back,
Small Bore Front, Driver Only,
Electric PP

 

Round 1

Turn 1 Phase 0
Everyone is moving at 40.

Turn 1 Phase 1
Jeff makes a D3 left bend.
Brent makes a D1 right bend.
Michael & Philippe move straight.

Turn 1 Phase 2
Everyone moved straight.

Turn 1 Phase 3
Jeff makes a D1 right bend.
Brent moves straight.
Michael makes a D3 drift left.
Philippe makes a D3 left bend.

Combat
Philippe drops Spikes from his Right and his Back (Counters 1 & 2).
Michael gave no reply.

Turn 1 Phase 5
Jeff, Brent & Michael move straight.
Philippe makes a D1 drift right.

Combat
Philippe drops Spikes again (Counters 3 & 4).

Turn 2 Phase 0
Jeff accelerates to 60.
Brent maintains 40.
Michael accelerates to 60.
Philippe accelerates to 50.

Turn 2 Phase 1
Jeff moves straight.
Michael makes a D3 drift left.
Philippe makes a D2 bend right.
Brent moves straight.
Jeff makes a D1 bend right.
Michael moves straight.

Combat
Philippe drops Spikes again (Counters 5 & 6).

Turn 2 Phase 2
Jeff makes a D1 right bend.
Michael makes a D3 drift left.
Philippe makes a D1 right bend.
Brent moves straight.

Combat
Philippe drops Spikes 7 & 8.

Turn 2 Phase 3
Jeff moves straight, touching Square 1. He must hit Square 2 by Turn 7 Phase 3.
Michael makes a D3 drift left.
Philippe makes a D1 bend right.
Brent moves straight.

Combat
Philippe drops Spikes 9 & 10.

Turn 2 Phase 4
Jeff makes a D2 right bend.
Michael moves straight.
Philippe makes a D1 right bend.

Combat
Jeff drops Ice from a Left Mounted Discharger, Oil from an Underbody Discharger, and Paint from a Right Mounted Discharger.
Philippe drops Spikes 11 & 12.

Turn 2 Phase 5
Brent accelerates to 50.
Jeff moves straight.
Michael moves straight, hitting the ice and losing control.
Philippe moves straight.
Brent makes a D3 right drift, hitting the Ice and the Oil, losing control. He also tags #1.

Combat
Paint 1 bursts into Flame Cloud 1.

Turn 3 Phase 0
Jeff and Michael maintain 60.
Philippe accelerates to 65.
Brent maintains 50.

Turn 3 Phase 1
Philippe & Jeff move straight.
Michael fishtails 30 degrees CW, then moves straight, tagging #1.
Brent fishtails 30 degrees CW, sideswiping Michael on the ICE. Bret takes some damage to his plastic armor & Michael loses some Metal armor, dropping an obstacle.
Michael loses control due to the collision.
Brent keeps control and moves straight over Michael's obstacle, taking tire damage to the front right & back right tires and losing control.
Philippe & Jeff move straight.
Michael rolls onto his right side, losing some Metal armor & dropping another obstacle. He slows to 40.

Turn 3 Phase 2
Philippe makes a D1 right bend.
Jeff makes a D3 right bend.
Brent begins a spinout, taking tire damage and slowing to 30.
Michael rolls onto his top, taking damage.

Turn 3 Phase 3
Philippe makes a D2 right bend.
Jeff makes a D2 right bend, hitting Spike #11 & taking tire damage.
Michael rolls onto his left, losing some metal armor and leaving an obstacle.
Brent continues to spin.

Combat
Jeff fires his FG at Brent, missing.

Turn 3 Phase 4
Philippe makes a swerve consisting of a D1 drift left & a D3 right bend.
Jeff makes a D1 right bend, hitting #2.

Turn 3 Phase 5
Philippe makes a "less than" D1 drift left, hitting #1. He also hits 2 obstacles, losing control and taking what should have been damage to his back right tire. He is apparantly running a solid there.
Jeff makes a D1 right bend.
Michael rolls onto his wheels, taking tire damage.
Brent continues his spinout.

Turn 4 Phase 0
Philippe maintains 65.
Jeff maintains 60.
Michael maintains 40.
Brent maintains 30.

Turn 4 Phase 1
Philippe fishtails 30 degrees ccw over the ice/oil, then moves straight.
Jeft makes a D3 right bend.
Michael slows to 20 mph & rolls onto his right side, losing some metal armor and leaving an obstacle.
Brent spins out again. This is the 5th phase, so he can try to "come out of it" next phase.
Philippe makes a D1 right bend.
Jeff moves straight.

Turn 4 Phase 2
Philippe slows to 60.
Philippe makes a D1 right bend.
Jeff makes a D1 right bend.
Brent tries to come out of the spinout & fails, slowing to 10 mph.

Combat
Philippe drops Spikes 13 & 14 from the back & right side.

Turn 4 Phase 3
Philippe makes a D1 bend right.
Jeff makes a D1 bend right.
Michael rolls onto his top.

Combat
Philippe drops Spikes 15 & 16.

Turn 4 Phase 4
Philippe makes a D1 bend right.
Jeff makes a D2 bend right.

Combat
Philippe drops Spikes 17 & 18.

Turn 4 Phase 5
Philippe makes a D1 bend right.
Jeff makes a D1 bend right.

Combat
Philippe drops Spikes 19 & 20.
Flame Cloud 1 disappears.

Turn 5 Phase 0
Philippe & Jeff maintain 60.
Michael maintains 20.
Brent maintains 10.

Turn 5 Phase 1
Philippe makes a D2 right bend.
Jeff makes a D1 right bend.
Michael rolls onto his left side, taking damage to plastic armor and losing all the metal on that side. An obstacle is dropped.
Brent continues to spin.

Combat
Philippe drops Spikes 21 & 22.

Turn 5 Phase 2
Philippe makes a D2 right bend.
Jeff makes a D1 right bend.
Michael stops on his left side for a full kill to Jeff.
Brent comes to a stop.

Combat
Philippe drops Spikes 23 & 24.

Turn 5 Phase 3
Brent accelerates to 10.
Philippe makes a D2 right bend.
Jeff makes a D1 right bend.

Combat
Philippe drops Spikes 25 & 26.

Turn 5 Phase 4
Philippe makes a D1 right bend.
Jeff moves straight.

Combat
Philippe drops Spikes 27 & 28.

Turn 5 Phase 5
Philippe accelerates to 70.
Philippe makes a D1 right bend.
Jeff makes a D2 right bend.

Combat
Philippe drops Spikes 29 & 30.

Turn 6 Phase 0
Philippe maintains 70.
Jeff maintains 60.
Brent accelerates to 25.

Turn 6 Phase 1
Philippe moves straight.
Jeff makes a D2 right bend.
Brent moves straight, hitting #2 & taking damage from Spikes 12. He loses his back right tire.
Philippe & Jeff move straight.

Combat
Philippe drops Spikes 31 & 32.

Turn 6 Phase 2
Philippe makes a D1 drift left.
Jeff makes a D1 bend right.

Combat
Philippe drops Spikes 33 & 34

Turn 6 Phase 3
Philippe moves straight.
Jeff makes a D1 drift right.
Brent moves straight.
Philippe makes a D1 bend right.

Turn 6 Phase 4
Philippe makes a D2 right bend, not hitting any Spikes.
Jeff moves straight.

Combat
Brent drops Oil.

Turn 6 Phase 5
Philippe accelerates to 80.
Philippe moves straight, hitting #2.
Jeff makes a D1 right bend, hitting Spikes 31 & 32 & taking tire damage from both of them.
Brent moves straight 1/2".
Philippe makes a D6 right bend.

Turn 7 Phase 0
Philippe maintains 80.
Jeff maintains 60.
Brent accelerates to 40.

Turn 7 Phase 1
Philippe makes a D2 right bend.
Jeff makes a D3 left bend.
Brent makes a D6 left bend.
Philippe & Jeff move straight.

Combat
Brent drops Oil #3.

Turn 7 Phase 2
Philippe makes a D1 right bend.
Jeff makes a D3 left bend.
Brent makes a "less than" D3 left bend.

Turn 7 Phase 3
Philippe slows to 60.
Philippe makes a D3 right bend.
Jeff makes a D3 left bend.
Brent moves straight.

Turn 7 Phase 4
Philippe makes a D1 drift left.
Jeff makes a D2 left bend.

Turn 7 Phase 5
Philippe makes a D2 left bend.
Jeff makes a D1 right bend, hitting #3.
Brent moves straight.

Turn 8 Phase 0
Philippe maintains 60.
Jeff slows to 50.
Brent accelerates to 55.

Turn 8 Phase 1
Philippe moves straight.
Brent makes a D1 bend left, losing control.
Jeff makes a D1 bend left.
Philippe makes a D1 bend right, taking damage from Spike #28.
Brent skids 1/2".

Combat
Jeff trigger a Discharger on the right, dropping a Paint Cloud.

Turn 8 Phase 2
Philippe makes a D1 right, hitting #3. He also takes damage from Spike #27.
Brent skids 1/2" & slows to 35, taking tire damage. He loses his front Right Tire.
Jeff moves straight, sideswiping the wall. He takes damage from Spike #23.

Combat
Paint Cloud #1 becomes Flame Cloud #1.

Turn 8 Phase 3
Philippe makes a D6 right bend.
Jeff moves straight.
Brent skids 1/2" & slows to 30. He is now back in control.

Turn 8 Phase 4
Philippe makes a D1 right bend.
Jeff moves straight, taking damage from Spike #21.

Turn 8 Phase 5
Philippe accelerates to 70.
Philippe makes a D1 bend right.
Jeff moves straight.
Brent moves straight (no reply), colliding with the wall in a head-on collision, taking front damage & finishing his movement by fishtailing 15 degrees CCW. He is now stopped.

End of Turn
No fires

Turn 9 Phase 0
Philippe accelerates to 80.
Jeff accelerates to 60.
Brent maintains zero.

Turn 9 Phase 1
Philippe makes a D2 right bend.
Jeff moves straight.
Philippe & Jeff move straight.

Turn 9 Phase 2
Philippe makes a D1 right bend.
Jeff moves straight.

Turn 9 Phase 3
Philippe moves straight.
Jeff makes a D3 left bend.
Philippe makes a D2 right bend.

Turn 9 Phase 4
Philippe makes a D1 drift left.
Jeff moves straight.

Turn 9 Phase 5
Philippe move straight.
Jeff makes a D1 bend left.
Philippe makes a D1 drift left.

Turn 10 Phase 0
Philippe maintains 80.
Jeff maintains 60.
Brent maintains zero.

Turn 10 Phase 1
Philippe moves straight.
Jeff makes a D1 bend left.
Philippe makes a D2 bend right.
Jeff moves straight.

Turn 10 Phase 2
Philippe makes a D1 right bend, hitting Square #4.
Jeff makes a D1 left bend.

Combat
The Flame Cloud burns away.

Turn 10 Phase 3
Philippe slows to 65.
Philippe makes a D6 right bend.
Jeff moves straight.
Philippe moves straight 1/2".

Turn 10 Phase 4
Jeff accelerates to 70.
Jeff makes a D1 left bend.
Philippe makes a D1 right bend.

Turn 10 Phase 5
Jeff makes a D1 left bend.
Philippe makes a D1 right drift.

Turn 11 Phase 0
Jeff maintains 70.
Philippe maintains 65.
Brent maintains zero.

Turn 11 Phase 1
Jeff makes a D1 left bend.
Philippe makes a D1 left bend.
Jeff moves straight, hitting #4.
Philippe moves straight.

Turn 11 Phase 2
Jeff & Philippe make a D1 left bend.

Combat
Jeff drops Oil #5 from a Back mounted Discharger. (his first drop was reliable 4 as Brent also dropped a 1)
Brent fails to hit the next checkpoint and is disqualified.

Turn 11 Phase 3
Philippe slows to 60.
Jeff makes a D3 left bend.
Philippe makes a D1 drift left.
Jeff moves straight.

Turn 11 Phase 4
Jeff makes a D3 bend left.
Philippe makes a D1 drift left, contacting #5.

Turn 11 Phase 5
Jeff moves straight.
Philippe makes a D5 right bend.

Turn 12 Phase 0
Jeff maintains 70.
Philippe maintains 60.

Turn 12 Phase 1
Jeff moves straight.
Philippe makes a D6 right bend.
Jeff & Philippe move straight.

Turn 12 Phase 2
Jeff makes a D1 bend left.
Philippe makes a D1 drift right.

Turn 12 Phase 3
Philippe accelerates to 70.
Jeff makes a D3 left drift while Philippe moves straight. They sideswipe each other and Jeff's other Left Discharger fires, dropping ice.
Since both DM's are the same and both vehicles were moving, no conforming was done. Jeff's drift was halted at the spot where he collided with Philippe.
Philippe loses some metal armor and drops an obstacle. Jeff loses some plastic and drops debris.
Philippe loses control due to the collision on ice, then takes damage from the debris.
Jeff maintains control but does take damage from the obstacle.
Jeff moves straight.
Philippe rolls onto his left side, slowing to 50. He does not take damage past the metal.

Turn 12 Phase 4
Jeff makes a D2 left bend.
Philippe rolls onto his top. His plastic armor is destroyed and damage goes internal.

Turn 12 Phase 5
Jeff makes a D1 left bend.
Philippe rolls onto his right side, dropping an obstacle as he loses some metal armor.

Turn 12 End of Turn
Philippe continues to burn.

Turn 13 Phase 0
Jeff slows to 50.
Philippe maintains 50.

Turn 13 Phase 1
Jeff makes a "less than" D3 drift left, hitting #5. He also hits Spike #20.
Philippe rolls onto his wheels, taking damage from the roll and also from one of the Spikes.

Turn 13 Phase 2
Jeff makes a D4 left bend, taking damage from Spike 18. He loses 2 tires and loses control.
Philippe rolls onto his left side. No damage penetrates the metal.

Turn 13 Phase 3
Philippe slows to 30.
Jeff spins CCW, slowing to 30 and losing another tire. He takes damage from Spike 17, losing his last tire.
Philippe rolls onto his top, killing his driver. He comes to rest against the wall.

Turn 13 Phase 5
Jeff continues to spin CCW.

Turn 14 Phase 0
Jeff maintains 30.

Turn 14 Phase 1
Jeff continues to spin CCW.

Turn 14 Phase 3
Jeff recovers from the spinout.
Jeff performs 1" of a T-Stop, slowing to 10 & losing control.

Turn 15 Phase 0
Jeff maintains 10.

Turn 15 Phase 1
Jeff skids 3/4", coming to a stop.

Turn 15 Phase 2
Jeff accelerates to 5.

Turn 16 Phase 0
Jeff maintains 5.

Turn 16 Phase 1
Jeff pivots toward #6.

Turn 16 Phase 2
Jeff accelerates to 25.

Turn 16 Phase 3
Jeff moves straight.

Turn 16 Phase 5
Jeff moves straight 1/2".

Turn 17 Phase 0
Jeff accelerates to 45.

Turn 17 Phase 1
Jeff moves straight, failing to cross #6.

Round 1 ends with no winner.