This event is over...
Eric Freeman is the winner
and will decide the division
of the next Tag 'Em event.
This duel was a multi-round event with winners continuing
on to the final.
Four players will enter the arena at once, using Gates
1 2 3 4.
The winner of each round will be the first person to
touch all 6
of the numbered squares in order and exit through
the gate they came in.
The walls are 80 DP. The gates remain open throughout
the event.
Any vehicle leaving a gate before touching each square
can re-enter,
but they must do so through the same gate they exited.
This is a Division 15 event using AADA tournament rules.
Please see the CWRQ,
ODQ
& Intro for full details.
The only exceptions will be on Victory Conditions &
kills.
The victor is the player to touch the 6 numbered squares
in order and exit.
Since pedestrians and hand weapons are not allowed, a
mobility kill is considered a full kill.
If your vehicle is killed, you are out of the event and
can no longer fire.
To keep things moving, you have 5 turns (25 phases) from
when you enter the arena to touch Square 1.
If you fail to do so, Arena Computers (me <g>) will
take over your car and steer it safely to a stop, or the nearest exit.
After you touch Square 1, you have 5 turns (25 phases)
to touch Square 2, and so forth.
You may deviate from the course as much as you like during
the 25 phases,
but if you're not to the next one in time, you are out
of the event.
Gate speed is your choice, 20 mph to 40 mph.
Vehicle walkarounds and the play by play are posted below.
The arena floor will not be cleaned between
rounds, nor will ammo be replenished or repairs made.
In other words, whatever happens in Round 1 could affect
what happens in Round 2 and so on.
A couple of exceptions: Wrecked cars will not remain.
Smoke will have dissipated and anything burning will
have stopped burning.
Winners will be awarded skill points which may be used to raise skill levels in the last round.
Vehicle walkarounds and the play by play will be posted below.
Please direct all questions to jimmy@alamoschool.org.
All walls are 15 feet tall and have 80 DP.
The dashed line toward the north end is not used in this event.
You will be considered to have crossed the squares when any part of
your counter
touches the square. It is no hazard to hit the squares (they are painted
on).
Click on the image above for a larger view.
Click on the images below for a zoom view of each player's
position.
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Compact, Sloped, Ramplate, Spoiler & Airdam, 4 Wheels, Hubs & Guards Front, Hubs & Guards Back, Driver Only, Discharger Back, Electric PP |
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Mid-Sized, Sloped, Streamlined, Spoiler & Airdam, 4 Wheels, Hubs Front, Guards Back, 6 Rockets Top on Rocket Platform, 3 Rockets Back, Driver Only, Discharger Left, Discharger Right, Discharger Back, 2 Rocket Boosters Back, Electric PP |
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Mid-Sized, Ramplate, 4 Wheels, Hubs & Guards Front, Hubs Back, 2 RL Back, Driver Only, Discharger Left, Discharger Right, Electric PP |
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Subcompact, 4 Wheels, Hubs & Guards Front, Hubs & Guards Back, Driver Only, Electric PP |
Round 4
Turn 1 Phase 1
Gate 1 Dan
Gate 2 Barbarian
Gate 3 Eric
Gate 4 Paul
Everyone starts at 40 (no reply from Paul)
Dan makes a D2 right bend.
Bar makes a D1 right bend.
Eric moves straight.
Paul moves straight with no reply.
Combat
Barb fires a Rocket Booster, going to 50 mph.
Turn 1 Phase 2
Bar makes a D3 drift right.
Dan & Eric move straight.
Paul makes a D4 right bend.
Turn 1 Phase 3
Bar makes a D1 right bend.
Dan, Eric & Paul move straight.
Turn 1 Phase 4
Barbarian moves straight.
Turn 1 Phase 5
Barbarian moves straight making no reply.
Dan makes a D6 left bend.
Eric makes a "less than" D2 left bend.
Paul moves straight.
Turn 2 Phase 1
Barbarian accelerates to 70.
Dan makes no reply & maintains 40.
Eric & Paul also maintain 40.
Barbarian makes a D2 left bend.
Dan is AWOL. He'll move straight with no action until I hear from him.
Eric & Paul move straight.
Combat
Barbarian triggers his other Rocket Booster, hitting 80 mph.
Turn 2 Phase 2
Barbarian moves straight, hitting an obstacle and taking damage to
his back left tire.
Dan & Eric move straight.
Paul makes a D1 left bend.
Turn 2 Phase 3
Barbarian makes no reply, so he moves straight, hitting #1 as well
as an Obstacle on Foam. He loses control.
Dan & Eric move straight.
Paul makes a D1 left bend.
Barbarian begins a CCW spinout, hitting Spikes R1 & taking damage
to all 4 tires. He slows to 60 & loses both left tires from the spin.
Turn 2 Phase 4
Barbarian spins 90 deg CCW.
Turn 2 Phase 5
Barbarian spins 90 degrees, spinning over Ice and an Obstacle.
Dan & Eric move straight.
Paul makes a D1 left bend.
Turn 3 Phase 1
Barbarian maintains 60.
Dan, Eric & Paul maintain 40.
Barbarian spins CCW, losing his front right tire to Spike 32 & taking
damage to the back right tire.
Dan, Eric & Paul move straight.
Turn 3 Phase 2
Barbarian spins CCW, losing his last tire to Spike 33.
Dan moves straight, hitting Stickyfoam, taking tire damage, & slowing
to 35.
Eric moves straight, taking tire damage to all four tires.
Paul moves straight.
Turn 3 Phase 3
Barbarian regains control of his car, skidding 1" & slowing to
40.
Eric moves straight, hitting #1 and an obstacle on oil.
Dan moves straight.
Paul makes a D1 left bend.
Turn 3 Phase 4
Barbarian accelerates to 60, attempting a left bend. He loses control
and rolls onto his left side, losing some metal armor and dropping an obstacle.
Turn 3 Phase 5
Eric moves straight.
Paul makes no reply for the second time and moves straight.
Barbarian rolls onto his top, losing metal and leaving an obstacle.
He then stops against the wall, becoming a self-kill.
Dan, still AWOL, moves straight, hitting spikes & losing 2 tires.
Turn 4 Phase 1
Eric & Paul maintain 40.
Dan maintains 35.
Eric moves straight.
Paul makes a D4 left bend.
Dan moves straight, hitting more spikes and losing the other 2 tires.
Combat
Paul fires both back RL's at Dan, missing with each.
Turn 4 Phase 2
Eric makes a D4 left bend.
Paul moves straight, hitting Stickyfoam and slowing to 35. He also
hits 2 obstacles while on the foam and hits #1.
Dan moves straight 1/2". I've removed him from the map as his course
will carry him safely out the gate and I don't want to slow the game by
having to redraw the spikes each time he moves. :-)
Turn 4 Phase 3
Eric makes a D1 left bend.
Paul makes no reply and moves straight.
Turn 4 Phase 4
Eric maintains 40.
Paul maintains 35, making no reply.
Turn 4 Phase 5
Eric moves straight.
Paul attempts a bend to the left, losing control and rolling onto his
right side. Some metal armor is lost as he slows to 20.
Turn 5 Phase 1
Eric slows to 30.
Paul maintains 20.
Eric makes a D3 bend left.
Paul rolls onto his top, losing metal armor and dropping another obstacle.
Turn 5 Phase 3
Eric moves straight.
Paul rolls onto his left side, leaving another obstacle.
Turn 5 Phase 5
Eric moves straight.
Paul slows to zero on his side and is now out of the event.
Turn 6 Phase 1
Eric maintains 30 & makes a D1 bend left.
Turn 6 Phase 3
Eric makes a "less than" D2 bend left.
Turn 6 Phase 5
Eric moves straight.
Turn 7 Phase 1
Eric maintains 30 & makes a D5 left bend.
Turn 7 Phase 3
Eric moves straight, hitting #2. He also takes damage from Spikes 12,
stripping the plastic from all four tires, revealing them to be Plasiticore.
Turn 7 Phase 5
Eric moves straight.
Turn 8 Phase 1
Eric maintains 30 & moves straight.
Turn 8 Phase 3
Eric makes a D1 right bend.
Turn 8 Phase 5
Eric acclerates to 40 and moves straight.
Turn 9 Phase 1
Eric maintains 40 & makes a D1 right bend.
Turn 9 Phase 2
Eric moves straight.
Turn 9 Phase 3
Eric moves striaght.
Turn 9 Phase 5
Eric slows to 30 and makes a D2 bend left.
Turn 10 Phase 1
Eric maintains 30 & makes a D1 left bend.
Turn 10 Phase 3
Eric makes a D5 left bend.
Turn 10 Phase 5
Eric makes a D1 left bend, hitting #3.
Turn 11 Phase 1
Eric maintains 30 & makes a D3 left bend.
Phase 3
Eric moves straight.
Phase 5
Eric accelerates to 40 & moves straight.
Turn 12 Phase 1
Eric maintains 40 & moves straight.
Turn 12 Phase 2
Eric moves straight.
Turn 12 Phase 3
Eric moves straight.
Turn 12 Phase 5
Eric moves straight.
Turn 13 Phase 1
Due to the nature of Eric's tires and the fact that he can navigate the arena just fine, this event is now over with Eric Freeman named the winner.
Eric has until Turn 15 Phase 5 to hit #4