Open Engagement
For questions: email jimmylogan0916@gmail.com
I use the rules as printed in CWC2.5 except where superseded by UACFH.
I also use clarifications per Eric Freeman in the CWRQ
& ODQ.
Click on the image above for a larger view.
Click on the images below for a zoom view of each driver's position.
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Luxury, x-hvy chassis, hvy susp, Super PP Front, 4 Plasticore Tires, Driver Chameleon Left (D20, G10), Gunner Randal Right (G20 HG10), LL Back, 2 Linkd VMG's w/Explosive Ammo Front, LMG Left, LMG Right, LR Met/LRFP: F3/10, B3/10, L3/7, R3/7, T1/2, U1/5 |
-40 Killed by Matt |
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Luxury, Sloped, Ramplate, Spoiler, x-hvy chassis, hvy susp, 150ci ICE w/VP Turbo, 5 gal Dueling Tank, 2 SB/Rad PR Tires Front, 2 Rad PR Tires Back, Driver Laurel Left (D20, G10), Gunner Hardy Right (G20, D10), HD FT Front (5 shots), VMG in Turret, Incen HR L R B, Armor: F40, B27, L29, R29, T9, U10, IFE, SWC Gunner to VMG |
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Luxury, Sloped, Ramplate, Spoiler & Airdam, x-hvy chassis, hvy susp, Large PP w/SC, 4 Solid Tires, Hubs Front and Back Left, Guards Back, Driver Jim Douglas Left (D20, G10), Gunner Tennessee Steinmetz Right (D10, G20), 2 VMG w/HD Ammo Left, 15 rounds each, 10 CA, Junk Dropper w/Sand Ammo Front, Ice Disch Left, Bumper Trigger & 2 shot Weapon Timer Front to JD, Bumper Trigger Left to ID, HRSWC for Gunner, Armor: F50, B13, L40, R20, T5, U10 |
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Mid-Sized, Spoiler, x-hvy chassis, hvy susp, 150ci ICE w/Turbo, 5 gal Dueling Tank, 4 SB PR Tires, Driver Left (D10, G20), 2 Linked RR's Front, RR w/HEAT ammo and extra magazine in Turret, Smart Link for all 3 RR's, BT Front to Front RR's, 10 point Wheelhubs Front and Back, 10 point Wheelguards Back, HiRes Computer, IFE Metal/Plastic Armor: F5/35, B2/20, L2/25, R2/25, T0/12, U0/11 |
+40 Killed Dryfus -40 Killed by Billy |
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Station Wagon, x-hvy chassis, hvy susp, Large PP w/SC, 4 PR Tires, 7 point Guards Front, 8 point Guards Back, Driver Suvius Ven Left (D10, G20, BA), 2 Linked AT Guns Front, Magazine Switch, Dual Weapon Magazine with APFSDS Ammo, FOD's Back, Left & Right, Smoke Discharger Under, Link for all FOD's, HRSWC to Linked AT Guns, No-Paint Windshield, FP Armor: F50, B30, L40, R40, T7, U13 |
+40 Killed Matt |
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Luxury, x-hvy chassis, imp susp, Large PP w/SC Front, 4 Solid FP tires, Driver Lento Left (D10, G20, 10 CA, IBA), Gas Streamer with Smoke Ammo and extra magazine Front, HDFT w/HT Fuel and 10 points CA Left, Gas Streamer with Smoke Ammo Right, FE, SWC, LRF Armor: F45, B34, L50, R25, T12, U18 |
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Starting Speeds
Chad starts at 40.
Billy chooses 30.
Mike & Craniac decide on 20.
Matt & Dryfus make no reply so they start at 20 also.
Turn 1 Phase 1
Chad moves straight.
Billy makes a D2 left.
Craniac makes no reply and moves straight.
Dryfus makes a D2 right bend.
Matt & Mike move straight.
Turn 1 Phase 2
Chad makes a D1 right bend.
Turn 1 Phase 3
Chad & Billy move straight.
Craniac makes a D3 left bend.
Dryfus moves straight.
Matt makes a D5 left bend.
Mike makes a D3 right bend.
Combat
Mike fires his HDFT at Billy, missing.
Turn 1 Phase 5
Chad makes a D1 right bend.
Billy moves straight.
Combat
Billy fires his AT guns with standard ammo at Matt. He needs a 7 to
hit. The first one misses with a 6 and the other misses with a 5.
Matt fires all three RR's at Dryfus. He needs a 6 to hit. Both front
ones miss with a 5 each. The turretted one hits with a 7 for 12 points
of damage. A 6 is rolled so 1 point of metal is destroyed. The plastic
is also destroyed as is the LMG on the right side. An obstacle is dropped.
Dryfus takes a D3 hazard & is safe at -1.
Turn 1 End of Turn - HC goes up to
Chad 5
Billy 2
Craniac 4
Dryfus 3
Matt -2
Mike 1
Turn 2 Phase 1
Chad accelerates to 50.
Billy maintains 30.
Craniac accelerates to 30.
Dryfus, Matt & Mike accelerate to 25.
Chad moves straight.
Craniac makes a D2 right bend.
Billy, Dryfus & Matt move straight.
Mike makes a D2 right bend.
Combat
Billy fires his linked AT's using APFSDS ammo at Matt. He needs a 6
to hit. The first misses on a 2. The other hits on a 6 for 12 points of
damage. 2 is stopped by metal and 15 points of plastic remain. Debris is
dropped as Matt drops to HC -2, which is safe.
Matt fires all three RR's at Dryfus. He needs a 4 to hit. The first
hits on an 1 for 8 points of damage. A 6 is rolled so a point of metal
is destroyed. 6 points go through to hit a random target. It hits cargo
so the left LMG is destroyed and 4 points go to the left armor. The next
RR hits on a 6 for 5 points of damage. 1 is stopped by metal and the other
4 hit the PP, reducing it to 8 DP. The top RR hits with HEAT ammo on an
8 for 9 points of damage. This finishes off the PP and Dryfus has a chance
of fire from the PP being hit. He's forced to slow every 5 phases and an
obstacle is dropped.
Matt scores 20 points and Dryfus loses 20 points.
Turn 2 Phase 2
Chad makes a D1 right bend.
Turn 2 Phase 3
Chad moves straight.
Craniac makes a D1 right bend.
Billy moves straight.
Dryfus makes a D1 right bend.
Matt & Mike move straight.
Turn 2 Phase 4
Chad makes a D3 left bend.
Turn 2 Phase 5
Chad moves straight.
Craniac makes a D1 drift left.
Billy moves straight.
Dryfus, Matt & Mike move straight 1/2".
End of Turn
Dryfus had a chance of fire from Matt's hitting his PP - he rolls a
3 so no fire.
Turn 3 Phase 1
Chad accelerates to 60.
Billy & Matt accelerate to 35.
Mike slows to 30.
Craniac maintains 30.
Dryfus slows to 20.
Chad moves straight.
Billy makes a D1 right bend.
Matt moves straight.
Craniac makes a D3 right bend.
Mike moves straight.
Dryfus makes a "less than" D5 right bend.
Chad makes a D3 left bend.
Combat
Chad fires at Craniac, needing a 10 to hit and missing with a 3.
Turn 3 Phase 2
Craniac slows to 10.
Chad moves straight.
Billy & Matt move straight 1/2".
Combat
Dryfus' Gunner fires both VMG's at Matt. He needs a 6 to hit. The first
misses with a 5. The other hits with a 7 for 3 points of damage. All of
this is stopped by Matt's Front metal armor.
Turn 3 Phase 3
Chad & Billy move straight.
Matt makes a D3 drift right.
Mike & Dryfus move straight.
Combat
Matt fires his RR's at Dryfus' left side. He needs a 3 to hit. The
first hits with an 8. Damage roll is 2 5. The 5 takes away a point of metal.
All the plastic is destroyed and the Driver takes 1 point of damage as
well. The 2nd hits on a 6. Damage roll was 6 & 5 so the rest of the
metal is destroyed and the Driver & Gunner are both killed. No need
to roll the Turreted RR.
An obstacle is dropped as Dryfus takes a D5 hazard and makes the control
roll.
Craniac's Gunner fires his twin VMG's at Chad, needing a 9 to hit.
The first misses on a 6. The other misses on a 3.
Turn 3 Phase 4
Chad moves straight.
Turn 3 Phase 5
Chad makes a D2 left bend.
Billy moves straight.
Matt attempts a D5 right bend, losing control and rolling for a roll.
He moves forward 1" but instead of rolling he hits Dryfus head on. With
24 points of damage, all but 1 point of front metal armor is destroyed
on Dryfus' vehicle. He also loses a VMG and the other VMG is reduced to
1 DP. Matt takes the 24, leaving 2 points of metal and 26 plastic on the
front. Matt succeeds in avoiding concussion (needed a 3 and rolled a 7)
but does take damage from the obstacle resulting from Dryfus' metal armor
loss and then again from the obstacle left from the Phase 3 Combat. Matt's
front left tire has 5 DP; the front right has 2; both back tires are destroyed.
He will fishtail 30 deg CCW next movement, then can move normally.
Also, Dryfus is conformed and loses 20 more points from the full kill.
Matt now has 40 points. Matt is moving at 10 and Dryfus at zero.
Mike moves straight.
Combat
Billy fires his linked AT's with regular ammo at Matt. He needs a 5
to hit. The first hits on an 8 for 6 5 2 damage. Both points of metal are
destroyed and the plastic is reduced to 4. The other hits on a 5 for 6
damage, sending 2 points internal. This hits the driver, knocking him unconscious.
An obstacle is dropped and Matt makes his control roll, but he is a complete
kill. Points awarded to Billy.
Mike fires his HDFT at Chad. He needs an 8 to hit and misses with a
2. A smoke counter is placed.
Turn 4 Phase 1
Chad accelerates to 65.
Billy slows to 30.
Mike maintains 30.
Craniac accelerates to 20.
Matt maintains 10.
Chad makes a D2 left bend.
Billy & Mike each make a D3 right bend.
Craniac makes a D1 left bend.
Matt & Chad move straight.
Combat
Chad's Gunner fires his VMG at Craniac's back left tire. He needs a
9 to hit, rolling a 9 and also rolling 9 for damage. The damage affects
the guard first knocking it down to 1 DP.
Mike fires his HDFT at Chad's right, also needed a 9 and rolling a
9. Damage is 15. Chad has 14 points of armor on his right side and a 6/1
burn mod. A smoke cloud is dropped.
Craniac's Gunner fires both VMG's at Chad, needing an 8 to hit. The
first misses on a 6 and the other misses on a 2.
Turn 4 Phase 2
Chad makes no reply, moving straight.
Combat
Craniac triggers his Left Ice Discharger.
Turn 4 Phase 3
Chad makes a D3 right. HC is -2, requiring a 2. He rolls a 2 and is
safe.
Billy & Mike move straight.
Craniac makes a D3 left bend.
Turn 4 Phase 4
Chad makes no reply, moving straight.
Turn 4 Phase 5
Matt slows to 5.
Chad moves straight.
Billy makes a D1 drift left.
Mike makes a D3 bend left.
Turn 5 Phase 1
Chad slows to 60.
Billy & Mike maintain 30.
Craniac slows to 10.
Matt maintains 5.
Chad makes a D4 left, losing control and rolling for a moderate skid.
He T-Bones Mike, rolling 2 3 5 6 6 3 6 for damage. Mike takes 45 to his
Left side, leaving 5 there and dropping an obstacle. Chad takes 24, leaving
16 on the front. Chad loses control but rolls less than a moderate skid
so it's ignored. He also hits Mike's obstacle, taking 2 points of damage
to his front left tire.
Mike takes a D3 haz from the collision, requiring a 4 or better at
-6. He rolls a 6 - safe.
Billy makes a D1 drift left.
Mike moves straight.
Craniac makes a D6 left bend.
Matt moves straight 1/2".
Combat
Mike fires at Chad, hitting on the required 7. He rolls for 2 points
of damage, plus 4 for HT fuel. Chad has 23 points of armor remaining on
the Left side. Chad takes a D2 haz (HC -6, need 4, safe with a 5) and another
6/1 burn mod. Mike causes smoke.
Turn 5 Phase 2
Combat
Craniac's Gunner fires the twin VMG's at Mike. He needs a 5 to hit.
The first hits on a 7 for 10 points. The Left armor is destroyed and the
CA around the HDFT is reduced to 5.
The second VMG hits on a 9 for 9 points. The CA is destroyed as well
as the weapon. He will have a chance of fire at the end of turn. The 1
point left randomly hits the crew compartment, reducing the CA to 9.
Debris is droped and Mike loses control.
Turn 5 Phase 3
Chad skids 3/4", slowing to 20 and taking 1 point of damage to each
tire. He then moves straight 1/4".
Billy makes a D1 drift left.
Mike fishtails 30 deg CW, then moves straight.
Turn 5 Phase 5
Matt comes to a stop.
Billy makes a D1 drift left.
Mike moves straight.
End of Turn
Chad has a 6/1 burn mod from two consecutive turns, so he catches fire.
His IFE puts the fire out with a 3.
Mike has a 2 in 6 chance of fire from his FT being hit by Craniac -
4, not on fire.
Turn 6 Phase 1
Billy maintains 30.
Mike accelerates to 35.
Chad maintains 20.
Craniac maintains 10.
9/17/06 - I've decided to call a halt to this game. It's been months since I've been able to make an update and now that I can I've not received a reply from those involved in the game. In fairness, I think it's best to stop as opposed to having players go AWOL. Look for a new event announcement soon...