MH28

4 Old Guys Dueling

Double Drum Division 25 Invitational for the original gaming group from our youth.

For questions: email jimmy@alamoschool.org

I use the rules as printed in CWC2.5 except where superseded by UACFH.
I also use clarifications per Eric Freeman in the CWRQ & ODQ.

This event will be unique in that I'll be playing and designs and dice rolls will
be handled by the players themselves. I'll still update the map and the play-by-play.

Click on the image above for a larger view.
Click on the images below for a zoom view of each driver's position.

Counter
Driver
Walkaround
Notes

Expectorator
Brent

D: Lightman
G: Nova

 Van, Sloped,
6 Wheels (side/side),
Hubs Front, Guards Back,
Rocket Front,
Driver & Gunner,
Electric Power Plant
BTC - MF Left
RL Front
   
 
Chris
Sedan, Sloped, Ramplate,
Spoiler & Airdam, 4 Wheels,
Hubs Front, Guards Back,
Driver Only, Gas Engine
Solid Tires
Normal Plastic Armor Front
 
 
 

Jackal HSS
Craig

D: Jackal
G: Hyena


Luxury, Sloped & Streamlined,
Ramplate, 4 Wheels,
Hubs Front & Back,
Guards Back,
Small Bore Front,
Dropped Liquid Back,
2 Dischargers Left,
2 Dischargers Right,
Driver & Gunner,
Electric Power Plant
Metal Armor Underbody
Fireproof Plastic Armor
VMG Front w/Std Ammo
Foam Sprayer Back
1 Right Discharger Used
     

Survivor
Jimmy

D: Snake
G: Mad Maxine

 Luxury, 4 Wheels,
Spoiler & Airdam,
Hubs Front, Guards Back,
2 Large Bore Left,
Driver & Gunner,
Electric Power Plant
2 - POG's left w/regular FO
Normal Plastic Armor

 

Turn 1 Phase 1
Chris & Brent move straight.
Jim makes a D1 right bend.
Craig makes a D1 left bend.

Turn 1 Phase 2
Brent & Jim each make a D3 right bend.
Chris & Craig each make a D2 left bend.

Turn 1 Phase 3
Chris makes a D2 bend left.
Brent, Jim & Craig move straight.

Turn 1 Phase 5
All move straight.

Combat
Jim's Gunner fires both POG's toward Craig. One misses (bag is scattered) and the other lands in front of Craig.

Turn 2 Phase 1
Chris accelerates to 60.
Brent maintains 40.
Jim accelerates to 50.
Craig accelerates to 45.

Chris makes a D1 right bend.
Jim & Craig move straight.
Brent makes a D3 right bend.
Chris moves straight.

Combat
Craig fires his VMG at Chris, hitting his front.
The Oil under Craig ignites. Three tires take damage and the underbody loses metal. An obstacle is dropped and the tires take a burn mod.

Turn 2 Phase 2
Everyone moves straight.

Combat
Brent's Driver fires a Left Mine Flinger, placing a counter.

Turn 2 Phase 3
Chris makes a D3 right bend.
Jim & Craig move straight.
Brent makes a D3 right bend.

Turn 2 Phase 4
Chris makes a D1 drift right.
Jim makes a D1 bend left.
Craign moves straight 1/2".

Combat
Jim's Gunner fires another POG round in front of Craig.

Turn 2 Phase 5
Chris & Jim make a D1 bend left.
Craig & Brent move straight.

Combat
Craig takes more tire & underbody damage, this time affecting his FP plastic armor underneath.

End of Turn
Craig fails to catch fire.

Turn 3 Phase 1
Chris maintains 60.
Jim accelerates to 60.
Craig maintains 45.
Brent maintains 40.

Chris moves straight.
Jim makes a D1 left.
Craig moved straight.
Brent makes a D3 left bend.
Chris makes a D1 left bend
Jim moves straight.

Combat
Craig fires his VMG, hitting Jim's normal plastic armor on the left.

Turn 3 Phase 2
Chris defers to Jim, who makes a D2 right bend.
Chris makes a D6 left bend.
Craig makes a D1 bend left.
Brent moves straight.

Turn 3 Phase 3
Chris defers to Jim, who makes a D4 right bend.
Chris& Craig make a D1 left bend.
Brent moves straight.

Combat
Jim's Gunner places oil J3 in front of Chris.

Turn 3 Phase 4
Craig accelerates to 55.
Chris moves straight.
Jim makes a D1 bend right.
Craig makes a D2 bend right.

Combat
J3 ignites, damaging Chris' tires & underbody.

Turn 3 Phase 5
Chris accelerates to 80, moving straight in a T-Bone against Jim. They both have plastic armor that leaves obstacles. Chris loses control from the ram and slows to 40.
Jim makes a D1 left bend.
Craig makes a D3 drift left.
Brent moves straight.

Combat
Craig's Driver triggers a link for his Back Sprayer and a Right Discharger, leaving Foam & Paint.

End of Turn
2 of Craig's tires catch fire, then his FE puts the fire out.
Chris fails to catch fire.

Turn 4 Phase 1
Everyone maintains:
Jim - 60
Craig - 55
Brent & Chris - 40

Jim makes a D1 bend left.
Craig makes a D3 bend left.
Brent makes a D1 bend left.
Chris fishtails 30 degrees CCW then moves straight. He hits the Stickyfoam for 1 point of damage to each tire and slows to 35. He takes no hazard.
Jim moves straight.
Craig moves straight 1/2".

Combat
Paint R1 ignites into a Flame Cloud, damaging Chris who maintains control.
FO J1 burns away, leaving smoke.

Turn 4 Phase 2
Chris slows to 30.
Jim makes a D1 bend left.
Craig moves straight.
Brent makes a D3 left bend.

Turn 4 Phase 3
Craig slows to 30.
Jim makes a D1 left bend.
Brent moves straight.
Chris defers to Craig, who makes a D4 bend left.
Chris moves straight.

Combat
Chraig fires his VMG at Jim, missing.

Turn 4 Phase 4
Jim makes a D1 bend left.

Turn 4 Phase 5
Jim makes a D1 bend left.
Brent, Craig & Chris move straight. Chris sideswipes the wall.

Combat
J2 burns away, leaving smoke.
Jim's Driver fires a POG, placing oil on the far side of Craig.
Jim's Gunner fires the other POG, placing oil under Craig.

End of Turn
Chris catches fire from a shared attack from Jim & Craig.

Turn 5 Phase 1
Jim maintains 60.
Chris, Craig & Brent maintain 30.

Jim makes a D2 left bend.
Brent starts a T-Stop, turning sideways, slowing to 10 & taking 1 point of damage per tire.
Chris moves straight, conforming to the wall.
Craig moves straight.

Combat
Jim's Gunner places Oil under Craig.
J4 & J5 flame up.

Turn 5 Phase 2
Jim makes a D1 left bend.

Combat
J6 flames up, taking Craig's front right wheel. He loses control.

Turn 5 Phase 3
Jim makes a D1 left bend.
Chris moves straight.
Craig fishtails 30 deg CW then moves straight.

Combat
Brent's Gunner fires his MF on auto, rolling a miss.

Turn 5 Phase 4
Jim moves straight.

Combat
J3 burns away, leaving smoke.

Turn 5 Phase 5
Chris slows to 10.
Jim moves straight.

End of Turn
Chris' fire goes out.

Turn 6 Phase 1
Jim maintains 60.
Chris accelerates to 30.
Craig accelerates to 20.
Brent maintains 10 (performing T-Stop).

Jim moves straight.
Chris & Craig move straight.
Brent skids 1" and stops.
Jim moves straight.

Combat
Jim's Gunner fires a POG round, putting a counter under Brent.

Turn 6 Phase 2
Brent accelerates to 5.
Jim moves straight.

Combat
J7 flames up. Brent takes damage to his tires and Underbody.

Turn 6 Phase 3
Jim & Chris move straight.
Craig makes a D3 right bend.

Turn 6 Phase 4
Jim moves straight.

Turn 6 Phase 5
Jim & Chris move straight.

Turn 7 Phase 1
Jim maintains 60.
Chris accelerates to 50.
Craig accelerates to 30.
Brent maintains 5.

Jim moves straight.
Chris makes a D3 left bend.
Craig moves straight.
Brent moves straight 1/4" then pivots toward Jim.
Jim moves straight.

Combat
Brent fires a front RL at Jim, missing.
Jim's gunner fires a POG round at Brent, missing.
Oil J4 & J5 burns away, leaving smoke.

Turn 7 Phase 2
Jim makes a D2 left bend.
Chris moves straight.

Combat
J6 burns out.

Turn 7 Phase 3
Jim moves straight.
Chris makes a D1 left bend.
Craig makes a D3 right bend.

Turn 7 Phase 4
Jim & Chris move straight.

Turn 7 Phase 5
Jim, Chris & Craig move straight.

Combat

PBEM Home