Amateur Night II, hosted by:
Great Plains Racetrack
Champaign, Illinois
Brought to you by:
Bayou Motor Carriage
"We worry about your family's safety - so you don't
have to."
Players begin with characters generated using
the normal Car Wars design system from CWC2.5.
Survivors will possibly be used in future events and/or
RPG scenarios.
Skill and Prestige Points will be tracked.
Special rules for this event only: click
here
For questions: email jimmy@alamoschool.org
I use the rules as printed in CWC2.5 except where superseded by UACFH.
I also use clarifications per Eric Freeman in the CWRQ
& ODQ.
Click on the image above for a larger view.
Click on the images below for a zoom view of each driver's position.
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AWOL Eliminated |
Spoiler & Airdam, 4 Wheels, Hubs Front & Back, Guards Back, Driver Only, Gas Engine |
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Lap 2 Complete Killed Eliminated |
Spoiler & Airdam, 4 Wheels, Racing Slicks Front & Back, Hubs Front & Back, Guards Front & Back, Driver Only, Gas Engine |
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Lap 3 Complete Dead |
4 Wheels, Hubs Front & Back, Guards Back, TL & 2 HR's right (BTC), Bumper Spikes Front & Back, Driver Only, Electric PP |
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Lap 2 Complete |
4 Wheels, Hubs Front & Back, Fake Guard Front Right, Unknown Guard Front Left, Bumper Spikes Front & Back, Body Blades, RL Front, FG's Back, Driver Only, Electric PP |
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Lap 2 Complete Killed Eliminated |
Spoiler & Airdam, 3 Wheels, Hub Front, Guards Front, 2 Cycle Wheelhubs Back, Cycle Wheelguard Back, 2 RR's Right, Driver Only, Electric PP |
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Lap 2 Complete |
Spoiler, Airdam Destroyed, 4 Wheels, Hubs Front, Guards Back, HDFT Back, Driver Only, Gas Engine |
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AWOL Eliminated |
4 Wheels, Large Bore Front, 2 Flame Weapons Back, Driver Only, Gas Engine |
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Lap 1 Complete Mobility Killed Eliminated On Top |
4 Wheels, Racing Slicks Front & Back, Hubs Front, Guards Back, 2 Light FT Left, FT Back Driver & Gunner, Gas Engine |
Starting Speed - 0
Turn 1 Phase 1
#1 makes no reply, accelerating to 20.
#2, #3, & #8 accelerate to 20.
#4 accelerates to 10.
#5 makes no reply, accelerating to 15.
#6 & #7 accelerate to 15.
#1, #2 & #3 move straight.
#8 makes a D1 drift left.
#5 moves straight.
#6 makes a D1 drift right while #7 makes a D1 drift left. They collide,
but no damage is given.
#4 moves straight.
Turn 1 Phase 3
#1 makes no reply and moves straight.
#2 & #3 move straight.
#8 makes a D1 left bend.
#5, #6 & #7 move straight 1/2".
Turn 2 Phase 1
#1 goes AWOL and maintains 20.
#2 accelerates to 40.
#3 makes no reply and maintains 20.
#8 accelerates to 40.
#5 accelerates to 30.
#6 accelerates to 35.
#7 accelerates to 30.
#4 accelerates to 20.
#2 makes a D1 bend left.
#8 moves straight, bumping #3 in a rear-end collision. #8 drops an
obstacle and both are now at 30.
#6 makes a D1 drift right, conforming #7.
#3 & #5 move straight.
#7 turns slightly to the left, stopping as he rear-ends #6.
#1 & #4 move straight.
Turn 2 Phase 2
#3 accelerates to 50.
#3 & #2 move straight.
#6 moves straight 1/2".
Turn 2 Phase 3
#3 makes a D1 left bend.
#2 makes a D3 left bend.
#6 moves straight.
#8 makes a "less than" D1 drift right.
#5 & #7 move straight.
#1 is AWOL & moves straight, T-Boning #2. #2 is conformed and #1
loses metal armor, dropping an obstacle & slowing to 10.
#4 moves straight.
Turn 2 Phase 4
#3 makes a D3 left bend.
Turn 2 Phase 5
#3 makes a D1 left bend.
#2 moves straight.
#6 makes a D1 bend left.
#8 moves straight with forward motion stopped behind #6. No damage.
#5 moves straight.
#7 makes no reply, moving straight over the obstacle. Each tire takes
damage. Forward motion stopped behind #8.
Turn 3 Phase 1
#3 accelerates to 70.
#2 accelerates to 60.
#6 accelerates to 55.
#8 maintains 30.
#5 & #7 each make no reply so they maintain 30.
#4 accelerates to 30.
#1 is AWOL and maintains 10.
#3, #2, #6, #4 & #8 move straight.
#5 attempts a D3 drift right, rear-ending #1. They are both now at
20. #1 loses metal armor and drops an obstacle.
#7 makes a D2 bend left.
#1 & #3 move straight.
#2 makes a D1 left bend.
#6 moves straight 1/2".
Turn 3 Phase 2
#7 accelerates to 45.
#5 accelerates to 35.
#8 accelerates to 50.
#3 makes a D1 drift left.
#2 makes a D1 bend right.
#6 makes a "less than" D2 bend left, sideswiping and conforming #1.
#8 makes a D3 drift right.
#7 moves straight.
#5 moves straight 1/2". He hits an obstacle, but takes no tire damage.
Turn 3 Phase 3
#3 radios #2 - "I wasn't trying to hit you. It was the referee's error."
#3 moves straight, sideswiping #2. #3 loses metal armor and #2 is conformed
over it, taking damage to his front left tire.
#2 & #6 each make a D1 bend left.
#8 & #7 move straight.
#5 moves straight, rear-ending #1. No damage is taken and they are
both at 30.
#4 makes a D3 drift left.
#1 moves straight, stopping when he hits #6.
#3 moves straight.
Turn 3 Phase 4
#3 makes a D2 right bend.
#2 makes a "less than" D3 bend right.
#6 & #8 move straight.
#7 moves straight 1/2".
Turn 3 Phase 5
#3 makes a D1 right bend.
#2 & #6 move straight.
#8 makes a D3 left bend.
#7 makes a D2 left bend.
#5 makes a D1 drift right, T-Boning #7 & slowing to 15.
#4 makes a D3 drift left.
#1 is AWOL and moves straight.
Turn 4 Phase 1
#3 accelerates to 90.
#2 accelerates to 80.
#6 accelerates to 75.
#8 & #7 accelerate to 60.
#4 & #1 maintain 30.
#5 accelerates to 30.
#3 moves straight.
#2 attempts a bend right but comes up short as he sideswipes #3 &
finishes movement sliding along.
#6 makes a D1 left bend.
#8 & #7 make a D2 left bend.
#4, #1 & #5 move at once - #4 makes a D4 left bend. #5 makes a
D6 bend left. #1 moves straight, T-Boning #8. He loses front metal armor
and slows to 15.
#3 makes a D1 right bend.
#2 moves straight, coming up short as he hits the back of #3.
#6 moves straight.
#8 can't move as he's being conformed by #1.
#7 moves straight, sideswiping #8. He hits the obstacle #1 dropped
and loses his front right tire as well as control. He sideswipes #1 and
causes #1 to lose more metal armor.
Turn 4 Phase 2
#3 makes a D2 right bend.
#2 makes a D1 right bend.
#6 makes a D1 drift left & radios - "Hey Bozos, stop making a mess
of Turn 1!"
#8 makes a "less than" D3 bend left.
#7 is OOC and pushes #8 into a no damage sideswipe with the wall. #7
is now at zero.
#3 moves straight.
Turn 4 Phase 3
#3 makes a D2 bend right.
#2 makes a D3 bend right.
#6 makes a D4 bend right.
#8 moves straight.
#4 makes a D1 drift right.
#5 moves straight.
#1 moves straight 1/2".
#3 #2 & #6 move straight.
Turn 4 Phase 4
#3 makes a D1 bend right.
#2 makes a "less than" D3 bend right.
#6 makes a D2 bend right.
#8 makes a "less than" D2 bend right.
Turn 4 Phase 5
#4 accelerates to 40 & says, "Hey Ace(#7), and Sleepy Head(#1).
Stop/sit still unless you want to be rammed/spiked. I'm coming through..."
#3 makes a D1 right bend.
#2 makes a D1 left bend.
#6 makes a D2 right bend.
#8 moves straight.
#4 makes a "less than" D2 bend left.
#5, #3 & #2 move straight.
#6 moves straight 1/2".
Turn 5 Phase 1
#3 & #2 accelerate to 100.
#6 accelerates to 95.
#8 accelerates to 80.
#5 accelerates to 45.
#4 maintains 40.
#1 makes no reply, maintaining 15. He is now AWOL again.
#7 makes no reply, maintaining zero.
#3 makes a D1 right bend.
#2 makes a "less than" D2 right bend.
#6 & #8 move straight.
#4 makes a "less than" D2 left bend.
#5 moves straight.
#1 moves straight, T-Boning #4. #1 loses the last of his metal armor
and some plastic, slowing to 10. #4 loses metal armor. They both drop obstacles,
#1 hitting the one from #4 (taking no tire damage) as #4 is pushed against
the wall. #1 has stopped and #4 loses metal in the sideswipe with the wall.
#3 #2 #6 & #8 move straight.
Turn 5 Phase 2
#4 accelerates to 50.
#7 accelerates to 15.
#3 & #2 move straight.
#6 makes a D1 bend right.
#8 makes a D6 right bend.
#4 & #5 move straight.
#3 makes a D1 bend right.
#2 makes a D1 bend left.
#6 moves straight.
Turn 5 Phase 3
#3 moves straight.
#2 makes a D1 right bend.
#6, #8, #4 & #5 move straight.
#7 moves straight 1/2", hitting an obstacle for some back left tire
damage.
#3, #2, #6 & #8 move straight.
Turn 5 Phase 4
#3 makes a D1 left bend.
#2 & #6 move straight.
#8 makes a D1 right bend.
#4 & #3 move straight.
#2 makes a D1 left bend.
#6 moves straight 1/2".
Turn 5 Phase 5
#3 & #2 each make a D1 right bend.
#6 moves straight.
#8 makes a D1 right bend.
#4 moves straight.
#5 makes a D3 right bend.
#3 & #2 move straight into a no damage sideswipe. #2, having the
lower DM, is conformed slightly.
#6 & #8 move straight.
Turn 6 Phase 1
#3 maintains 100.
#2 accelerates to 120.
#6 maintains 95.
#8 maintains 80.
#4 accelerates to 60.
#5 accelerates to 55.
#7 maintains 15.
#1 is AWOL and maintains zero.
#2 makes a D5 right bend.
#3 makes a D1 right bend.
#6 makes a D1 drift left.
#8 makes a D1 bend right.
#4 & #5 move straight.
#7 makes a "less than" D3 left bend.
#2, #3, #6 & #8 move straight.
#4 makes a D6 right bend.
#5 moves straight 1/2".
#2 moves straight.
Turn 6 Phase 2
#3 accelerates to 110.
#2 makes a "less than" D1 bend right.
#3 makes a D3 bend right.
#6 moves straight.
#8 makes a D3 bend right.
#4 makes a D1 drift right.
#5 makes a D3 bend right.
#2 & #3 move straight.
#6 makes a D2 bend right.
Turn 6 Phase 3
#2 moves straight.
#3 makes a D1 right bend.
#6 & #8 move straight.
#4 makes a D1 drift right.
#5 moves straight.
#7 moves straight 1/2".
#2 & #3 move straight.
#6 makes a D4 bend right.
#8 moves straight.
#2 makes a D1 bend left.
Turn 6 Phase 4
#2 & #3 make a D1 right bend.
#6 & #8 move straight.
#4 makes a D1 drift right.
#5, #2 & #3 move straight.
#6 moves straight 1/2".
Turn 6 Phase 5
#2, #3, #6 & #8 move straight.
#4 makes a D1 drift right.
#5 moves straight.
#2 makes a D1 left bend.
#3, #6 & #8 move straight.
Turn 7 Phase 1
#2 accelerates to 125.
#3 accelerates to 120.
#6 maintains 95.
#8 maintains 80.
#4 maintains 60.
#5 accelerates to 70.
#7 makes no reply, maintaining 15.
#1 is AWOL, maintaining zero.
#2 makes a D1 right bend.
#3 6 8 5 & 4 move straight.
#7 makes no reply, moving straight.
#2 3 6 8 & 5 move straight.
#4 makes a D1 drift right.
#3 & 2 move straight.
Turn 7 Phase 2
#2 moves straight.
#3 makes a D1 left bend.
#6 & 8 move straight.
#5 & 4 each make a D6 bend right.
#2 makes a D1 bend right.
#3 moves straight.
#6 moves straight 1/2".
Turn 7 Phase 3
#4 accelerates to 70.
#2 & 3 each make a D1 bend left.
#6 & 8 move straight.
#5 moves straight with a, quote - BIIIIG rebel-yell of excited disbelief.
#4 makes a D1 drift right.
#7 moves straight 1/2".
#2 3 6 8 5 4 2 3 move straight.
Turn 7 Phase 4
#2 3 6 8 & 5 move straight.
#4 makes a D1 drift right.
#2 moves straight.
#3 makes a D1 bend right.
#6 moves straight.
Turn 7 Phase 5
#2 moves straight.
#3 makes no reply, moving straight.
#6 moves straight.
#8 makes a D6 right bend.
#5 moves straight.
#4 makes a D1 drift right.
#2 3 4 & 8 move straight.
#2 moves straight 1/2".
Turn 8 Phase 1
#2 maintains 125.
#3 maintains 120.
#6 maintains 95.
#8 makes no reply, maintaining 80.
#4 accelerates to 80.
#5 maintains 70.
#7 & #1 are now AWOL, both maintaining 15 & zero respectively.
#2 makes a D3 right.
#3 makes a D1 right.
#6 & 8 move straight.
#4 makes a D1 drift right.
#5, 7, 2, 3, 6, 8, 4, 5, 2 & 3 move straight.
Turn 8 Phase 2
#2 makes a D4 right bend.
#3 moves straight.
#6 & 8 make a D1 drift left.
#4 makes a D1 drift right.
#5, 2, 3 & 6 move straight.
Turn 8 Phase 3
#2 makes a D2 right job.
#3 moves straight.
#6 & 8 make a D1 drift left.
#4 makes a D1 drift right.
#5 moves straight.
#7 moves straight 1/2".
#2 moves straight.
#3 makes a D4 right bend.
#6, 8, 4, 5, 2 & 3 move straight.
Turn 8 Phase 4
#2 & 3 make a D1 right bend.
#6 & 8 make a D1 drift left.
#4 makes a D1 drift right.
#5, 2 & 3 move straight.
#6 moves straight 1/2".
Turn 8 Phase 5
#2 makes a D1 right bend.
#3 makes a D4 right bend.
#6 moves straight.
#8 makes a D1 drift left.
#4 makes a D1 drift right.
#5, 2 & 3 move straight.
#6 makes a D2 right bend.
#8 & 4 move straight.
#2 moves straight 1/2".
Turn 9 Phase 1
#2 maintains 125.
#3 maintains 120.
#6 maintains 95.
#8 maintains 80.
#4 accelerates to 90.
#5 maintains 70.
#7 is AWOL and maintains 15.
#1 is AWOL and maintains 0.
#2 & 3 make a D1 bend right.
#6 makes a D2 bend right.
#4 moves straight.
#8 makes a D1 drift left.
#5, 7, 2, 3 & 6 move straight.
#4 makes a D6 bend right.
#8, 5, 2 & 3 move straight.
Turn 9 Phase 2
#2 makes a D2 right bend.
#3 moves straight.
#6 makes a D2 right bend.
#7 makes a D2 right bend.
#4 makes a D1 drift right.
#8 makes a D1 drift left.
#5, 2 3 6 & 4 move straight.
Turn 9 Phase 3
#3 makes a D2 left bend.
#3 moves straight.
#6 makes a D2 right bend.
#4 makes a D1 drift right.
#8 makes a D1 drift left.
#5 moves straight.
#7 moves straight 1/2".
#2, 3, 6, 4 & 8 move straight.
#5 makes a D6 right bend.
#2 moves straight.
#3 makes a D1 bend right.
Turn 9 Phase 4
#2 moves straight.
#3 makes a D1 bend right.
#6 makes a D3 bend right.
#4 makes a D1 drift right.
#8 makes a D1 drift left.
#5, 2 & 3 move straight.
#6 moves straight 1/2".
Turn 9 Phase 5
#5 accelerates to 85.
#2 & 3 move straight.
#6 makes a D1 bend right.
#4 & 5 move straight.
#8 makes a D1 drift left.
#2 makes a D6 bend left.
#3 makes a D1 bend right.
#6, 4, 5 & 8 move straight.
#2 moves straight 1/2".
Turn 10 Phase 1
#2 maintains 125.
#3 maintains 120.
#6 maintains 95.
#4 & #5 accelerate to 100.
#8 maintains 80.
#7 remains AWOL & maintains 15.
#1 remains AWOL & maintains zero.
#2, 3, 4 & 5 move straight.
#6 makes a D1 drift right.
#8 makes a D1 drift left.
#7, 2, 3, 4, 5, 6 & 8 move straight.
#2 makes a D1 right bend.
#3 moves straight.
Turn 10 Phase 2
#2 makes a D1 right bend.
#3, 4 & 5 move straight.
#6 makes a D1 drift right.
#8 & 2 move straight.
#3 makes a D3 bend left.
#4, 5 & 6 move straight.
Turn 10 Phase 3
#6 slows to 90.
#2 & 3 make a D3 right bend.
#4, 5, 6 & 8 move straight.
#7 moves straight 1/2".
#2, 3, 4, 5, 6, 8, 2 & 3 move straight.
Turn 10 Phase 4
#2 moves straight.
#3 makes no reply and moves straight.
#4, 5 & 6 move straight.
#8 makes a D1 right bend.
#2, 3, 4 & 5 move straight.
Turn 10 Phase 5
#2 moves straight.
#3 makes a D3 bend right.
#4, 5, 6, & 8 move straight.
#2 makes a D5 right bend.
#3, 4, 5, 6, & 8 move straight.
#2 moves straight 1/2".
Turn 11 Phase 1
#2 maintains 125.
#3 maintains 120.
#4 accelerates to 110.
#5 maintains 100.
#6 maintains 90.
#8 maintains 80.
#7 maintains 15.
#1 maintains 0.
#2 & 3 each make a D2 right bend.
#4, 5, 6 & 8 move straight.
#7 moves straight, stopping when he hits the wall.
#2, 3, 4 & 5 move straight.
#6 makes a D2 left bend.
#8 makes a D2 right bend.
#2, 3 & 4 move straight.
Turn 11 Phase 2
#2 moves straight.
#3 makes a D1 right bend.
#4, 5, 6 & 8 move straight.
#2 makes a D1 bend left.
#3, 4 & 5 move straight.
#6 makes a D1 left bend.
Turn 11 Phase 3
#2 makes a D1 right bend.
#3 makes a D3 right bend.
#4, 5 & 6 move straight.
#8 makes a D2 right bend.
#2, 3, 4 & 5 move straight.
#6 makes a D1 left bend.
#8, 2 & 3 move straight.
Turn 11 Phase 4
#3 accelerates to 122.5.
#2 moves straight.
#3 makes a D1 right bend.
#4 & 5 move straight.
#6 makes a D1 left bend.
#8 moves straight.
#2 makes a D1 left bend.
#3 moves straight.
#4 makes a D6 right bend.
#5 moves straight.
Turn 11 Phase 5
#2 & 3 make a D1 right bend.
#4 makes a D1 drift right.
#5 moves straight.
#6 makes a D1 drift left.
#8 makes a D1 right bend.
#2, 3, 4, 5, 6 & 8 move straight.
#2 moves straight 1/2".
#3 moves straight 1/4".
Turn 12 Phase 1
#2 maintains 125.
#3 maintains 122.5.
#4 accelerates to 120.
#5 maintains 100.
#6 maintains 90.
#8 maintains 80.
#7 & #1 are still AWOL, maintaining zero.
#2 makes a D3 right bend.
#3 makes a D2 right bend.
#4, 5 & 6 move straight.
#8 makes a D3 right bend.
#2, 3 & 4 move straight.
#5 makes a D3 right bend.
#6 makes a D1 right bend.
#8, 2 & 3 move straight.
#4 makes a D6 right bend.
Turn 12 Phase 2
#2 makes a D4 right bend.
#3, 4 & 5 move straight.
#6 & #8 make a D3 right bend.
#2 & 3 move straight.
#4 makes a D1 drift left.
#5 makes a D3 bend right.
#6 moves straight.
Turn 12 Phase 3
#2, 3 & 4 move straight.
#5 makes no reply, moving straight.
#6 makes a D1 right bend.
#8 moves straight.
#2 makes a D1 bend left.
#3, 4, 5, 6, 8, 2 & 3 move straight.
#4 makes a D1 drift left.
Turn 12 Phase 4
#2, 3, 4, 5, 6 & 8 move straight.
#2 makes a D1 right bend.
#3 moves straight.
#4 makes a D1 drift left.
#5 makes a D3 right bend.
Turn 12 Phase 5
#2 makes a D1 left bend.
#3 makes a D5 right bend.
#4 moves straight.
#5 makes a D3 right bend.
#6, 8, 2 & 3 move straight.
#4 makes a D1 drift left.
#5 moves straight.
#6 makes a D4 right bend.
#8 moves straight.
#2 moves straight 1/2".
#3 moves straight 1/4".
Turn 13 Phase 1
#2 maintains 125.
#3 maintains 122.5.
#4 maintains 120.
#5 maintains 100.
#6 accelerates to 95.
#8 maintains 80.
#2 & 3 move straight.
#4 makes a D1 drift left.
#5 makes no reply, moving straight.
#6 makes a D2 right bend.
#8, 2, 3, 4, 5, 6 & 8 move straight.
#2 makes a D1 left bend.
#3 & 4 move straight.
Turn 13 Phase 2
#2 makes a D1 right bend.
#3 moves straight.
#4 & 5 make a D1 drift left.
#6, 8, 2, 3, 4, 5 & 6 move straight.
Turn 13 Phase 3
#2, 3 & 4 move straight.
#5 makes a D1 drift left.
#6, 8, 2, 3, 4, 5, 6 & 8 move straight.
#2 makes a D1 bend right.
#3 & 4 move straight.
Turn 13 Phase 4
#2 makes a D1 bend left.
#3 moves straight.
#4 makes a D5 left bend.
#5 makes a "less than" D1 drift left.
#6, 8, 2, 3, 4, & 5 move straight.
#6 moves straight 1/2".
Turn 13 Phase 5
#4 accelerates to 125.
#2, 4 & 3 move straight.
#5 moves straight, rear-ending #8. They are both now at 90.
#6 & 8 move straight.
#2 makes a D1 right bend.
#4, 3, 6, 5, & 8 move straight.
#2 & 4 move straight 1/2".
#3 moves straight 1/4".
Turn 14 Phase 1
#2 & 4 maintain 125.
#3 maintains 122.5.
#6 maintains 95
#5 accelerates to 100.
#8 slows to 80.
#2, 4 & 3 move straight.
#5 makes a D3 drift left.
#6 & 8 move straight.
#2 makes a D5 right bend.
#4 makes a D2 right bend.
#3, 5, 6, 8, 2, 4 & 3 move straight.
Combat
#8 fires a FT at 5, hitting his front and giving him a burn mod.
Turn 14 Phase 2
#2 moves straight.
#4 makes a D2 right bend.
#3 & 5 move straight.
#6 makes a D2 right bend.
#8, 2, 4, 3, 5 & 6 move straight.
Combat
#5 fires his two right mounted RR's, hitting #8 in the back. Debris
is dropped.
#8 fires his two left mounted LFT's, hitting #5 in the front and giving
him 2 more burn mods.
Turn 14 Phase 3
#2 makes a D4 right bend.
#4, 3, & 5 move straight.
#6 makes a D2 right bend.
#8 makes a D1 drift left, sideswiping & conforming #5. No damage
is given.
#2 moves straight.
#4 makes a D2 right bend.
#3 moves straight.
#5 makes a D4 left bend.
#6, 8, 2, 4 & 3 move straight.
Turn 14 Phase 4
#2 & 4 make a D2 right bend.
#3 makes a D1 right bend.
#5 makes no reply, moving straight.
#6 makes a D2 right bend.
#8 makes a D6 left bend.
#2, 4, 3 & 5 move straight.
#6 moves straight 1/2".
Turn 14 Phase 5
#4 accelerates to 130 & makes a D2 right bend.
#2 makes a D1 drift left.
#3 makes a D3 right bend.
#5 & 6 move straight.
#8 makes a D4 left bend, losing control.
#4, 2, 3, 5 & 6 move straight.
#8 skids 1" over an obstacle, losing control, taking tire damage, and
slowing to 60.
#4 moves straight.
#2 & 3 move straight 1/2".
End of Turn
#5 catches fire, then it's put out by the fire extinguisher.
Turn 15 Phase 1
#4 accelerates to 135.
#2 maintains 125.
#3 maintains 122.5.
#5 maintains 100.
#6 maintains 95.
#8 maintains 60.
#4 makes a D1 right bend.
#2 moves straight.
#3 makes a D2 right bend.
#5 & 6 move straight.
#8 fishtails 30 degrees CCW, then skids 1/2", slowing to 55.
#4, 2, 3, 5 & 6 move straight.
#8 moves straight 1/2".
#4, 2 & 3 move straight.
Turn 15 Phase 2
#8 slows to 30.
#4 makes a D1 drift right.
#2 makes no reply, moving straight.
#3 makes a D3 right bend.
#5 makes a D5 bend right.
#6, 4, 2, 3, 5, & 6 move straight.
#4 moves straight 1/2".
Turn 15 Phase 3
#4 makes a D1 drift right.
#2 makes a D1 left bend.
#3 makes a D3 right bend.
#5 & 6 move straight.
#8 moves straight into the wall, coming to a stop.
#4, 2, 3, 5, 6, 4, 2 & 3 move straight.
Turn 15 Phase 4
#4 moves straight.
#2 makes a D1 right bend, hitting an obstacle and taking tire damage
to all but the back left tire.
#3, 5 & 6 move straight.
#4 makes a D3 right bend.
#2, 3 & 5 move straight.
#6 moves straight 1/2".
Turn 15 Phase 5
#4, 2 & 3 move straight.
# makes a D3 right bend.
#6 & 4 move straight.
#2 makes a D4 left bend.
#3 makes a D1 right bend.
#5, 6 & 4 move straight.
#2 moves straight 1/2".
#3 moves straight 1/4".
Combat
# 8 fires unaimed, hitting # 2 in the left side with his HDFT. Smoke
is dropped.
End of Turn
# 2 catches fire. His fake wheel guards on the front are destroyed.
Turn 16 Phase 1
#4 accelerates to 140.
#2 maintains 125.
#3 maintains 122.5.
#5 maintains 100.
#6 maintains 95.
#8 maintains 0.
#4 makes a D3 bend right.
#2 moves straight.
#3 makes no reply again, moving straight. One more and he's AWOL.
#5 , 6, 4, 2 & 3 move straight.
#5 makes a D3 right bend.
#6 & 4 move straight.
#2 makes a D3 right bend.
#3 moves straight.
Turn 16 Phase 2
#6 slows to 85.
#4 makes a D1 drift left.
#2, 3, 5, 6 & 4 move straight.
#2 makes a D3 right bend.
#3 makes a D1 left bend.
#5 moves straight.
#6 moves straight 1/2".
#4 moves straight.
Combat
#8 fires his back FT at #5, missing.
Turn 16 Phase 3
#4, 2, 3, 5, 6, 4, 2, 3, 5, 6, 4 & 2 move straight.
#3 makes a D3 left bend.
Turn 16 Phase 4
#8 accelerates to -10.
#4, 2, 3, 5, 6 & 4 move straight.
#2 makes a D3 right bend.
#3 makes a D1 left bend.
#5 moves straight.
Turn 16 Phase 5
#4 moves straight.
#2 makes a D2 right bend.
#3 makes a D1 left bend.
#5, 6, 4, 2, 3, 5, 6 & 4 move straight.
#2 moves straight 1/2".
#3 moves straight 1/4".
Combat
#8's Driver fires the two left FT's, hitting #3 with one of them.
#6 fires his back HDFT at #4, missing.
End of Turn
#2 continues to burn.
#3 fails to catch fire.
Turn 17 Phase 1
#4 maintains 140.
#2 maintains 125.
#3 maintains 122.5.
#5 maintains 100.
#6 maintains 85.
#8 maintains -10.
#4 moves straight.
#2 makes a D1 right bend.
#3 makes a D2 left bend.
#5 & 6 move straight.
#8 moves straight back into his smoke.
#4, 2, 3, 5, 6, 4, 2 & 3 move straight.
Combat
#6 fires at #4, hitting his right front wheel, showing that the guard
there was fake and doing damage to the tire.
Turn 17 Phase 2
#8 stops.
#4 makes a D1 right bend.
#2 moves straight.
#3 makes a D2 right bend.
#5 moves straight.
#6 makes a D6 right bend.
#4 moves straight.
#2 makes a D1 right bend.
#3 & 5 move straight.
#6 moves straight 1/2".
#4 moves straight.
Turn 17 Phase 3
#4 makes a D1 right bend.
#2 makes a D1 left bend.
#3, 5, 6, 4, 2 & 3 move straight.
#5 makes a D6 right bend.
#6, 4 & 2 move straight.
#3 makes a D2 right bend.
Turn 17 Phase 4
#4 accelerates to 145.
#4 & 2 move straight.
#3 makes a D2 right bend.
#5 moves straight.
#6 makes a D1 right bend.
#4 makes a D4 right bend.
#2 makes a D1 right bend.
#3 & 5 move straight.
#4 moves straight 1/2".
Combat
#5 fires his two RR's at #2, missing with each.
Turn 17 Phase 5
#6 slows to 70.
#4 moves straight.
#2 makes a D1 left bend.
#3 makes a D1 right bend.
#5 moves straight.
#6 makes a D3 left bend.
#4, 2, 3, 5 & 4 move straight.
#2 moves straight 1/2".
#3 moves straight 1/4".
Turn 17 End of Turn
#2 continues to burn. He becomes a mobility kill as his tank is destroyed.
#3 fails to catch fire.
#4's tire fails to catch fire.
Turn 18 Phase 1
#4 slows to 140.
#2 maintains 125.
#3 maintains 122.5.
#5 maintains 100.
#6 maintains 70.
#8 maintains zero.
#4 moves straight.
#2 makes a D6 right bend.
#3 makes a D3 right bend.
#5 moves straight.
#6 makes a D4 right bend.
#4 makes a D3 right bend.
#2, 3, 5, 6, 4, 2 & 3 move straight.
Turn 18 Phase 2
#8 accelerates to 20.
#4 makes a D3 right bend.
#2 moves straight.
#3 makes a D2 right bend.
#5 moves straight.
#6 makes a D2 right bend.
#4 moves straight.
#2 makes a D1 right bend.
#3, 5 & 4 move straight.
Turn 18 Phase 3
#4 makes a D1 right bend.
#2 makes a D1 left bend.
#3 & 5 move straight.
#6 makes a D1 right bend.
#8 makes a D6 right bend.
#4, 2, 3, 5, 4, 2 & 3 move straight.
Turn 18 Phase 4
#4, 2, 3 & 5 move straight.
#6 makes a D1 right bend.
#4 makes a D1 left bend.
#2 makes a D1 right bend.
#3 & 5 move straight.
Turn 18 Phase 5
#2 slows to 120.
#4 makes a D1 drift left.
#3 moves straight.
#2 makes a D1 bend left.
#5 makes a D3 drift left.
#6 makes a D1 drift right.
#4, 3, 2, 5 & 4 move straight.
#3 moves straight 1/4".
End of Turn
#2 continues to burn.
#3 fails to catch fire.
#4's tire fails to catch fire.
Turn 19 Phase 1
#4 maintains 140.
#3 maintains 122.5.
#2 makes no reply, maintaining 120.
#5 maintains 100.
#6 accelerates to 85.
#8 accelerates to 40.
#4 & 3 move straight.
#2 makes a D1 right bend.
#5 makes a D3 drift left.
#6 makes a D3 drift right.
#8 & 4 move straight.
#3 makes a D3 bend right.
#2, 5 & 6 move straight.
#4 makes a D1 left bend, hitting debris and taking no damage.
#3 & 2 move straight.
Turn 19 Phase 2
#4 slows to 120.
#3 moves straight.
#4 & 2 makes a D1 left bend.
#5 moves straight.
#6 makes a D1 drift right.
#8 makes a D1 right bend.
#3 makes a D3 right bend.
#4, 2 & 5 move straight.
#6 moves straight 1/2".
Combat
#5 fires at #2, missing.
Turn 19 Phase 3
#3 moves straight.
#4 makes a D3 left bend.
#2, 5 & 6 move straight.
#8 makes a D3 right bend.
#3, 4, 2, 5, 6, 3, 4 & 2 move straight.
Turn 19 Phase 4
#3 moves straight.
#4 makes a D1 right bend, hitting the obstacle.
#5, 6, 3 & 4 move straight.
#2 moves straight and sideswipes #5. No damage is taken by either and
#2 finishes by sliding along #5.
#5 moves straight.
Turn 19 Phase 5
#2 slows to 115.
#3, 4, 2, 5 & 6 move straight.
#8 makes a D1 right bend.
#3 moves straight.
#4 & 2 make a D2 right bend.
#5 & 6 move straight.
#3 moves straight 1/4".
End of Turn
#2 continues to burn. The driver goes unconscious, giving a full kill
to #8.
#3 fails to catch fire, losing the burn mods.
#4's front right tire catches fire from #6.
Turn 20 Phase 1
#3 maintains 122.5.
#4 slows to 100.
#2 maintains 115.
#5 maintains 100.
#6 accelerates to 90.
#8 accelerates to 60.
#3 & 2 move straight.
#4 makes a D1 right bend.
#5 & 6 move straight.
#8 makes a D1 right bend.
#3, 2 & 4 move straight.
#5 makes a D6 right bend.
#6 makes a D1 left bend.
#8, 3 & 2 move straight.
Combat
#4 fires his 2 back FG's at #8, destroying his front right tire with
the first one. #8 loses control.
Turn 20 Phase 2
#3 & 2 move straight.
#4 makes a D2 right bend.
#5 & 6 move straight.
#8 fishtails 30 degrees CW, then skids 1", slowing to 40 and losing
both left tires. He's still out of control.
#3, 2, 4, 5 & 6 move straight.
Turn 20 Phase 3
#3 moves straight.
#2 moves straight into the wall, destroying the front armor and the
back armor. He drops an obstacle and comes to a stop while making a breach
in the wall.
#4 makes a D5 right bend.
#5 moves straight.
#6 makes a D4 left bend.
#8 rolls onto his right side, slowing to 20.
#3, 4, 5, 6 & 3 move straight.
Turn 20 Phase 4
#3 moves straight.
#4 makes a D1 drift right.
#5, 6 3, 4 & 5 move straight.
Turn 20 Phase 5
#3, 4, 5, 6, 3, 4, 5 & 6 move straight.
#3 moves straight 1/4".
End of Turn
#2 continues to burn.
#4's front right tire continues to burn.
Turn 21 Phase 1
#3 maintains 122.5.
#4 & 5 maintain 100.
#6 maintains 90.
#8 maintains 20.
#3 & 4 move straight.
#5 makes a D6 right bend.
#6 makes a D1 right bend.
#8 rolls onto his top.
#3, 4, 5 & 6 move straight.
#3 makes a D3 right bend.
Turn 21 Phase 2
#3, 4 & 5 move straight.
#6 makes a D4 right bend.
#3 makes a D3 right bend.
#4, 5 & 6 move straight.
Turn 21 Phase 3
#8 comes to a stop on his top.
#3 moves straight.
#4 makes a D1 drift left.
#5, 6, 3, 4, 5 & 6 move straight.
#3 makes a D1 right bend.
Turn 21 Phase 4
#4 slows to 80.
#6 slows to 60.
#3 makes a D2 right bend.
#5, 4, 6, 3 & 5 move straight.
Turn 21 Phase 5
#3 makes a D1 right bend.
#5 & 4 move straight.
#6 moves straight into #8, destroying the rest of #8's right armor
and sending damage internal. #6 loses metal armor from the front, but none
goes internal.
#6 loses control, then conforms #8, hitting the obstacle and taking
tire damage to his back left tire.
#3, 5 & 4 move straight.
#3 moves straight 1/4".
End of Turn
#2 continues to burn.
#4's front right tire continues to burn.
Turn 22 Phase 1
#3 maintains 122.5.
#5 maintains 100.
#4 slows to 60.
#6 maintains 30.
#3 makes a D2 right bend.
#5 moves straight.
#4 makes a D5 right bend.
#6 fishtails 15 deg CCW then moves straight.
#3, 5, 4 & 3 move straight.
Turn 22 Phase 2
#6 slows to 20.
#3 makes a D1 right bend.
#5 moves straight.
#4 makes a D1 right bend.
#3 & 5 move straight.
Turn 22 Phase 3
#3 makes a D1 drift left.
#5 moves straight.
#4 makes a D1 drift right.
#6 makes a D5 bend right.
#3, 5 & 3 move straight.
Turn 22 Phase 4
#3 makes a D1 bend left.
#5 moves straight.
#4 makes a D1 drift right.
#3 & 5 move straight.
Turn 22 Phase 5
#3 makes a "less than" D3 drift left.
#5 makes a D6 left bend.
#4 makes a D1 drift right.
#3 moves straight.
#5 moves straight, hitting an obstacle. He takes no damage but does
lose control.
#3 moves straight 1/4".
Combat
#6 hits #8's Back with a HDFT, giving him burn mods.
End of Turn
#2 and #4's front right tire continue to burn.
#8 fails to catch fire.
Turn 23 Phase 1
#3 maintains 122.5.
#5 maintains 100.
#4 maintains 60.
#6 accelerates to 35.
#3 moves straight.
#5 fishtails 15 deg CCW then skids 1". He sideswipes's #1's Back with
his Right and they both lose metal armor and drop obstacles. He takes tire
damage from the skid and slows to 80.
#4 moves straight.
#6 makes a D2 right bend.
#3 makes a D5 left bend.
#5 skids 1/2", slowing to 75, then moves straight 1/2".
#4 & 3 move straight.
Combat
#8 triggers his FE, failing to put out the burn mods.
Turn 23 Phase 2
#5 accelerates to 90.
#3 makes a D1 drift left.
#5 makes a D3 right bend, hitting the obstacle and losing control.
#4 moves straight.
#6 moves straight 1/2".
#3 moves straight.
Turn 23 Phase 3
#3 moves straight, rear-ending #5. They both take damage and are moving
at 110 mph.
#5 fishtails 30 deg CW, then attempts a left bend. He loses control,
rolling onto his right side. He loses metal armor and drops an obstacle.
#4, 6 & 3 move straight.
#5 slides into the wall, destroying his top armor, his ICE and his
driver. Another obstacle is dropped and #5 is a kill thanks to #3.
Turn 23 Phase 4
#3 makes a D1 right bend.
#4 & 3 move straight.
Turn 23 Phase 5
#3 accelerates to 120.
#4 slows to 30.
#3 makes a D1 right bend.
#6, 4 & 3 move straight.
End of Turn
#2 continues to burn, losing his front left wheel.
#4's front right wheel continues to burn.
#8 fails to catch fire.
Turn 24 Phase 1
#3 slows to 105.
#6 accelerates to 55.
#4 maintains 30.
#3 makes a D2 right bend.
#6, 4 & 3 move straight.
#6 & 3 move straight 1/2".
Combat
#8 triggers his FE but fails to put out the burn mods.
Turn 24 Phase 2
#3 makes a D2 right bend.
#6 & 3 move straight.
Turn 24 Phase 3
#3, 6, & 4 move straight.
#3 makes a D5 right bend.
Turn 24 Phase 4
#4 stops.
#3 makes a D1 right bend.
#6 & 3 move straight.
Turn 24 Phase 5
#3 makes a D1 drift right.
#6 & 3 move straight.
End of Turn
#2 continues to burn, losing his front right wheel.
#4's front right wheel continues to burn.
#8 fails to catch fire.
Turn 25 Phase 1
#3 accelerates to 115.
#6 accelerates to 75.
#4 maintains zero.
#3 moves straight.
#6 makes a D1 drift right.
#3 makes a D1 left bend.
#6 & 3 moves straight.
Combat
#6 fires his HDFT at #3, missing.
Turn 25 Phase 2
#3, 6 & 3 move straight.
Turn 25 Phase 3
#3 makes a D1 left bend.
#6 makes a D3 right bend.
#3 & 6 move straight.
#3 moves straight 1/2".
Turn 25 Phase 4
#3 & 6 each make a D1 right bend.
#3 moves straight.
Turn 25 Phase 5
#3, 6 & 3 move straight.
#6 moves straight 1/2".
End of Turn
#2 continues to burn, then explodes, leaving more debris and obstacles.
#4's front right wheel burns off, leaving an obstacle.
#8 fails to catch fire. The burn mods are gone.
Turn 26 Phase 1
#3 maintains 115.
#6 maintains 75.
#4 accelerates to 10.
#3 makes a D4 right bend.
#6 makes a D2 right bend.
#4 makes a D1 drift left.
#3, 6 & 3 move straight.
Turn 26 Phase 2
#3 slows to 100 & makes a D2 right bend.
#6 makes a D3 drift left.
#3 moves straight.
Combat
#3 fires a hidden TL, hitting #6's back left wheel with a TL. He follows
with 2 hidden HR's, one of which damages the guard. The other misses.
Turn 26 Phase 3
#3 makes a D2 right bend, sideswiping #6. #3 loses the last of his
metal armor and drops an obstacle. #6 is conformed over the obstacle.
#6 can't fishtail because of #3. He skids 1", slowing to 55 and taking
tire damage.
#3 moves straight.
Turn 26 Phase 4
#3 moves straight.
#6 skids into the back of #3, stopping forward motion for the phase.
#3 makes a D1 left bend.
Turn 26 Phase 5
#6 accelerates to 60.
#3 & 6 move straight.
#3 makes a D1 left bend.
Combat
#4 fires both Back FG's at #3, missing with each.
Turn 27 Phase 1
#3 accelerates to 110.
#6 maintains 60.
#4 maintains 10.
#3 makes a D3 left bend.
#6 moves straight.
#4 makes a D3 left bend.
#3 moves straight.
#6 makes a D2 left, losing control.
#3 moves straight.
Combat
None
Turn 27 Phase 2
#4 accelerates to 20.
#3 makes a D3 right bend.
#6 skids 1" into the wall, sideswiping & losing control. He slows
to 40 and takes tire damage.
#3 moves straight.
Combat
None
Turn 27 Phase 3
#3 makes a D3 right bend.
#6 fishtails 30 deg CW then skids 1/2", slowing to 35. He then moves
straight 1/2" and is conformed back to the wall.
#4 & #3 move straight.
Combat
#4 fires at #3, missing.
Turn 27 Phase 4
#6 accelerates to 40.
#3 makes a Dl left bend then moves straight.
Turn 27 Phase 5
#3 makes a D2 left bend.
#6 & #3 move straight.
Turn 28 Phase 1
#3 slows to 95
#6 maintains 40
#4 maintains 20
#3 & #6 move straight.
#4 makes a D3 right bend.
#3 moves straight.
Turn 28 Phase 2
#3, 6 & 3 move straight.
Combat
None
Turn 28 Phase 3
#3 & 6 move straight.
#4 makes a D1 right bend, losing control.
#3 makes a D5 right bend.
Turn 28 Phase 4
#3 makes a D1 right bend then moves straight 1/2".
Turn 28 Phase 5
#6 accelerates to 50.
#3, 6 & 3 move straight.
Turn 29 Phase 1
#3 maintains 95
#6 maintains 50
#4 maintains 20
#3 moves straight.
#6 makes a D1 left bend.
#4 skids 1/2" & slows to 15, then moves straight 1/2".
#3 makes a D6 right bend.
Turn 29 Phase 2
#3 makes a D1 right bend.
#6 & #3 move straight.
Turn 29 Phase 3
#4 accelerates to 20.
#3, 6 & 4 move straight.
#3 makes a D1 left bend.
Turn 29 Phase 4
#3 accelerates to 105.
#3 moves straight.
#6 makes a D1 drift right.
#3 moves straight.
Turn 29 Phase 5
#6 accelerates to 60.
#3, 6 & 3 move straight.
Turn 30 Phase 1
#3 makes no reply, maintaining 105.
#6 maintains 60.
#4 maintains 20.
#3 moves straight.
#6 makes a D2 left bend.
#4 & 3 move straight.
#6 moves straight, T-Boning #4. #6 loses metal armor and some plastic.
#4 loses all metal on his right side and some plastic. #6 takes tire damage
from the obstacle to the back tires. While #4 takes no damage, he does
lose control. #6 conforms #4 out of the way as he slows to 30.
#3 moves straight 1/2".
Turn 30 Phase 2
#3 accelerates to 115 & moves straight 2".
Combat
#4 fires a concealed Front RL at #6, missing.
Turn 30 Phase 3
#3 moves straight.
#6 makes a D2 right bend.
#4 fishtails 15 deg CCW, then makes a D2 right, stopping forward motion
when he hit's #6.
#3 moves straight 1-1/2".
Turn 30 Phase 4
#3 moves straight 2".
Combat
#6 hits #4's right side with his HDFT. #4 takes a burn mod.
Turn 30 Phase 5
#6 slows to 20 and #4 accelerates to 30. Still being "in contact,"
their speed is both changed to 25.
#3 moves straight.
Having a higher reflex, #4 defers to #6, who moves straight 1/2".
#4 moves straight 1/2".
#3 moves straight.
End of Turn
#4 fails to catch fire.
Turn 31 Phase 1
#3 accelerates to 122.5.
#4 & #6 maintain 25.
#3 screams "open SESAME!" and moves straight, crashing into the wall.
He creates a 1/4" breach, but this is not enough for the car to slip through.
The driver is killed in the collision. He will fishtail next phase, so
I went ahead and performed it. An obstacle was dropped as well.
#4 defers movement.
#6 makes a D1 right bend.
#4 makes a D1 right bend.
Turn 31 Phase 2
Combat
#6 fires his HDFT at #4, hitting his front left wheel. The fake guard
is destroyed and the tire takes a burn mod.
Turn 31 Phase 3
#4 accelerates to 30, moving straight and rear-ending #6. #6 takes
some damage and #4 loses control.
Now moving at 30, #6 makes a D3 right bend.
Turn 31 Phase 4
#6 slows to 25.
#4 Concedes with a radio message - "Alright Snark, I give. My car is falling apart around me... But you're buying the drinks tonight."
Final standings:
First Place - #6 - Rick Cross - 3 Prestige Points for winning the race.
He also gets 1 Driver Skill Point, 1 Gunner Skill Point & 3 General
Points.
Second Place - #4 - Chris Eck - 2 Prestige Points for placing. He also
gets 1 Driver Skill Point, 1 Gunner Skill Point & 1 General Point.
Third Place - #3 - Joseph Reynolds - dead, so nothing awarded.
Survivors -
#1 - Jon Hendrix - #7 - Tim Gould - both AWOL - we'll figure out skill
& Prestige if they show up again
#8 - David Noal - No Prestige, but he does get 1 Driver, 1 Gunner &
1 General Skill Point.
If either of the survivors scored a kill, remind me. You get Prestige
& Skill for that as well, but I wasn't tracking during the event like
I do on arena battles. Sorry.