MH25

Lexington Invitational

For questions: email jimmy@alamoschool.org

Curt wins 1st
Rob places 2nd
John shows 3rd
Eric 4th

Division 30, 1 Lap Race
Points per CWRQ plus points for finishing a lap (1st - 83, 2nd - 62, 3rd - 41, 4th - 20).
Note there is a 20 point penalty for "cutting a corner."
Once you miss a corner, you can not make it up.
Walls do not block LOS, but they do block movement. Gates are closed.
Outside walls and gates are 30' high and 60 DP.
Inner walls are 3' high and 20 DP.
The pylons (squares) at either end of each inner wall can take 50 DP before collapsing,
which produces a pile of debris. If both pylons are taken out,
the whole wall collapses, leaving a debris field in it's place.

Vehicles will be placed randomly on the colored marks. Starting speed is 30-60 mph.
You may not fire until you cross the corresponding colored line.
No dropped weapons of any kind.

I use the rules as printed in CWC2.5 except where superseded by UACFH.
I also use clarifications per Eric Freeman in the CWRQ & ODQ.
 

Click on the image above for a larger view.
Click on the images below for a zoom view of each driver's position.

Counter
Driver
Walkaround
Rob Hagmaier
 Sprint, Spoiler & Airdam,
4 Wheels,
Racing Slicks Front and Back,
Driver Only, Gas Engine,
2 Rocket Boosters Back
   
 
John Blaylock
 Compact, Sloped,
Spoiler & Airdam, 4 Wheels,
Hubs Front, Guards Back,
Turreted HMG Top,
Small Bore Left,
HMG Right, Driver Only,
Gas Engine
 
 
 
Eric Freeman
Sedan, Sloped/Streamlined,
Ramplate, Spoiler & Airdam,
4 Wheels,
Racing Slicks Front and Back,
Hubs Front and Back,
Guards Back, Driver Only,
Electric PP,
2 Rocket Boosters Back
Curt Lindmark
Luxury, Spoiler & Airdam,
4 Wheels, 3 Small Bore Left,
Hubs Front, Guards Back,
Driver & Gunner, Electric PP,
Rocket Booster Back

Points
Curt 83
Rob 42
John 0
Eric -60

Random Start/Finish Lines:
Rob - 4 (Green)
John - 1 (Blue)
Eric - 3 (Brown)
Curt - 2 (Red)

Turn 1 Phase 1
Everyone starts at 60.
John, Eric & Rob make a D1 drift left.
Curt moves straight.
Curt makes a D1 bend right.
John, Eric & Rob move straight.

Combat
Curt fires a RB, going to 80 mph.
Eric fires a RB, going to 75 mph.
Rob fires a RB, going to 95 mph.

Turn 1 Phase 2
Rob makes a D1 drift left.
Curt makes a D1 bend left.
Eric makes a D1 drift left.
John makes a D2 bend left.
Rob moves straight.

Turn 1 Phase 3
Rob makes a D1 drift left.
Curt makes a D1 bend left.
Eric makes a D1 drift left.
John, Rob, Curt & Eric move straight.

Turn 1 Phase 4
Rob makes a D1 drift left.
Curt makes a D1 bend right.
Eric makes a D3 drift left.
John makes a D2 bend left.
Rob moves straight 1/2".

Turn 1 Phase 5
Rob makes a D3 drift left.
Curt moves straight.
Eric makes a D1 drift left.
John makes a D2 bend left.
Rob moves straight.
Curt makes a D1 bend left.
Eric moves straight 1/2".

Turn 2 Phase 1
Rob accelerates to 120.
Curt accelerates to 85.
Eric accelerates to 90.
John accelerates to 75.

Rob moves straight.
Curt makes a D1 bend left.
Eric makes a D1 drift left.
John, Rob, Curt, Eric, John & Rob move straight.

Combat
Rob's RB burns out, giving him another 30 mph.
Eric triggers another RB, bumping him up to 105.

Turn 2 Phase 2
Rob & Eric move straight.
Curt makes a D4 left bend.
John moves straight.
Rob & Eric each make a D1 right bend.
Curt moves straight 1/2".
Rob moves straight.

Turn 2 Phase 3
Rob, Eric, Curt, John & Rob move straight.
Eric makes a D3 drift left.
Curt makes a D1 bend right.
John moves straight.
Rob makes a D1 bend left.

Turn 2 Phase 4
Rob moves straight.
Eric moves straight.
Curt makes a D1 left bend.
John moves straight.
Rob moves straight.
Eric makes a D2 bend left.
Rob makes a D1 drift right.

Turn 2 Phase 5
Rob, Eric, Curt, John, Rob & Eric move straight.
Curt makes a D1 bend right.
John moves straight.
Rob makes a D5 left swerve.

Turn 3 Phase 1
Rob maintains 150.
Eric maintains 105.
Curt accelerates to 90.
John accelerates to 82.5.

Rob makes a D4 left bend.
Eric makes a D4 left bend.
Curt makes a D1 left bend.
John, Rob, Eric, Curt, John & Rob move straight.
Eric moves straight 1/2".

Turn 3 Phase 2
Rob slows to 140 & makes a D1 left bend.
Eric makes a D1 drift left.
Curt, John, Rob & Eric move straight.
Curt makes a D1 bend right.
John moves straight 1/4".
Rob moves straight.

Rob can fire and loses 20 points.

Combat
Rob fires a RB, accelerating to 170.

Turn 3 Phase 3
Eric accelerates to 115.
Rob moves straight.
Eric makes a D1 drift left.
Curt makes a D1 bend left.
John, Rob, Eric, Curt & John move straight.
Rob makes a D2 right bend.
Eric moves straight 1/2".
Rob moves straight.

Turn 3 Phase 4
Rob makes a D2 right bend.
Eric makes a D1 drift left.
Curt makes a D1 bend right.
John makes a D6 bend left.
Rob, Eric & Rob move straight.
Eric may now fire.

Turn 3 Phase 5
Rob moves straight.
Eric makes a D1 drift left.
Curt makes a D1 bend left.
John makes a D2 left bend.
Rob, Eric, Curt & John move straight.
Rob makes a D1 left bend.

Turn 4 Phase 1
Rob maintains 160.
Eric maintains 115.
Curt accelerates to 95.
John maintains 82.5.

Rob moves straight.
Eric makes a D1 bend right.
Curt & John each make a D4 bend left.
Rob makes a D1 bend left.
Eric, Curt, John, Rob, Eric & Rob move straight.
Curt can now fire.

Turn 4 Phase 2
Rob makes a D6 left bend.
Eric makes a D3 left bend.
Curt makes a D2 left bend.
John makes a D1 drift right.
Rob, Eric & Curt move straight.
John moves straight 1/4".
Rob moves straight.

Combat
Curt fires three VMG's at John, hitting his back with 2 of them. Debris is dropped.

Turn 4 Phase 3
Rob slows to 150 and makes a D3 left bend.
Eric makes a D4 left bend.
Curt makes a D1 left bend.
John, Rob, Eric & Curt move straight. Curt loses 20 points.
John moves straight and can now fire.
Rob moves straight.
Eric moves straight 1/2".

Turn 4 Phase 4
Rob makes a D1 left bend.
Eric makes a D2 left bend.
Curt makes a "less than" D1 bend left.
John & Rob move straight.
Eric moves straight, losing 20 points.
Curt moves straight 1/2".
Rob moves straight.

Turn 4 Phase 5
Rob makes a D1 drift left.
Eric makes a D1 drift right, stopping forward motion with a rear-end collision on Curt. Both of them are now at 110.
Curt makes a  D2 bend right.
John, Rob, Eric, Curt, John & Rob move straight.

Combat
John fires his turreted HMG and his right HMG at Curt, hitting with the right one.

Turn 5 Phase 1
Rob maintains 150.
Eric maintains 110.
Curt accelerates to 115.
John maintains 82.5.

Rob makes a D1 left drift.
Curt makes a D1 bend right.
Eric makes a D2 bend right.
John, Rob, Curt & Eric move straight.
John makes a D3 bend right.
Rob, Curt & Eric move straight.

Combat
Curt hits John's right side with all three VMG's. John drops an obstacle.
John misses Curt with his HMG's.

Turn 5 Phase 2
Rob makes a D6 right bend.
Curt moves straight.
Eric makes a D4 left bend.
John makes a D2 right bend.
Rob, Curt & Eric move straight.
John moves straight 1/4".
Rob moves straight.

Turn 5 Phase 3
Rob slows to 130.
Eric accelerates to 120.
John slows to 80.
Rob makes a D5 right bend.
Eric makes a D2 left bend.
Curt makes a D3 left bend.
John makes a D2 right bend.
Rob, Eric, Curt, John, Rob & Eric move straight.
Curt moves straight 1/2".

Turn 5 Phase 4
Rob makes a D1 right bend.
Eric makes a D1 drift left.
Curt moves straight.
John makes a D2 right bend and sideswipes the wall.
Rob & Eric move straight.
Curt makes a D3 bend left.

Turn 5 Phase 5
Rob makes a D1 right bend.
Eric makes a D3 drift left.
Curt moves straight.
John moves straight, conforming to the wall.
Rob & Eric move straight.
Curt makes a D1 bend left.
John & Rob move straight.

Turn 6 Phase 1
Rob maintains 130.
Eric maintains 120.
Curt slows to 110.
John maintains 80.

Rob & Eric move straight.
Curt makes a D1 bend right.
John, Rob, Eric, Curt & John move straight.
Rob makes a D3 left bend.
Eric makes a D1 right bend.
Curt moves straight.

Combat
Curt fires at Eric, connecting on his right side with 2 out of 3 VMG's. Debris is dropped.

Turn 6 Phase 2
Rob moves straight.
Eric makes a D3 right bend.
Curt & John move straight.
Rob makes a D4 left bend.
Eric moves straight.
Curt makes a D1 left bend.

Turn 6 Phase 3
Rob slows to 122.5.
Rob makes a D4 bend left.
Eric moves straight.
Curt makes a D1 right bend.
John & Rob move straight.
Eric makes a D4 right bend.
Curt, John, Rob & Eric move straight.

Turn 6 Phase 4
Eric slows to 100.
Rob makes a D1 left.
Curt moves straight.
Eric makes a D3 right bend and loses control.
John makes a D1 drift right.
Rob moves straight.
Curt makes a D4 right.
Eric skids into the wall, losing all left armor, taking internal damage. The driver is killed and the right armor is destroyed. An obstacle is dropped as he finishes crashing into the wall and giving Curt the 40 points he was carrying.

Turn 6 Phase 5
Rob makes a D2 left bend.
Curt makes a D3 right bend.
John, Rob, Curt & John move straight.

Combat
John fires his HMG's at Curt, missing with the top one but connecting with the left one.

Turn 7 Phase 1
Rob maintains 122.5.
Curt maintains 110.
John maintains 80.
Rob moves straight.
Curt makes a D4 right bend.
John, Rob & Curt move straight.
John makes a D4 left bend.
Rob makes a D5 right bend.
Curt moves straight.

Turn 7 Phase 2
Rob & Curt move straight.
John makes a D4 left bend.
Rob & Curt each make a D1 bend right.

Turn 7 Phase 3
Rob makes a D5 right bend.
Curt & John each make a D1 left bend.
Rob, Curt, John & Rob move straight.

Combat
John fires at Curt again, missing with the turretted HMG and hitting with the right one.

Turn 7 Phase 4
Rob makes a D1 right bend.
Curt moves straight.
John makes a D1 left bend.
Rob moves straight.
Curt makes a D1 left bend.

Combat
Curt fires all three VMG's at Rob, hitting his front with one of them, causing a debris counter and Rob to lose control.

Turn 7 Phase 5
Rob fishtails 15 degrees CCW, then makes a D1 bend right.
Curt moves straight.
John makes a D2 left bend.
Rob moves straight.
Curt makes a D4 left bend.
John moves straight.
Rob moves straight 1/4".

Turn 8 Phase 1
Rob maintains 122.5.
Curt maintains 110.
John maintains 80.

Rob makes a D2 right bend.
Curt moves straight.
John makes a D1 drift left.
Rob moves straight.
Curt makes a D3 bend left.
John, Rob & Curt move straight.

Turn 8 Phase 2
Rob slows to 110.
Rob moves straight while Curt makes a D3 left bend.
John moves straight.
Rob makes a D6 bend left while Curt moves straight.

Combat
John hits Curt's left side with 2 HMG blasts. A debris counter is placed.

Turn 8 Phase 3
Rob makes a D3 bend left.
Curt makes a D1 bend left.
John, Rob, Curt & John move straight.

Combat
Curt fires all three VMG's at John, hitting with one.

Turn 8 Phase 4
Rob makes a D1 left bend.
Curt & John move straight.
Rob moves straight, hitting the debris and taking damage to his front left and back right tires.
Curt makes a D1 right bend.

Turn 8 Phase 5
Rob makes a D2 left bend, losing control.
Curt makes a D1 left bend.
John makes no reply and moves straight.
Rob skids, sideswiping the wall and losing his front left and back right tires to the skid. He slows to 90 mph and loses control again.
Curt & John move straight.

Turn 9 Phase 1
Curt maintains 110.
Rob maintains 90.
John maintains 80.

Curt moves straight.
Rob is forced to move straight as he's OOC against the wall.
John makes a D6 right bend.
Curt, Rob & John move straight.
Curt makes a D2 left bend.

Combat
Curt hits Rob's front with 2 out of 3 VMG's, destroying the front armor and sending damage internal.

Turn 9 Phase 2
Curt & Rob move straight.
John makes a D2 right bend.
Curt makes a D1 left bend.
Rob moves straight.

Turn 9 Phase 3
Curt makes a D1 bend right.
Rob moves straight.
John makes a D3 bend right.
Curt moves straight.
Rob attempts a bend but loses control. He spins against the wall and is forced to move straight.
John moves straight.

Turn 9 Phase 4
Curt makes a D4 left bend.
Rob makes a D1 left bend, losing control.
John makes a D1 right bend.
Curt moves straight

Turn 9 Phase 5
Curt moves straight.
Rob skids 1/4", then moves straight 3/4".
John makes a D1 drift right.
Curt makes a D1 bend right.
Rob moves straight.

Turn 10 Phase 1
Curt coasts to 105.
Rob maintains 90
John maintains 80.

Curt makes a D1 left bend.
Rob makes a D1 left bend, losing control.
John makes a D1 drift right.
Curt moves straight.
Rob skids 1", slowing to 70 and taking tire damage.
John moves straight.

Turn 10 Phase 2
Curt makes a D2 right bend.
John moves straight.
Rob skids 1/2" & slows to 65, then moves straight 1/2".
Curt moves straight.

Turn 10 Phase 3
Rob accelerates to 90.
Curt moves straight.
Rob makes a D1 left bend, losing control.
John makes a D1 drift right.
Curt makes a D2 bend left.
Rob skids 1", slowing to 70 and taking tire damage.
John moves straight.

Turn 10 Phase 4
Curt & John move straight.
Rob skids 1/2", slowing to 65, then moves straight 1/2".
Curt moves straight.

Turn 10 Phase 5
Curt makes a D1 right bend.
John moves straight.
Rob moves straight, sideswiping the wall and losing control.
Curt moves straight.
John makes a D3 bend left.

Turn 11 Phase 1
Curt coasts to 100.
John maintains 80.
Rob maintains 65.

Curt moves straight, finishing in first.
John makes a D4 bend left.
Rob fishtails 30 deg CW, then moves straight, reconforming to the wall.
Curt makes a D1 bend left.
John moves straight.
Rob moves straight, finishing in second.

Turn 11 Phase 2
Rob accelerates to 90.
Curt & Rob move straight.
John makes a D1 left bend.
Curt & Rob move straight.

Turn 11 Phase 3
Curt & Rob move straight.
John makes a D3 bend left.
Curt, Rob & John move straight.

Turn 11 Phase 4
Curt moves straight.
Rob attempts a left bend, losing control and continuing along the wall.
John makes a D1 left bend.
Curt makes a D2 left bend.

Curt - Rob - John agree to end it now.
 
 
 
 

PBEM Home