Adopted from Duel Track
Vehicle Construction
All standard body styles of cars, cycles & sidecars are allowed, including pickups & vans. Gas Engines only. Carburator fuel system is standard; multi-barrel cards, fuel injection, turbo, superchargers & NOS are extremely rare.
No improvement of the chassis or suspension is possible, so vehicles have HC 1 (HC 0 for vans) and can carry no additional weight over the listed limit. Standard tires are the only kind around, and all vehicles use the Economy gas tank. Fuel is reasonably priced $3 a gallon. Each vehicle must have a 200 mile range.
Driver take up two spaces. Gunners & Passengers take one space each. Limit of 4 crew per vehicle. Limit of one vehicle per team. Maximum dollar amount, including hand weapons and gear: $6000.
Very few vehicular weapons are available, and those that are can't usually be aimed like basic Car Wars weapons. Instead, the weapons are mounted fixed to the chassis. Consider each weapon to be facing straight out from the side, and fired as if on automatic. There are two accessories, however, that may be helpful for aiming weapons:
Articulated Mount. This is a vehicle weapon mount which allows an arc of Fire that is the same as normal vehicular weapons in basic Car Wars. It requires that a gunner sit behind the weapon and physically move and fire it. A gunner firing a weapon mounted on this item has no accuracy penalty, even if it's a hand weapon. The driver of a vehicle may fire a weapon with this mount, but at a -2. The Articulated Mount costs $500, weighs 50 lbs., and takes up one space. Cycles cannot use this item.
Ring Mount. A vehicle with a ring-mounted weapon may not have any top armor, and a vehicle can have only one ring mounted weapon (cycles can't use this item at all). The gunner stands behind the weapon and swings it in the desired direction before firing. The weapon on this type of mount has a 360-degree arc of fire, but it cannot swing around as fast as a modern-day turret. Each turn, the weapon may change its facing up to 90 degrees. Example: If the weapon is in the front arc of fire, it may swing around to the right or left arc, but not to the back. This type of mount takes up 4 spaces (but the gunner doesn't take up any additional space), weighs 200 lbs., and costs $1,000. A gunner firing a ring-mounted weapon can fire no other vehicular weapon, though he can fire personal hand weapons.
Either vehicular weapons or hand weapons can be mounted on these special mounts. Hand weapons of three grenade-equivalents or less take up no space when mounted on an Articulated Mount or a Ring Mount (though the weight of the weapon must be counted against the vehicle's chassis limit). Larger hand weapons take up one space on an Articulated Mount. On a Ring Mount, no weapon of any kind takes up any additional space (the Ring Mount acts like a turret in this regard). The weight of the weapon, of course, must still be taken into account.
The following weapons are considered Rare: machine gun, flamethrower, heavy rocket, and tripod-mounted MG. Rare weapons cost twice the cost listed in basic Car Wars both for the weapon and ammunition.
These weapons are considered Very Rare: Vulcan machine gun, rocket launcher, recoilless rifle, anti-tank gun, and tripod-mounted RR, LAW, and VLAW. Very Rare weapons cost four times the cost listed in basic Car Wars both for the weapon and ammunition.
No other weapon from the basic Car Wars weapon list is available at all. Period.
Most non-weapon Car Wars goodies aren't available, either. There are no turrets or cupolas, no fire extinguisher systems, no fancy electronics, no ramplates, no targeting computers, no lasers, and no armored wheel hubs. Roll cages and wheelguards exist, as do portable fire extinguishers, but that's about it. If you have a specific question about certain pieces of equipment not listed here, let me make the final decision.
Body Armor is available at the normal price as long as you buy it Blended. This is so the fans will still "see" an old time chase.
Much of the combat in "Chassis & Crossbow" will involve hand weapons. Remember that hand weapon fire from a moving vehicle is at -3 for the driver and -1 for all others in the vehicle.
Many of the weapons below are taken straight from the basic Car Wars hand weapons table, and others are new:
|
Weapons List |
||||
|
Weapon |
Cost |
Grenade Equiv. |
To Hit |
Damage |
|
Crossbow |
75 |
3 |
6 |
1-3 |
|
Submachine gun |
250 |
2 |
6 |
1-6 |
|
Rifle |
120 |
2 |
7 |
3 |
|
Shotgun |
120 |
2 |
6 |
2* |
|
Heavy Pistol |
100 |
1 |
7 |
2 |
|
Light Pistol |
75 |
1 |
8 |
1 |
|
Grenade |
25 |
1 |
9 |
1-6* |
|
Molotov |
25 |
1 |
9 |
1-6* |
|
LAW |
500 |
2 |
8 |
2-12* |
|
VLAW |
200 |
1 |
8 |
1-6* |
|
RR (tripod) |
1,500 |
5 |
7 |
2-12* |
|
MG (tripod) |
1,000 |
5 |
7 |
1-6 |
|
Bowie Knife |
50 |
1 |
8 |
1-2 |
|
Sword |
75 |
2 |
7 |
1-3 |
|
Pike |
80 |
3 |
8 |
1-3* |
|
Bow |
50 |
2 |
7 |
1-2 |
|
Fists |
Free |
0 |
7 |
1* |
|
Bricks |
5 |
1 |
8 |
1* |
|
Cycle Chain |
30 |
1 |
9 |
1* |
|
Heavy Chain |
50 |
1 |
9 |
1-2 |
|
Baseball Bat |
20 |
2 |
9 |
1-2 |
|
AV Crossbow |
100 |
6 |
7 |
2-12 |
*Indicates a special amount or type of damage; see Notes.
Notes
Crossbow - Bolts cost $2 apiece, and are one grenade-equivalent for every 10 carried. After firing, it takes two turns to reload.
Shotgun - If you fire at point blank range and hit, roll one die; on a 6, you do double damage.
Grenade - Does listed damage in a 2" burst radius; does half-damage to vehicles and tires.
Molotov - When it hits, the exact square it lands on and every adjoining square (forming a 3/4" square) is on fire, Pedestrians take one die of damage, vehicles take half-damage, If the engine or fuel tank is damaged, the molotov has a +4 modifier when determining if a fire has started or not.
LAW - Does full damage to vehicles; does an additional one die of damage to pedestrians in a 2" burst radius. Very Rare.
VLAW - Does full damage to vehicles; does an additional half-die of damage to pedestrians in a 2" burst radius. Very Rare.
RR (tripod) - Does full damage to vehicles; does an additional one die of damage to pedestrians in a 2" burst radius. Very Rare,
MG (tripod) - Does full damage to vehicles. Rare.
Pike - Can hit targets up to 2 squares away. When set vs. a charge, the pike does two dice of damage and hits on a 7 or better (perfect for cyclist kebab). When wielded by a charging cyclist (or car), hits on an 8 or better and does one die of damage for every 25 mph of collision speed, up to three dice maximum; if the collision speed is over 50, the pike will break,
Bow - Arrows cost $2 apiece, and are one grenade-equivalent for every 10 carried; after firing, it takes one turn to reload.
Fists - Does 1 die-5 damage.
Bricks - Does 1 die-4 damage.
Cycle Chain - Does I die-4 damage.
Heavy Chain - Can be strung up as a barrier.
AV Crossbow - This is an 8-foot crossbow, mounted on a tripod, which fires a metal bolt. The bolts cost $5 each, and are one grenade-equivalent for every 5 carried. Two people can carry it assembled, one person can carry it unassembled (it's not heavy, just bulky). Two people can reload it in two turns, one person in four. The AV Crossbow treats each range as the next closest, that is, 0"- 4" is point blank, 4"-8" is normal range, 8"-12" is a -1 penalty, etc.
Combat
People inside a car can be targeted at a -5 (this is instead of the -3 pedestrian penalty). All other targeting modifiers are exactly the same as in regular Car Wars.
The standard metal skin of 20th-century cars is not a lot of help against weapons fire. Against hand weapons, treat the car's body as if it had two points of metal armor Against vehicular weapons (and hand weapons that are listed as doing full or half damage against vehicles), treat the car's body as if it had only one point of metal armor.
Additional metal armor can be added to these vehicles, but at ten times the weight and five times the cost of regular Car Wars armor (that's double the standard numbers for metal armor). In all other respects, this is the same as the metal armor described above.
When armor is breached and additional damage enters the interior of a vehicle, I will roll one die. On a 1 or a 2, the damage goes right through (the bullets lodge in a seat, or go out the far window, or just lodge themselves in the frame). On a 3-6, I will assess damage normally.
If a burst effect weapon (RR, LAW, VLAW, or grenade) enters a vehicle and any damage enters the crew compartment, the other members of the crew (other than the one hit) take full burst effect damage. This is only if the damage reaches the crew compartment. If it stops at the engine or just destroys a weapon or two, the crew will be unaffected,
Sample Vehicles from Duel Track
Gas is assumed to cost $3 a gallon in these samples. For those over $6000,
feel free to change the specs to get it under cost, or design your own from
scratch.
note - these have not been
checked by me
Skycharge - Mid-size, 250 cu. in. engine, carburetor 20-gallon Economy gas tank, 4 standard tires, driver, gunner, L passengers, SMG on articulated mount front operated by gunner Metal Armor: F5. L4, R4, B4, T2. Ul, accel. 10. Top speed 65. HC 1. Base MPG 26. 4,585 lbs., $8.450.
Downtown - Luxury, 400 cu. in. engine, carburetor 20-gallon Economy gas tank, 4 standard tires, driver, 2 gunners, FT in articulated mount back operated by second gunner Meta] Armor: F4. L4. R4. B4, Tl, UO. accel. 15, Top speed 135, HC I, Base MPG 13, 5,460 lbs., $13,200.
Katydid - Subcompact, 100 cu. in. engine, carburetor 15-gallon Economy gas tank, 4 standard tires, driver, gunner Metal armor: F4, R3, L3, B2, TO, UO. Accel. 10, Top speed 70, HC 1. Base MPG 48, 2.300 lbs., $3,235.
Roan - Compact, 250 cu. in. engine, carburetor, 15-gallon Economy gas tank, 4 standard tires, driver, gunner, MG front (fixed). Metal armor F6, R4, L4, B4, T2, UO. Accel, 10, To speed 80, HC 1. Base MPG 26, 3,700 lbs., $10,175.
Battlewagon - Luxury, 350 cu. in, engine, multi-barrel carburetor, 25-gallon Economy gas tank, 4 standard tire driver, gunner, RR in articulated mount front fired by operate by gunner, SD back, roll cage. Metal armor: F5, R3, L3, B3, T3, UO, Accel, 10. Top speed 85. HC 1. Base MPG 17, 5,500 lbs., $20,575.
Rat Patrol Special - Pickup, 300 cu. in. engine, carburetor, 25-gallon Economy gas tank, 4 standard tires, driver, gunner, VMG on ring mount in bed of truck, operated by gunner. No armor. accel. 15, Top speed 100. HC 1. Base MPG 13, 3,895 lbs., $19,265.
Ferret - Hvy. cycle, 100 cu. in. engine, carburetor, 5-gallon Economy gas tank, 2 standard tires, driver, articulated mount front. Metal armor: F5, R4. accel. 15. Top speed 95, HC I, Base MPG 58, 1,280 lbs., $3,065.
Darter - Med. cycle, 50 cu. in. engine, carburetor, 5-gallon Economy gas tank, 2 standard tires, driver, articulated mount front. No armor accel. 10, Top speed 85. HC 1. 705 lbs., $1,925.
Hummingbird - Lt. cycle, 10 cu. in. engine, carburetor, 5-gallon Economy gas tank, 2 standard tires, driver Metal armor: F4. B3, Accel. 10, Top speed 80, HC I, Base MPG 78, 785 lbs., $995.