MH22

Being a big fan of both the old and new Rollerball movies,
I've decided to resurrect something from an old ADQ...

Arenaball

To see the original Arenaball article from ADQ: click here
To see the modified Arenaball article for this event: click here

Please direct all questions to jimmy@alamoschool.org.

I use the rules as printed in CWC2.5 except where superseded by UACFH.
I also use clarifications per Eric Freeman in the CWRQ & ODQ.
 

Click on the image above for a larger view.
Click on the images below for a zoom view of each driver's position.

 
Rob’s Goal Car
Luxury, Ramplate, Airdam, 4 Wheels,
Grenade Launcher Front, Large Bore Right,
Driver and Gunner, Electric Power Plant
   
 
Rob’s Track Car
Luxury, Ramplate, Spoiler & Airdam,
4 Wheels, SS Top,
Driver Only, Hubs Front, Guards Back,
Electric Power Plant
   
 
Jeff’s Goal Car
Luxury, Sloped, Ramplate, Airdam,
4 Wheels, Rocket Front, Flame Right,
Driver and Gunner,Electric Power Plant
 
 
 
 Jeff’s Track Car
Mid-Size, Sloped, Ramplate,
Spoiler & Airdam,
4 Wheels, Flame Left, Driver Only,
Electric Power Plant
   
JG driven by Captain Jeff Dodge
no left, top or bottom armor
PP destroyed
J1 driven by John Blaylock
no left armor
back left tire damaged
on top - full kill
J2 driven by David Noal
no front, left or right armor
PP destroyed
driver dead
J3 driven by Paul Spence
no left or right armor
all tires damaged
J4 driven by Randy Balduff
no back armor
all tires damaged
J1 driven by John Blaylock
   
RG driven by Curt Lindark
R1 driven by Barton Bosch
no right armor
front right & both back tires damaged
5 rockets used from right
4 rockets used from left
driver unconscious
R2 driven by Captain Rob Hagmaier
no front armor
all tires damaged
5 rockets used from right
4 rockets used from left
PP destroyed
driver dead
R3 driven by Eric Shultz
no top or bottom armor
both front tires and back left tire damaged
5 rockets used from right
driver dead
R4 driven by Colin Forster
R5 driven by  & Jeremy Abell
Sweeper
Turn 1 Phase 1
Track Cars start at 60.
Goal Cars start at zero.
The ball is fired from the left hand gun (in front of J2 & R2).

The ball moves into J2, who catches it and takes enough damage to drop an obstacle.
R1 defers movement.
R2 makes a D1 drift right into J2. His bumper triggers activate 5 HR's behind blow-through concealment. All 5 hit, destroying all the armor on the left, the Flame weapon, and sending damage internal. An obstacle is dropped.
R2 takes tire damage from both obstacles, conforming J2 into a sideswipe with the wall before sideswiping it himself.
R3 makes a D1 drift right into J3. 3 of the 5 rockets hit, causing an obstacle. Both cars sideswipe the wall and R3 takes tire damage.
J1 makes a D2 left bend, triggering R1's HR's. 4 of them connect, destroying the left armor and the weapon there with more damage going internal. An obstacle is dropped and he conforms R1.
J2 moves straight into R1, stopping further movement.
J3 also hits the back of R3.
R1 moves straight, taking tire damage from the obstacle and conforming J1.
Sweeper moves straight.
R1 makes a D3 drift left.
R2, R3, J1, J2 & J3 move straight, each one conforming to the wall.

Turn 1 Phase 2
R1 makes a D2 left bend.
R2 makes a D3 left bend.
R3, J1, J2, J3 & Sweeper make a D1 left bend.

Combat
R2 fires a hidden rocket from the Right Side at J2, narrowly missing.

Turn 1 Phase 3
R1 makes a D2 left bend.
R2, R3 & J1 move straight.
J2 makes a D1 left bend.
J3 & Sweeper move straight.

Turn 1 Phase 4
R1, R2 & R3 move straight.
J1 makes no reply and moves straight.
J2 moves straight, giving a hand signal to R2. Looks like a single digit salute of some sorts...
J3 makes a D1 bend left.

Combat
JG's Gunner fires the front mounted RL at R3, hitting the front and causing a debris counter as well as fire mods.

Turn 1 Phase 5
R1, R2 & R3 move straight.
J1 makes a D1 bend left.
J2 & J3 move straight.
Sweeper makes a D1 bend left.

Combat
The Penalty Laser fires a shot into JG's top armor, destroying it, sending damage internal, and destroying the underbody armor.

Turn 1 End of Turn
John catches fire, but then his FE put it out again.

Turn 2 Phase 1
R1 accelerates to 70.
R2 & R3 maintain 60.
J1 accelerates to 80.
J2 & J3 accelerate to 70.
Sweeper slows to 30.
J1 makes a D1 drift left.
R1 moves straight.
J2 makes a D1 left bend.
J3 makes a D5 left bend.
R2 makes a D4 right bend.
R3 makes a D3 left bend.
Sweeper, J1, R1, J2 & J3 move straight.
R2 moves straight, T-Boneing J2. J2's Driver is killed in the collision, but the car maintains control after being conformed by R2. R2 slows to 30, drops an obstacle, and hits J2's obstacle, taking damage to the back left tire. R2 loses control as a result of the collision.
R3 moves straight.

Turn 2 Phase 2
Ball moves straight, sideswiping Rob and doing some damage. The ball is conformed and hits the wall, rebounding at 40 mph.
J1 makes a D4 left bend and T-Bones R1. Damage goes internal to R1. John loses control, then hits R1's obstacle, taking damage to his back left tire.
R1 makes a D2 left bend.
J2 moves straight, conforming R2.
J3 makes a D1 right bend.
R3 makes a D1 left bend.

Turn 2 Phase 3
R1 makes a D3 drift right.
J2, J3, & R3 move straight.
Ball moves straight, imbedding itself in J2. Ball is dead and a new one will be fired at the beginning of Turn 3.
J1 fishtails 30 deg CW then moves straight.
R2 fishtails 15 degrees CCW, conforming J2, then moves straight.
Sweeper makes a D1 left bend.
R1 & J2 move straight.
J3 moves straight, sideswiping the wall & slowing to 65. He loses control.

Turn 2 Phase 4
Rob accelerates to 40
R1 makes a D3 drift right.
J2 moves straight, sideswiping the wall and slowing to 65.
J3 fishtails 30 deg CCW, then attempts a right bend. He loses control and starts a spinout, but the spin is stopped short as he sideswipes the wall again and slows to 60. He also loses control again due to the sideswipe.
R3 moves straight.

Turn 2 Phase 5
R1 moves straight.
J2 fishtails 30 degrees CW then moves straight.
R3 moves straight.
J3 fishtails 30 degrees CCW, then moves straight, sideswiping the wall again. He slows to 55 and loses control again.
R2 makes a D1 left bend.
J1 moves straight.
Sweeper moves straight.

Turn 2 End of Turn
R3 fails to catch fire.

Turn 3 Phase 1
A ball is fired from the righthand gun.
R1 accelerates to 75.
J2 slows to 60.
R3 maintains 60.
J3 maintains 55.
R2 accelerates to 50.
J1 accelerates to 60.
Sweeper maintains 30.
RG & JG maintain zero.
J4 accelerates to 20.

Ball moves 1" around the wall.
R1 makes a D3 drift right.
R3 & J2 move straight.
J3 makes a 30 deg CCW fishtail, then moves straight, once again sideswiping the wall. He slows to 50 and loses control again.
R2 moves straight.
Sweeper makes a D1 drift right.
J4 makes a D5 left bend.
Ball moves 1" around the wall.
R1 moves straight.
R3 makes a D1 left bend.
J1 & J2 move straight.

Turn 3 Phase 2
Ball moves 1" around the wall.
R1 makes a "less than" D2 left bend.
R3 moves straight.
J1 makes a D1 left bend.
J2 moves straight.
J3 fishtails CCW 30 degrees, then moves straight, making no reply. He sideswipes the wall and slows to 45, but maintains control!
R2 makes a D1 left bend.
Ball moves 1" around the wall.

Turn 3 Phase 3
Ball moves 1" around wall.
R1, R3, J1 & J2 move straight.
R2 moves straight, making no reply.
J3 moves straight.
Sweeper makes a D3 bend left.
J4 moves straight.
Ball moves 1" around wall.
R1 makes a D2 left bend.

Turn 3 Phase 4
Ball moves 1" around wall.
R1 makes a D3 drift left, sideswiping J3. R1's bumper triggers activate 4 HR's. 2 of these hit, destroying all the right armor and sending damage internal. J3 loses control and is conformed against the wall, taking ram damage to his left side, destroying what's left of his armor there and sending damage internal.
R3, J1 & J2 move straight.
R2 & J3 move straight 1/2".
Ball moves 1" around wall.

Turn 3 Phase 5
Ball moves 1" around wall.
R1 makes a D1 drift right.
R3 moves straight.
J2 makes a D2 bend left.
J2 moves straight, colliding with the wall and losing control. He slows to 10.
R2 makes a D1 bend left.
J3 moves straight, making no reply.
Sweeper makes a D1 bend left.
Ball moves 1" around wall.
R1 moves straight 1/2".

Turn 3 End of Turn
R3 fails to catch fire and his burn mods are gone.

Turn 4 Phase 1
R1 maintains 75.
R3 maintains 60.
J1 accelerates to 80.
J2 maintains 60.
R2 accelerates to 60.
J3 makes no reply and maintains 45.
Sweeper maintains 30.
J4 accelerates to 40.

Ball moves 1" around wall.
J1 makes a D1 drift right.
R1 makes a D4 left bend, sideswiping J3. No damage is taken by either car, but J3 is conformed.
R3 makes a D2 left bend.
R2 makes a D1 left bend.
J2 fishtails 30 degrees CW, stopping.
J3 makes a D1 drift left, conforming R1.
J4 & Sweeper move straight.
Ball moves 1" around wall.
J1 moves straight.
R1 moves straight, conforming J3.
R3 & R2 move straight.

Turn 4 Phase 2
J3 accelerates to 65.
Ball moves 1" around wall.
J1 & R1 move straight.
J3 makes a D1 right bend, losing control. He conforms R1.
R3 makes a D1 drift right.
R2 & J4 make a D1 bend left.
Ball moves 1" around wall.

Turn 4 Phase 3
Ball moves 1" around wall.
J1 makes a D2 left bend.
R1 makes a D3 drift left, conforming J3.
J3 skids into the back of R1, stopping forward movement.
R3 makes a D2 right bend.
R2 moves straight.
J4 makes a D1 bend left.
Sweeper, Ball, J1 & R1 move straight.
J3 moves straight 1/2".

Turn 4 Phase 4
Ball moves 1" around wall.
J1 makes a D1 bend left.
R1 makes a D2 bend left.
J3 makes a D3 bend right.
R3 makes a D1 bend left
R2 moves straight.
Ball moves 1/2" around wall.

Turn 4 Phase 5
R1 accelerates to 80.
Ball moves 1" around wall.
R1, J1 & J3 move straight.
R3 makes a D1 bend left.
R2 & J4 move straight.
Sweep makes a D1 drift right.
Ball, R1 & J1 move straight.

Turn 5 Phase 1
Ball slows to 90.
R1 accelerates to 85.
J1 accelerates to 90.
J3 accelerates to 80.
R3 maintains 60.
R2 accelerates to 67.5.
J4 maintains 40.
Sweeper maintains 30.
RG & JG maintain zero.

Ball 1".
J1 moves straight.
R1 & J3 make D2 left bends.
R2 makes a D1 left bend.
R3 makes a D2 left bend.
J4 makes a D1 left bend.
Sweeper & ball move straight.
J1 makes a D1 drift left.
R1, J3, R2 & R3 move straight.

Turn 5 Phase 2
Ball moves 1" around wall.
J1 makes a D3 drift left, rear-ending R3. They both take some damage and they both are moving 75 mph.
R1 & J3 each make a D2 left bend.
R3 makes a D3 drift right.
R2 makes a D2 left bend.
J4 & Ball move straight.
R1 moves straight 1/2".

Turn 5 Phase 3
JG accelerates to 2.5
R3 slows to 60.
Ball moves 1".
R1 makes a D3 drift right.
J3 moves straight, making no reply.
J1 makes a D3 left bend.
R2 makesa D D1 left bend.
J4 makes a D1 left bend.
Sweeper moves straight.

Combat
R3 fires his top mounted Smokescreen.
RG's grenade hits, but has no effect.

Turn 5 Phase 4
Sweeper slows to 20
RG accelerates to 10
Ball moves around wall 1".
R1 & J3 each make a D2 left bend.
J1 makes a D1 left bend but is stopped short when he rear-ends R3 again. They both take damage and match speed at 70. J1 loses control.
R3 makes a swerve, drifting right then bending 80 degrees left. He makes the maneuver, then declares a controlled skid. At this point he loses control.
R2 moves straight.

Turn 5 Phase 5
Ball moves 1" around wall.
R1 makes a D3 drift right.
J3 makes no reply so moves straight.
R3 & J1 move at the same time. R3 rolls onto his right side and slows to 50. J1 fishtails 30 deg CCW then moves straight.
R2 makes a D1 left bend.
J4 moves straight.
The ball moves 1" around the wall, hitting an obstacle and slowing to 85. Direction is not changed.
R1 & J3 move straight.

Turn 6 Phase 1
Ball slows to 80.
R1 accelerates to 90.
J3 maintains 80.
J1 maintains 70.
R3 maintains 50.
R2 accelerates to 70.
J4 maintains 40.
Sweeper slows to 10.
RG makes no reply and maintains 10.
JG maintains 2.5.
 

R1 moves straight.
J3 makes a D3 left bend.
Ball moves 1" around wall.
R2 & J1 move straight.
R3 rolls onto his top.
J4 moves straight.
RG moves straight and T-Bones J3. Damage goes internal & J3 is conformed. RG slows to 5.
Sweeper makes a D1 drift right.
JG pivots to point straight down.
R1 makes a D2 left bend.
J3 moves straight.
Ball moves 1" around wall.
R2 makes a D1 left bend.
J1 moves straight

Turn 6 Phase 2
JG stops.
R1 moves straight.
J3 makes a D4 bend left.
Ball moves 1" around the wall.
R2 & J1 each make a D1 left bend.
R3 rolls onto his left side.
J4 & R1 move straight.

Combat
RG's Gunner fires a grenade from his Right mounted GL.
JG's Gunner fires his RL at Curt, missing.

Turn 6 Phase 3
J4 slows to 30.
R1, J3, Ball, R2 & J1 move straight.
R3 rolls into RG. R3's driver is killed (Rob, we need a replacement) and RG is conformed. R3 is now rolling at 30 & RG is at zero.
J4 makes a D3 left bend.
R1, J3, Ball, R2 & J1 move straight.

Combat
The penalty laser fires at JG, hitting. The armor on the top and underbody is already destroyed, so damage goes through & passes out the bottom.
RG's grenade hits just *barely* out of range of J3.
Smoke R31 disappears.

Turn 6 Phase 4
R4 is placed at the left pit gate.
R1 makes a D1 left bend.
J3 makes no reply and moves straight.
Ball moves 1" around the track.
R2 moves straight.
J1 makes a D1 left bend.

Turn 6 Phase 5
R3 slows to 10.
R1, J3 & Ball move straight.
R2 makes a D4 bned right.
J1 makes a D1 bend left.
J4 makes a D3 bend right.
R1 makes a "less than" D2 bend left.
J3 and Ball move straight.

Combat
R2 fires a top mounted Smoke Screen.
RG's driver makes no action due to no reply.

Turn 7 Phase 1
R1 & J3 maintain 90.
Ball slows to 75.
R2 accelerates to 75.
J1 accelerates to 80.
J4 maintains 30.
R3 maintains 10.
Sweeper maintains 10.
R4 accelerates to 10.
RG makes no reply and maintains 0.
JG accelerates to 5.

R1 makes a D2 left bend.
J3 moves straight.
J1 makes a D1 left bend.
R2 makes a "less than" D3 left bend.
Ball moves 1".
J4 makes a D6 left bend.
R3 moves almost an inch on his left side, conforming RG to the goal. He comes to a stop.
R4 makes a D3 left bend.
Sweeper makes a D6 left bend.
JG moves straight 1/4" then pivots.
R1, J3, J1, R2 & the ball move straight.

Combat
R2 drops another smoke cloud.

Turn 7 Phase 2
JG stops.
RG accelerates to 5.
R1 makes a D1 drift left.
J3, J1 & R2 move straight.
Ball moves 1".
R1 & J3 move straight.

Combat
R2 drops more smoke.
JG's Gunner fires the RL at R2, missing.

Turn 7 Phase 3
R1 moves straight.
J3 makes a D1 left bend.
J1 makes a D1 left bend.
R2 moves straight.
Ball moves 1".
J4 makes a D6 left bend, T-Boning and conforming his Goalie. He loses control from the manuver, then from the collision. He also picks up the ball.
R1 makes a D1 right bend.
J3 moves straight, slowing to 85 as the wall pushes him around. His left armor is gone so he takes no more damage there.
J1 moves straight.
R2 makes a D1 left bend.

Combat
R2 drops more smoke.

Turn 7 Phase 4
R1 makes a "less than" D2 bend right.
J3 makes no reply and slides along the wall again, slowing to 80.
J1 makes a D1 left bend.
R2 makes a D5 left bend.

Combat
R2 drops more smoke.

Turn 7 Phase 5
R1 slows to 75.
J3 makes no reply, moving straight. He slows to 75 and is conformed by the wall. He also loses control.
J1 & R1 move straight.
R2 makes a D3 drift left, losing control. He also T-Bones JG, conforming him into the goalplate, coming to a stop. R2's driver is killed in the collision.
R2 also sideswipes the back of J4, causing his remaining 3 rockets to hit J4's back armor, taking the armor and doing internal damage.
3 Obstacles are dropped during the exchange.
J1 makes a D1 bend left.
R1 moves straight 1/2".
J3 fishtails 30 deg CW, then skids 1/2".

Combat
R2 & R1 each drop smoke from the top.

Turn 8 Phase 1
R5 is placed at the East Gate.
J1 maintains 80.
R1 slows to 60.
J3 maintains 75.
J4 maintains 15.
R4 maintains 10.
Sweeper maintains 10.
RG maintains 5.
R5 accelerates to 10.

J1 makes a D1 left bend.
J3 skids 1/4", takes tire damage, and slows to 65. He moves 1/4" straight, conforming to the wall. He then skids 1/4" and moves straight around the wall 3/4", slowing to 60.
R1 makes a D6 right bend. He hits the goal head-on, slows to 30, then sideswipes JG's front with his breached right side, knocking his Driver unconscious in the process. JG is conformed and R1 is a kill.
J4 skids 1", taking tire damage and coming to a stop.
R4 & R5 each make a D3 left bend.
Sweeper moves straight.
RG moves straight 1/4" then pivots, conforming R3.
J1 moves straight.
J3 moves straight, sliding along the wall and slowing to 55.

Combat
R1 & R2 each drop smoke.

Turn 8 Phase 2
RG stops
J4 accelerates to 20.
Sweeper accelerates to 12.5.
J1 makes a D1 left bend.
J3 makes a D2 left bend.

Combat
R1 & R2 each drop smoke.

Turn 8 Phase 3
J3 accelerates to 70
R4 accelerates to 20
J1 makes a "less than" D2 bend left.
J3 & R4 move straight.
J4 makes a D2 right bend.
Sweeper moves straight 1/4".
J1 & J3 move straight.

Combat
R1 & R2 drop smoke

Turn 8 Phase 4
R4 accelerates to 20.
J1 & J3 each make a D1 left bend.

Combat
R2 drops smoke.

Turn 8 Phase 5
J1 makes a D1 left bend.
J3 makes no reply and moves straight.
J1 moves straight.

Combat
R2 drops smoke.
Smoke R1 disappears.

Turn 9 Phase 1
J1 maintains 80.
J3 maintains 70.
R4 accelerates to 30.
J4 accelerates to 40.
Sweeper accelerates to 15.
R5 accelerates to 20.
RG accelerates to 5.

J1 & J3 move straight.
J4 makes a D2 bend right.
R4 makes a D3 bend left.
R5 makes a D2 bend left.
Sweeper makes a D4 bend right.
RG moves straight 1/4" then pivots.
J1 & J3 move straight.

Combat
R1 drops smoke.
Smoke R2 disappears.

Turn 9 Phase 2
J1 makes a D3 bend left.
J3 makes a D2 bend left.
J4 makes a D2 bend right.

Combat
R1 drops smoke.
Smoke R3 disappears.

Turn 9 Phase 3
J1, J3, J4 & R4 move straight.
R5 makes a D2 left bend.
Sweeper moves straight 1/2".
J1 moves straight.
J3 makes a D1 bend left.

Combat
R1 drops smoke.
Smoke R4 disappears.

Turn 9 Phase 4
J1 makes a D1 drift right.
J3 makes a D1 bend left.

Combat
R1 drops smoke.
Smoke R5 disappears.

Turn 9 Phase 5
J1 moves straight.
J3 makes a D1 bend left.
J4, R4 & J1 move straight.

Combat
R1 drops smoke.
Smoke R6 disappears.

Turn 10 Phase 1
J1 maintains 80.
J3 accelerates to 80.
J4 accelerates to 50.
R4 accelerates to 40.
R5 accelerates to 30.
Sweeper maintains 15.
RG comes to a stop.

J1 moves straight.
J3 makes no reply and moves straight.
J4 moves straight.
R4 makes a D3 left bend.
R5 makes a D1 left bend.
Sweeper moves straight.
J1 makes a D1 bend left.
J3 moves straight.

Combat
R1 drops smoke.
Smoke R7 disappears

Turn 10 Phase 2
J1 makes a D3 bend left.
J3 makes a D1 bend right.
J4 makes a D1 bend left.
R4 moves straight.

Turn 10 Phase 3
J1 makes a D1 left bend.
J3 makes a D1 drift right.
J4 makes a D1 left bend.
R4 moves straight.
R5 makes a D1 left bend.
Sweeper moves straight 1/2".
J1 moves straight.
J3 moves straight, hitting the obstacle and taking damage to both left tires.

Combat
RG's gunner fires a grenade toward J1.

Turn 10 Phase 4
Sweeper slows to 10.
J1 moves straight.
J3 makes no reply and moves straight.
J4 moves straight.

Combat
The Penalty Laser fires a shot into RG's top armor, destroying it and sending damage internal.

Turn 10 Phase 5
J1 makes a D1 bend left.
J3 makes a D2 bend left.
J4 moves straight.
R4 makes a D5 bend right.
R5, J1 & J3 moves straight.

Combat
RG's grenade lands just to the left of J1. Damage goes through the breached left side and damages both left tires.

Turn 11 Phase 1
J1 makes no reply and maintains 80.
J3 maintains 80.
J4 accelerates to 70.
R4 maintains 40.
R5 accelerates to 40.
Sweeper maintains 10.
RG maintiains zero.

J1 makes a D1 left bend.
J3 makes a "less than" D1 left bend.
J4 makes a D2 left bend.
R4 moves straight.
R5 makes a D2 left bend.
Sweeper makes a D1 drift right.
J1, J3 & J4 move straight.

Turn 11 Phase 2
J1 moves straight.
J3 makes a D2 left bend.
J4 makes a D1 left bend.
R4 moves straight.
R5 makes a D1 left bend.

Combat
J4 makes no reply and no action.
RG's gunner fires the right mounted GL toward J1.

Turn 11 Phase 3
Sweeper accelerates to 12.5.
R4 slows to 30.
J1 makes a D3 drift right.
J3 makes a "less than" D1 bend left.
J4 & R4 move straight.
R5 makes no reply and moves straight.
Sweeper moves straight 1/4".
J1, J3 & J4 move straight.

Combat
RG's grenade hits barely outside the 1/2" range of J1. No damage.
The penalty laser hits RG's top, sending damage internal.

Turn 11 Phase 4
J1 makes a D1 bend right.
J3 makes a "less than" D1 drift right.
J4 makes a D2 left bend.

Combat
RG's Driver fires the front GL toward J3.

Turn 11 Phase 5
J1 accelerates to 90.
J1 makes a D2 right bend, hitting an obstacle and losing a tire. He also loses control. He hits RG in a T-Bone, taking all of RG's right armor and sending damage internal. J1 slows to 45. J1 & RG both drop obstacles, J1 hitting RG's obstacle as he conforms RG.
J3, J4 & R5 move straight.
R4 makes a D6 bend right.
J3 & J4 move straight.

Combat
RG's grenade hits, removing J3's back left wheel and causing him to lose control.

End of Turn
RG fails to catch fire.

Turn 12 Phase 1
J3 maintains 80.
J4 maintains 70.
J1 maintains 45.
R5 accelerates to 50.
R4 maintains 30.
Sweeper accelerates to 15.
RG maintains zero.

J3 fishtails 30 deg CCW then skids 3/4", slowing to 70 and losing his back right tire. He loses control again, then moves straight 1/4".
J4 makes a D3 drift left.
R5 makes a D1 bend left.
J1 turns sideways and rolls onto his left side, colliding with R3 in a sideswipe. J1 slows to 25 after turning sideways. RG & R3 are both conformed out of the way.
R4 makes a D3 bend right, losing control.
Sweeper moves straight.
J3 fishtails 30 deg CW, then skids 3/4", slowing to 60 and losing his front left tire, then moves straight 1/4".
J4 moves straight.

Combat
RG's Gunner fires the front GL toward J4.
The Penalty Laser hits RG and kills the driver.
Smoke R9 disappears.

Turn 12 Phase 2
J4 makes a D1 drift left.
J3 skids 1/4" then moves straight 3/4".
R5 moves straight.

Combat
RG's grenade goes long, impacting against the inner wall, doing damage to no one.

Turn 12 Phase 3
J4 makes a D1 drift left.
J3 makes a D2 bend left, T-Boning RG. RG's PP is destroyed and the Gunner is killed. RG's obstacle finishes off J3's last tire as he slows to 30 and loses control.
R5 moves straight.
R4 skids into the wall, finishing movement by sliding along the wall.
J1 is conformed in the collision on RG and he rolls onto his top against the goal plate. He is a kill. R5 will replace him.
Sweeper moves straight 1/2".
J4 moves straight.

Turn 12 Phase 4
J5 starts at the west gate.
R4 makes a D1 drift left.

Turn 12 Phase 5
J5 accelerates to 20.
J4 makes a "less than" D3 right bend.
R5 makes no reply and moves straight.
J3 skids 3/4", hitting 2 obstacles and conforming RG. He slows to 20 & moves straight 1/4".

Combat
J4 switches off his magnet.

Turn 13 Phase 1
Ball is moving at 70.
J4 slows to 45.
R5 accelerates to 60.
J3 & R4 maintain 20.
J5 accelerates to 20.
Sweeper maintains 15.

Ball moves straight.
R5 makes no reply, moving straight.
J4 makes a D6 bend left.
R4 skids along wall, slowing to 15.
J3 skids 1/4", then moves straight 3/4".
J5 & Sweeper move straight.
Ball moves straight, scoring 1 point for Jeff's team.
R5 moves straight.

Turn 13 Phase 2
R4 accelerates to 25.
J5 accelerates to 40.
R5 makes a D3 bend left.
J4 attempts a bend to the left but is pulled up short by colliding with the wall head-on. He is now at zero.
J5 makes a D2 bend left.

Turn 13 Phase 3
J3 attempts to slow, losing control.
Sweeper accelerates to 17.5.
R5 makes a D1 left bend.
J5 makes a D3 bend left.
R4 makes a D3 right bend.
Sweeper moves straight 3/4".
J3 skids straight 1/4", sideswiping J1 for zero damage, then slows to 12.5.

Turn 13 Phase 4
R5 makes a D2 left bend.

Turn 13 Phase 5
R5 moves straight.
J5 makes a D2 left bend.
R4 moves straight 1/2".

Combat
J4 fires his FT at R4, hitting his right side.

End of Turn
R4 catches on fire.

Turn 14 Phase 1
A ball is fired from the lefthand launcher at 100 mph.
R5 accelerates to 70.
J5 accelerates to 60.
R4 accelerates to 35.
Sweeper accelerates to 20.
J3 maintains 12.5.
J4 maintains zero.

Ball moves 1" around the wall, hitting an obstacle and slowing to 75. Direction is not changed.
R5 makes no reply, moving straight.
J5 makes a D2 left bend.
R4 makes a D4 right bend, losing control.
Sweeper makes a D6 left bend.
J3 moves head-on into the wall, pushing J1 a little further out. He's at zero.
Ball moves 1" around the wall.
R5 & J5 move straight.

Combat
J4 fires at R4 again, hitting his front this time and leaving more smoke..

Turn 14 Phase 2
Ball moves 1" around the wall.
R5 makes a D1 bend left.
J5 moves straight.
R4 skids 1/2".

Turn 14 Phase 3
J4 accelerates to -15.
Ball moves 1" around wall.
R5 moves straight.
J5 makes a D1 left bend.
R4 skids 1/4", taking tire damage and slowing to 25. He moves striaght 1/4", then skids 1/4", then moves straight 1/4".
Sweeper moves straight, pushing two cars and slowing to 15.
J4 moves straight back 1/2".
Ball moves 1" around wall.
R5 moves straight.

Turn 14 Phase 4
Ball moves 1" around wall.
R5 makes a D2 bend left.
J5 makes a D1 bend left.

Turn 14 Phase 5
Ball moves 1" around wall.
R5 makes a D2 left bend.
J5 was moved 2" in phase 3 by mistake, so he makes no movement this phase to make up for it.
R4 moves straight 1/2".

End of Turn
R4's FE puts out the fire.

Turn 15 Phase 1
Ball slows to 70.
R5 & J5 each accelerate to 80.
R4 slows to 5.
Sweeper accelerates to 17.5.
J4 stops.
J3 makes no reply & maintains zero.

R5 makes a "less than" D4 right bend.
Ball moves 1" around track.
J5 moves straight, sideswiping R5. R5's HR rockets fire. 2 hit J5's left side and an obstacle is dropped. R5 is conformed.
Sweeper makes a D3 left bend.
R4 moves straight 1/4" then pivots.
R5 & J5 move straight.
Ball moves 1".

Combat
Smoke J1 disappears.

Turn 15 Phase 2
R5 makes a D3 left bend.
Ball moves 1".
J5 moves straight, shouting "WHO'S YOUR DADDY!". He T-Bones R4. R4's right side rockets go off, but miss everything but the wall. His driver is killed. Two obstacles are dropped, and J5 hits one of them, taking tire damage. He also loses control as he drops to 40.

Turn 15 Phase 3
R5 makes a D1 drift right.
Ball moves 1".
J5 fishtails 30 degrees CW, then skids 1". He slows to 20 & loses his front left tire. This causes another loss of control.
Sweeper moves straight 3/4".
R5 moves straight.
Ball moves 1", sideswiping the front of the Sweeper and changing direction slightly.

Turn 15 Phase 4
R5 moves straight.
Ball moves 1".

Turn 15 Phase 5
R5 moves straight.
Ball moves 1".
R5 moves straight.

Turn 16 Phase 1
R5 makes no reply, so he maintains 80 and becomes AWOL.
Ball slows to 65.
J5 maintains 20.
Sweeper slows to 12.5.
R4 slows to 5.
J4 comes to a stop.
J3 is still AWOL, maintaining zero.

R5 moves straight.
Ball moves 1".
J5 fishtails 15 deg CCW, then skids 1/2", slowing to 15. He then moves straight 1/2".
Sweeper moves straight.
R4 is dead and moves straight 1/2".

Turn 16 Phase 2
R4 comes to a stop.
J5 accelerates to 35.
R5 is AWOL, moving straight.
Ball moves straight, sideswiping the wall and conforming back to it.
J5 moves straight 1/2".

Turn 16 Phase 3
R5 moves straight (AWOL).
Ball moves straight 1".
J5 - ???
Sweeper will move straight 1/4".

Points
Jeff -1
Rob - 0

Rob's team concedes as he only has one vehicle left and that driver is AWOL.
 

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