Q: The C&C page says to add the weapon weight for an Articulated Mount or a Ring Mount. What if this is a Hand Weapon?
A: Ignore this part.
Q: Passengers may move from MY vehicle to another?
A: Yes. Think of the final chase in Road Warrior. :-D
Q: What if one of my guys jumped onto a vehicle with a ring mount... i.e. no roof? does he fall INTO the car?
A: Yes, but he wouldn't necessarily be in a seat.
Q: How would combat be resolved between peds INside a car?
A: Like HTH combat. The fact that it's moving has no relevance, at least
in this event.
Q: Are there windows in these cars?
A: Yes, but no glass.
Q: Engine accessories are 'extremely rare.' How much do they cost? 'rare' is 2X and 'very rare' is 4X.
A: It's not covered in the rules, so let's go with the next extrapolation
and say 8x.
Q: What if two people score a 'hit' in the same phase?
A: This goes for "regular" Car Wars as well... Since combat is simultaneous, if 2 "hits" are scored at the same time, you randomly determine which one to apply first. This can make a big difference in regular CW to determine who scored the kill or which hazard made it lose control, etc.
In this case, the "first person" to score a hit becomes it. Technically,
if 3 cars score a hit in the same phase, the first one would become it,
then the other 2 would be hitting a car that's not it anymore.
Q: What is the HC penalty for driving on grass?
A: As explained in the rule page, there will be no damage for this particular
area. Adopted rom the CWC2.5 rulebook: All maneuvers are at +D1. Max HC
& recovery go down by 3 while off-road. You don't drop 3 for going
off-road, though that is a D2 hazard, unless your new max is lower than
your current HC. Then you drop, but it doesn't count as a hazard.
Q: Are you using the grenade scatter rules for molotov cocktails?
A: Yes. They are thrown just like a grenade, so they scatter. They don't
bounce, but they may or may not hit "on target."
Q: Are passengers in a car affected by burst effects OUTside of the car?
A: Not if they are behind vehicular armor. If all the armor on that side is gone, then they are affected.
Ped's can be targeted at -5, but that doesn't mean there's no armor,
just that they can be "seen and fired upon."
Q: Can we toss a grenade through a window? What would be the penalty? -4? -5?
A: You can target an occupant with a grenade. This would be at the normal
-5 to hit.
Q: The pike (a spear?) has a range of 2 squares. How about the other melee weapons? I'm guessing you'd have to be in the adjacent square.
A: Correct.
Q: If two cars are RIGHT next to each other, can I stab the guy through the windows?
A: You can target an occupant with a melee weapon. This would be at
the normal -5 to hit.
Q: Since the body of the car is metal and rated as having protection capabilities in the C&C rules, do we get a 'free' point? I buy 4, but list 5?
A: Yes.
Q: Are wheelguards metal?
A: Normal wheelguards in CW are plastic, but metal ones are available.
For C&C, they are available, but *must* be metal.
Q: Can one person use another as GE storage space? Can a passenger remove a grenade from the driver and toss it? How about guns? Perhaps a firing action to take a gun from the driver?
A: Yes to both. These things can only be taken from a willing holder
or someone who is incapacitated. You can't "steal" weapons from an enemy
unless he hands it to you. And yes, a firing action should be fair.
Q: Can the driver wear a backpack and may the passenger take items from it?
A: No. The rules clearly say a worn backpack must be "put down" to add/remove
things. This should apply in this event as well. If you're in a vehicle,
you my take it off and open it in the vehicle.
Q: What about skill points?
A: Per standard Car Wars, 30 points each with a maximum of 20 in any
given skill.
Q: Can I place the engine where I want it?
A: No. To preserve the antiquity nature of this event, all vehicles will have the Engine in the front, tank in the back, and Driver on the left. You may place Gunners/Passengers anywhere else you want.