This was a Division 20 using AADA tournament rules.
Please see the CWRQ ODQ
& Intro for full details.
The only exception will be on Victory Conditions.
Details below the map.
Gate speed is your choice, 20 mph to 40 mph.
No leaving your vehicle or the arena.
Vehicle walkarounds and the play by play are posted below.
Please direct all questions to jimmy@alamoschool.org.
All walls are 15 feet tall and have 80 DP.
The columns are also 15 feet high and are indestructible.
Cars are shown to provide scale. The arena will be clean when the duel begins.
Exception to the victory conditions in the CWRQ:
Kills are still worth 20 points for mobility and 40 for full.
Bonus duel points listed will count toward victory conditions.
In addition to what's listed there, each time you drive between
two columns in the corner sections you get 2 points.
If you score a mobility kill, anytime after that they are worth 3 points.
If you score a full kill or at least two mobility kills, anytime after
that they are worth 5 points.
If you have scored at least 3 mobility kills or 1-1/2 full kills, then
they are worth 10 points.
You cannot score the same columns consecutively.
You can, however, circle around a center column and pick up points
from each side.
You will be awarded the checkpoint points when, by my ruling, the center
of your counter has crossed
an imaginary line connecting the center of two of the dots. No points
will be scored for passing between
a column and the corner or a column and the wall. If you vehicle drifts
in and out and the center of your
counter passes the imaginary line, you will be awarded the points.
Point Totals:
Michael 67
Thomas 9
Jeremy 8
Chris -38
Daniel -40
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Gate 2 Luxury, Ramplate, 4 Wheels, Hubs Front & Back, 2 HR's front, 4 other Rockets Front, Minedropper Left, Minedropper Right, Minedropper Back, Driver Only, Gas Engine |
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Gate 5 Compact, Sloped, Ramplate, 4 Wheels, Hubs Front, Guards Back, Medium Laser Back, Driver Only, Electric PP |
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Gate 6 Mid-Sized, 4 Wheels, Hubs Front, Guards Back, 2 Small Bore in Turrett, Driver & Gunner, Discharger Front, Discharger Left, Discharger Right, Discharger Back, Discharger Top, Electric PP |
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Gate 1 Station Wagon, 4 Wheels, MG Front, Rocket Front, Dropped Gas Back, ATG Back, Driver Only, Electric PP |
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Gate 4 Mid-Sized, Sloped, Ramplate, Spoiler & Airdam, 4 Wheels, Hubs Front, Guards Back, ATG Front, Driver Only, Discharger Front, 2 Dischargers Left, 2 Dischargers Right, Discharger Back, Discharger Top, Driver Only, Gas Engine |
Turn 1 Phase 0
1 PM 12-10-01
Gate 1 - Chris 40
Gate 2 - Thomas 40
Gate 3 -
Gate 4 - Michael 40
Gate 5 - Jeremy 40
Gate 6 - Daniel 40
Turn 1 Phase 1
Everyone moves straight except Chris who makes a D1 bend to the right
and Michael who makes a D2 bend to the left.
Turn 1 Phase 2
Everyone moves straight except Daniel who makes a D1 bend to the left.
Turn 1 Phase 3
Chris moves straight.
Daniel makes a D1 left bend.
Jeremy makes a D4 left bend.
Thomas makes a D3 left bend.
Michael makes a D1 left bend.
Turn 1 Phase 5
Chris makes a "less than D4" right bend.
Daniel moves straight.
Jeremy makes a D1 bend left.
Thomas moves straight.
Michael moves straight.
Combat
Jeremy fires his Rear Mounted Medium Laser at Michael, hitting his
left side but not penetrating his metal armor.
Turn 1 End of Turn
No chance of Fire.
Turn 2 Phase 0
Speed
Chris accelerates to 45.
Daniel maintains 40.
Jeremy accelerates to 50.
Thomas accelerates to 45.
Michael accelerates to 45.
Turn 2 Phase 1
Jeremy & Chris moved straight.
Thomas made a D3 left bend.
Michael made a D1 left bend.
Daniel moved straight.
Combat
Jeremy fires his Mediam Laser at Michael again, missing this time.
Turn 2 Phase 2
Jeremy makes a D2 right bend.
Chris moves straight.
Thomas moves straight.
Michael moves straight.
Daniel moves straight, colliding with the wall and coming to a stop.
He lost some metal armor and an obstacle was dropped.
Turn 2 Phase 3
Jeremy makes a D1 drift left.
Chris, Thomas & Michael move straight.
Turn 2 Phase 4
Jeremy moves 1" straight.
Chris, Thomas & Michael move 1/2" straight.
Turn 2 Phase 5
Jeremy & Chris move straight.
Thomas makes a D3 right bend.
Michael moves straight.
Turn 3 Phase 0
Jeremy accelerates to 70.
Chris maintains 45.
Thomas accelerates to 55.
Michael accelerates to 55.
Daniel is still AWOL and maintains zero.
Turn 3 Phase 1
Jeremy makes a D1 right, then moves straight, scoring 2 points.
Thomas moves striaght 1-1/2".
Michael moves striaght 1-1/2".
Chris makes a D2 left bend, scoring 2 points.
Combat
Chris fires his front mounted MG at Daniel, hitting his left side.
Some damage passes through the metal and hits the plastic underneath.
Turn 3 Phase 2
10:30 am 2/14/02
Jeremy moves straight.
Thomas makes a D3 right bend.
Michael makes a D2 right bend.
Chris moves straight.
Turn 3 Phase 3
Jeremy makes a D1 right bend, then moves straight.
Thomas, Michael & Chris move straight.
Turn 3 Phase 4
Jeremy, Thomas & Michael move straight 1".
Chris moves straight 1/2".
Turn 3 Phase 5
Chris accelerates to 50.
Jeremy makes a D1 right bend.
Thomas moves straight.
Michael makes a D1 left bend.
Chris makes a D6 right bend.
Turn 4 Phase 0
2/28/02
Jeremy maintains 70.
Thomas & Michael each accelerate to 60.
Chris maintains 50.
Turn 4 Phase 1
Jeremy makes a D1 right bend.
Thomas moves straight.
Michael makes a D1 right bend.
Chris moves straight.
Jeremy moves striaght.
Thomas moves straight.
Michael moves straight.
Combat
Chris fires his back mounted ATG at Jeremy and misses.
Turn 4 Phase 2
Chris slows to 40.
Jeremy makes a D2 left bend.
Thomas moves straight.
Michael moves straight.
Chris makes a D2 right bend.
Turn 4 Phase 3
Jeremy makes a D1 left bend.
Thomas & Michael move straight.
Chris makes a "less than" D3 bend right.
Jeremy moves straight.
Combat
Jeremy fires his Medium Laser at Daniel, hitting his left side, blowing
away 1 point of metal armor and doing damage to the plastic underneath.
An obstacle was placed.
Turn 4 Phase 4
Jeremy makes a "less than" D2 left bend.
Thomas moves straight.
Michael makes a D1 left bend.
Combat
Michael fires his ATG at Jeremy, missing.
Turn 4 Phase 5
Jeremy accelerates to 80.
Jeremy moves straight, T-Boneing Chris, knocking out all of Chris'
right & left armor, taking out Chris' PP, & killing Chris' driver.
Jeremy is fishtailing.
Thomas moves straight.
Michael makes a D1 left bend.
Chris moves straight, conforming Jeremy somewhat.
Also, Jeremy & Chris hit each other's obstacles...
Turn 5 Phase 0
Thomas maintains 60.
Michael maintains 60.
Jeremy maintains 40.
Chris maintains 40.
Turn 5 Phase 1
Thomas makes a D1 right bend.
Michael moves straight.
Jeremy fishtails 30 degrees CCW, then makes a D2 right bend, conforming
Chris.
Chris moves straight, conforming Jeremy.
Thomas moves straight.
Michael makes a "less than" D1 right bend.
Combat
Michael fires his ATG at Jeremy again, hitting his right side and causing
an obstacle. Jeremy's plastic armor absorbed the blow...
Turn 5 Phase 2
Jeremy slows to 30.
Thomas makes a D1 right bend, scoring 2 more points.
Michael moves straight.
Chris moves straight.
Combat
Jeremy fires at Nathan again, missing him.
Turn 5 Phase 3
Thomas makes a D1 right bend.
Michael moves straight.
Chris moves straight, sideswiping the wall & being conformed straight
again.
Jeremy makes a "less than" D6 right bend.
Turn 5 Phase 4
Thomas makes a D1 bend right.
Michael makes a D1 bend right.
Turn 5 Phase 5
Chris slows to 35.
Thomas makes a D1 bend right.
Michael moves straight.
Chris moves straight into the wall, coming to a halt.
Jeremy moves straight.
Turn 6 Phase 0
April 15, 2002
Thomas & Michael maintain 60.
Jeremy accelerates to 50.
Turn 6 Phase 1
Thomas makes a D1 right bend.
Michael moves straight.
Jeremy makes a D6 bend right.
Thomas moves straight.
Michael makes a "less than" D3 bend right, scoring 2 points.
Combat
Michael fires at Jeremy and misses.
Turn 6 Phase 2
Thomas makes a D1 right bend.
Michael makes a D3 right bend, sideswiping Jeremy. His right BT activates
a Paint Cloud and his metal armor is reduced so an obstacle is dropped.
Jeremy takes damage as well, but nothing is dropped.
Jeremy is conformed and losses control...
Jeremy fishtails 30 degrees CW, then moves straight over the obstacle
which is also in stickyfoam. He slows to 45, takes tire damage, and loses
control again.
Turn 6 Phase 3
Thomas moves straight.
Michael makes a D1 right bend.
Jeremy crosses the rest of the stickyfoam, dropping to 40 mph. He turns
sideways and begins a roll, slowing to 20 mph. He's on his right side.
Combat
The Paint Cloud flames up, damaging Jeremy and giving him a fire mod...
Turn 6 Phase 4
Thomas moves straight.
Michael makes a D1 right bend.
Turn 6 Phase 5
Thomas moves straight.
Michael makes a D1 right bend.
Combat
Jeremy loses the fire mods.
Turn 7 Phase 0
Thomas & Michael each maintain 60.
Jeremy maintains 20 (rolling).
Turn 7 Phase 1
Thomas moves straight.
Michael makes a D2 right bend.
Jeremy rolls onto his top, scoring 5 points.
Thomas moves straight.
Michael moves straight.
Turn 7 Phase 2
Thomas makes a D1 right bend.
Michael makes a D2 right bend.
Turn 7 Phase 3
Thomas makes a D1 drift left.
Michael moves straight.
Jeremy rolls onto his breeched right side. The damage kills his driver,
giving Michael a full kill and 40 points.
Turn 7 Phase 4
Thomas makes a D3 drift left.
Michael moves straight.
Turn 7 Phase 5
Thomas & Michael move straight.
Combat
Michael fires at Thomas, missing.
Turn 8 Phase 0
Thomas & Michael both maintain 60.
Turn 8 Phase 1
Thomas makes a D1 drift left.
Michael moves straight.
Thomas moves straight.
Michael moves straight.
Turn 8 Phase 2
Thomas moves straight.
Michael makes a D1 bend right.
Combat
Michael fires at Thomas and misses.
Turn 8 Phase 3
Thomas moves straight.
Michael makes a D3 left bend.
Combat
Flame Cloud 1 burns out.
Turn 8 Phase 4
Thomas moves straight.
Michael makes a D1 right bend.
Combat
Thomas fires a Minedropper on the Left, Right & Back.
Turn 8 Phase 5
Thomas slows to 50.
Michael makes a D3 right bend.
Thomas moves straight.
Combat
Thomas drops Mines 4 5 & 6 from the Back, Left & Right.
Turn 9 Phase 0
Michael maintains 60.
Thomas slows to 40.
Turn 9 Phase 1
Michael makes a D3 bend right.
Thomas moves straight.
Michael moves straight.
Combat
Thomas drops Mines 7 8 & 9.
Turn 9 Phase 2
Michael makes a D3 bend right.
Thomas makes a D3 bend left.
Combat
Thomas drops Mines 10 11 & 12.
Turn 9 Phase 3
Michael makes a D1 right bend.
Thomas moves straight.
Combat
Michael fires his ATG at Daniel, hitting his right side. Metal armor
took part of the hit and plastic took some as well. Debris was dropped.
Thomas fired 2 HR's at Daniel, missing with both. He also drops Mines
13 14 & 15.
Turn 9 Phase 4
Michael makes a D1 bend right.
Turn 9 Phase 5
Michael & Thomas move straight.
Combat
Thomas drops mines 16 17 & 18.
Turn 10 Phase 0
Michael maintains 60.
Thomas accelerates to 50.
Turn 10 Phase 1
Michael moves straight.
Thomas makes a D2 bend left, colliding with Daniel. His other 4 HR's
fire due to Bumper Triggers, 3 of them hit Daniel's front and manage to
just strip away all the metal and plastic armor. Thomas' ramplate finishes
the job by destroying Daniel's PP and killing his Driver and Gunner. Thomas
slows to 25, taking tire damage from 2 different obstacles.
Michael moves straight.
Combat
Thomas drops Mines 19 20 & 21.
Turn 10 Phase 2
Michael makes a D4 left bend.
Turn 10 Phase 3
Michael makes a D2 bend left.
Thomas moves straight, pushing Daniel, hitting an obstacle and taking
tire damage.
Turn 10 Phase 4
Michael makes a D1 bend left.
Turn 10 Phase 5
Michael makes a D1 bend left.
Thomas moves straight 1/2".
Turn 11 Phase 0
Michael maintains 60.
Thomas maintains 25.
Turn 11 Phase 1
Michael makes a D3 drift right.
Thomas makes a D3 bend left.
Michael moves straight.
Turn 11 Phase 2
Thomas accelerates to 35.
Michael makes a D1 drift right.
Thomas moves straight 1/2".
Turn 11 Phase 3
Michael makes a D3 drift right.
Thomas makes a D1 left bend.
Turn 11 Phase 4
Michael makes a D1 left bend.
Turn 11 Phase 5
Michael makes a D1 leftt bend.
Thomas moves straight.
Michael scores 5 points.
Turn 12 Phase 0
Michael maintains 60.
Thomas maintains 35.
Turn 12 Phase 1
Michael makes a D4 left bend.
Thomas & Michael move straight.
Turn 12 Phase 2
Michael makes a D1 drift right.
Thomas moves 1/2" straight.
Turn 12 Phase 3
Michael moves straight
Thomas makes a D3 left, losing control.
Turn 12 Phase 4
Michael makes less than D1 drift left.
Turn 12 Phase 5
Michael moves straight.
Thomas skids 1", taking tire damage and slowing to 15.
Turn 12 Phase 0
Michael maintains 60.
Thomas maintains 15.
Turn 12 Phase 1
Michael moves straight.
Thomas skids 1/2", slowing to 10. He then moves straight 1/2".
Michael makes a D2 right bend.
Turn 12 Phase 2
Michael moves straight.
Turn 12 Phase 3
Michael makes a D2 left bend.
Turn 12 Phase 4
Michael makes a D2 left bend.
Turn 12 Phase 5
Michael makes a D2 left bend.
Turn 13 Phase 0
Michael maintains 60.
Thomas maintains 10.
Turn 13 Phase 1
Michael moves straight.
Thomas makes a D1 drift left.
Michael makes a D5 bend left.
Turn 13 Phase 2
Michael makes a D2 bend left.
Turn 13 Phase 3
Michael makes a D1 bend left.
Turn 13 Phase 4
Michael makes a D1 drift left.
Combat
Michael hits Thomas' left side with his ATG. A debris counter was dropped.
Turn 13 Phase 5
Michael makes a D1 left drift.
Turn 14 Phase 0
Michael maintains 60.
Thomas maintain 10.
Turn 14 Phase 1
Michael moves straight.
Thomas makes a D4 bend right, scoring 5 points.
Combat
Thomas drops Mines to the Left, Right & Back.
Turn 14 Phase 2
Michael makes a D3 drift left.
Turn 14 Phase 3
Michael makes a D3 drift left.
Turn 14 Phase 4
Michael makes a D1 left drift.
Turn 14 Phase 5
Micahael moves straight, setting off the nearest mine Counter. This
damages the Underbody and breached the plastic armor. It also damages each
tire.
Thomas also took damage from the Mine Counter, losing both left wheels
and starting to skid. He is a mobility kill on himself.
Turn 15 Phase 0
Mihcael and Thoams maintain 60 & 10
Turn 15 Phase 1
Michael moves straight for a T-Bone, breaching the left armor
and killing the Driver. Michael scores 20 & Thomas -20.
Michael maintains control so the Duel.is complete.
Duel Ends
Duel Ends
Final score Point Totals:
Michael 67
Thomas 9
Jeremy 8
Chris -38
Daniel -40