Duel Eleven

This is the arena that came with the Car Wars Classic game.
Division 15 using AADA tournament rules (points system, not last man standing)
Reflex rolls fixed at 4. Gate speed is your choice, 20 mph to 40 mph.
Alternate Encumbrance will be used. No personal equipment other than BA & PFE.
No leaving the car or the arena.

Vehicle walkarounds and the play by play are posted below.
The top 3 players from Duel Nine and Duel Ten are presented.

Please direct all questions to jimmy@alamoschool.org.
 
 

All walls are 80 DP.
The solid black lines are tall walls that cannot be crossed.
The white walls are short walls that do not block line of sight.
They block vehicle movement just like the tall walls.

The gates are 20 DP and will close. Any vehicle crashing through a gate or the outside wall is out of the event.

Current Map

Zoom 1      Zoom 2

Zoom 3      Zoom 4


Walkarounds
Eric Freeman
Gate 1
Mid-Sized, Ramplate,
Spoiler & Airdam, 4 wheels,
Hubs Front, Hub Back Left,
Guards Back,
Targetting Laser in Turret,
HR in Turret,
4 HR's Left, Driver Only,
Discharger Front, Electric PP
 
 
Curt Lindmark
Gate 5
Compact, Ramplate,
Spoiler & Airdam, 4 wheels,
Hubs Front,
Guards & Hubs Back,
POG Right, Driver Only, Discharger Front,
2 Dischargers Underbody, Electric PP
 
 
John Blaylock
Gate 3
Compact, Sloped, 4 wheels,
Hubs Front, Guards Back,
VMG Front,
Spikedropper Back,
Driver Only, Discharger Front, 2 Dischargers Left,
2 Dischargers Right,
2 Dischargers Top,
2 Dischargers Underbody,
1 Discharger Back,
Bumper Spikes Front,
Electric PP
 
 
Aaron Cappocchi
Gate 2
Compact, Sloped, Ramplate, Spoiler & Airdam, 4 wheels, Guards & Hubs all 4 wheels,
Targetting Laser Right,
Rocket Launcher Right,
Driver Only, Discharger Right, Discharger Back, Gas Engine
 
 
Rob Hagmaier
Gate 4
Reversed Light Trike, Sloped, 3 wheels, Spoiler & Airdam, Guards Front, Laser Left, Driver Only, Electric PP,
Rocket Booster Back
 
 
Chris Johnson
Gate 6
Sedan, 4 Wheels,
Guards Front & Back,
Mine Flinger Front, Driver Left, Gunner Right, Discharger Left, Discharger Right,
Discharger Back, Electric PP

 

Points
Eric 80
Aaron 40
Curt 0
Rob -40
John -40
Chris -40

Turn 1 Phase 0
Gate 1 - Eric Freeman
Gate 2 - Aaron Cappocchi
Gate 3 - John Blaylock
Gate 4 - Rob Hagmaier
Gate 5 - Curt Lindmark
Gate 6 - Chris Johnson

Turn 1 Phase 1
Everyone is moving 40 mph.
Eric & John move straight.
Curt makes a D3 left bend.
Chris, Rob & Aaron move straight.

Combat
Rob fires his Rocket Booster, accelerating to 60 mph.

Turn 1 Phase 2
Rob makes a D1 left bend.
Eric makes a D4 right bend.
John, Curt & Chris move straight.
Aaron makes a D3 left bend.

Turn 1 Phase 3
Rob makes a D1 left bend.
Eric moves straight.
John makes a D3 left bend.
Curt moves straight.
Chris makes a D3 right bend.
Aaron moves straight.

Combat
Curt fires a POG toward Rob, missing.
Aaron fires a Targetting Laser at Eric and misses. A RL round follows.

Turn 1 Phase 4
Rob moves straight.

Combat
Eric fires his TL only at Curt & misses.
John fires his VMG at Rob & misses.

Turn 1 Phase 5
Rob, Eric & John move straight.
Curt makes a D1 left bend.
Chris moves straight.
Aaron makes a D1 left bend.

Turn 2 Phase 0
Rob accelerates to 65.
Eric, John, Curt & Chris accelerate to 50.
Aaron accelerates to 45.

Turn 2 Phase 1
Rob & Eric move straight.
John makes a D2 right bend.
Curt moves straight.
Chris makes a D2 right bend.
Aaron moves straight.
Rob makes a "less than" D1 right bend.

Combat
Curt fires another POG round toward Rob, missing again.
Aaron fires his TL and a RL round at Chris, hitting his left side and drawing first blood. The RL round turns out to be Incendiary and Chris' regular plastic armor takes a Fire Mod.

Turn 2 Phase 2
Rob, Eric & John move straight.
Curt makes a D1 left bend.
Chris moves straight.
Aaron makes a D1 left bend.

Combat
Chris fies his Mine Flinger, placing a Mine Counter under and in front of Curt.

Turn 2 Phase 3
Rob makes a D1 right bend.
Eric & John move straight.
Curt makes a D1 right bend and does *not* set off the mines.
Chris & Aaron move straight.
Rob moves straight 1/2".

Combat
John fires his VMG at Rob again, missing.
Chris' Driver activates the Mine under Curt via remote control, damaging his underbody and all four tires.

Turn 2 Phase 4
Rob makes a D1 bend right.
Eric & John move straight.
Curt & Chris, moving at the same time, collide. Chris attempts a D6 left bend, fails and begins a spinout. Curt, moving straight, collides head on with Chris' Back. Both vehicles are now at zero.
Curt took damage to his front, while Chris' back armor was breached and his Crew and PP were destoyed. Curt scores 40 points!
Anti-climatically <g> Aaron moves straight 1/2".

Combat
Rob fires his Laser at Curt, hitting his right front wheel. The Hub was bypassed and the Wheel was destroyed. An obstacle counter was dropped.

Turn 2 Phase 5
Rob moves straight.
Eric makes a D3 left bend.
John makes a D1 right bend.
Aaron makes a D1 drift right.

Combat
Eric fires his TL only at Curt, hitting his left side.

Turn 2 End of Turn
Chris fails to catch fire.

Turn 3 Phase 0
Rob accelerates to 70.
Eric & John accelerate to 60.
Aaron accelerates to 55.
Curt accelerates to 5.

Turn 3 Phase 1
Rob, Eric, John & Aaron move straight 1".
Curt moves forward 1/4", then pivots 180 degrees CCW, conforming Chris.
Rob, Eric & John move straight 1".
Aaron moves straight 1/2".

Combat
Rob fires his Laser at Curt and misses.
John triggers a top mounted discharger, leaving smoke.
Aaron fires his RL & 1 RL round at Curt. The TL misses.

Turn 3 Phase 2
Rob makes a D3 left bend.
Eric makes a "less than" D3 left bend.
John moves straight.
Aaron makes a D3 right bend.

Combat
Curt fires his POG, placing Oil #1 in front of Eric.

Turn 3 Phase 3
Rob makes a D1 left bend.
Eric, John, Aaron & Rob move straight.

Combat
Eric fires a front mounted Sand Discharger
Curt's Oil flames up, but does no damage to Eric due to the Sand.

Turn 3 Phase 4
Rob makes a D3 left bend.
Eric makes a "less than" D2 right bend.
John & Aaron move straight.

Turn 3 Phase 5
Rob made a D2 left bend.
Eric moved straight.
John made a D1 drift left.
Aaron moved straight>

EOT
Chris catches fire from Aaron's Rockets.

Turn 4 Phase 0
Rob accelerates to 75.
Eric & John maintain 60.
Aaron accelerates to 60.
Curt accelerates to 15.

Turn 4 Phase 1
Rob makes a D2 left bend.
Eric makes a D1 rightt bend.
John & Aaron move straight.
Curt makes a D6 left bend, losing control. He sideswipes Rob, triggering a Sand Discharger Underbody. Rob takes some Back damage and Curt takes some side damage. Rob is conformed.
Rob, Eric & John move straight.
Aaron makes a D1 rightt bend.

Combat
Aaron fires his TL at Rob, missing. His RL round misses as well.

Turn 4 Phase 2
John slows to 50.
Rob makes a D1 right bend.
Eric makes a D3 right bend.
Aaron & John move straight.

Turn 4 Phase 3
Rob makes a D1 drift right.
Eric makes a D1 bend right.
Aaron makes a D2 bend right.
John moves straight.
Curt skids 1/2" and is still skidding.
Rob moves straight.

Combat
Eric fires his TL at Curt and hits. All 5 of his HR's follow behind, taking out Curt's PP for a mobility kill, then his POG for a full kill. Curt's driver was also killed.

Turn 4 Phase 4
Rob makes a D1 left bend.
Eric makes a D5 right bend.
Aaon makes a D2 left bend.
John makes a D1 drift left.

Turn 4 Phase 5
Rob makes a D1 drift right.
Eric makes a D1 bend right.
Aaron makes a D2 bend left.
John moves straight.
Rob moves straight 1/2".

Combat
Rob fires at John, hitting his front left tire.

End of Turn
Chris continues to burn.
Curt fails to catch fire.

Turn 5 Phase 0
Rob accelerates to 80.
Eric & Aaron maintain 60.
John accelerates to 60.
Curt maintains 15.

Turn 5 Phase 1
Rob moves straight.
Eric makes a D1 right bend.
Aaron moves straight.
John makes a D4 left bend.
Curt skids 1/4", slows to 5 mph & takes tire damage, then skids another 1/4".
Rob makes a "less than" D1 left bend.
Aaron & John move straight.

Combat
Rob fires his laser at John, taking off his front left wheel.
John fires his VMG at Rob, missing. John also drops Spike #1.

Turn 5 Phase 2
Rob makes a "less than" D1 bend left.
Eric makes a D3 bend right.
Aaron makes a D1 bend left.
John moves straight, rear-ending Rob, causing damage with his Bumper Spikes, and losing control.
Rob is conformed into the wall and suffers a sideswipe.

Combat
Aaron fires his TL & RL at John, hitting his left side & causing a debris counter to be dropped.
John drops Spike #2.

Turn 5 Phase 3
Rob makes a D3 left bend.
Eric moves straight.
Aaron makes a D1 drift left.
John fishtails 30 degrees Clockwise, then makes a D4 left, losing control. He also conforms Rob.
Rob moves straight.

Combat
John drops Spike #3.

Turn 5 Phase 4
Rob makes a D1 left bend.
Eric moves striaght.
Aaron makes a D1 drift right.
John skids into the wall. A right mounted Foam Discharger goes off. He slows to 55, taking tire damage, then comes to a stop at the wall. He also drops an obstacle from the damage.

Combat
John drops another Spike Counter.

Turn 5 Phase 5
Eric accelerates to 65.
Rob makes a D1 left bend.
Eric makes a D3 right bend.
Aaron & Rob move straight.

End of Turn 5
Chris continues to burn.
John fails to catch fire.

Turn 6 Phase 0
Rob maintains 80.
Eric accelerates to 70.
Aaron maintains 60.
John accelerates to 10.

Turn 6 Phase 1
Rob makes a D1 left bend.
Eric makes a "less than" D3 right bend.
Aaron moves straight.
John makes a D3 left bend.
Rob & Eric move straight.
Aaron makes a D1 right bend.

Combat
John fires an Underbody Smoke Discharger.

Turn 6 Phase 2
Rob moves straight.
Eric makes a D3 right bend.
Aaron makes a D1 left bend, T-Boning John. A BT'ed Foam Discharger fires from John's car. Aaron loses some metal armor, but it's not breached. John loses all of his plastic and takes internal damage, killing his driver.
Aaron slows to 30. They both drop Obstacles and both vehicles take some tire damage. Neither vehicle is out of control.
Aaron scores 40 points and John drops to -40.

Combat
Rob fires his Laser at Aaron, missing.

Turn 6 Phase 3
Aaron slows to 20
Rob moves straight.
Eric makes a D2 right bend.
Aaron makes a D6 left bend.
Rob & Eric move straight.

Turn 6 Phase 4
Rob moves straight.
Eric makes a D1 right bend.

Turn 6 Phase 5
Rob makes a D4 bend left.
Eric & Rob move straight.

Turn 6 End of Turn
Chris continues to burn.
John fails to catch fire and the Burn Mods are gone.

Turn 7 Phase 0
Rob maintains 80.
Eric maintains 70.
Aaron accelerates to 25.
John maintains 10.

Turn 7 Phase 1
Rob makes a D1 left.
Eric makes a "less than" D1 left.
Aaron makes a D2 left.
John, Rob & Eric move straight.

Combat
John drops Spike #5

Turn 7 Phase 2
John slows to 5 mph.
Rob makes a D4 left bend.
Eric moves straight.

Turn 7 Phase 3
Rob moves straight.
Eric makes a "less than" D3 bend left.
Aaron moves straight.
Rob makes a D1 bend left.
Eric moves straight.

Turn 7 Phase 4
Rob makes a D2 left bend.
Eric makes a D4 left bend.

Turn 7 Phase 5
Eric accelerates to 75
Rob makes a D1 left bend.
Eric makes a D1 left bend.
Aaron moves straight 1/2".
Rob moves straight.
Eric moves straight 1/2".

Combat
Rob fires his laser at Aaron & misses.
Eric fires his TL at Aaron & misses.

End of Turn
Chris continues to burn.
John fails to catch fire and the fire mods are now gone. This was an error last turn.

Turn 8 Phase 0
Rob maintains 80.
Eric maintains 75.
Aaron accelerates to 30.
John maintains 5.

Turn 8 Phase 1
Rob makes a D1 bend left.
Eric makes a D1 bend left.
Aaron makes a D6 bend left.
John moves 1/2" straight.
Rob & Eric move straight.

Combat
John drops Spike #6.

Turn 8 Phase 2
Eric accelerates to 80.
John slows to a stop.
Rob makes a D1 left bend.
Eric makes a D3 right bend.

Turn 8 Phase 3
Rob accelerates to 85.
Rob makes a D1 left bend.
Eric makes a D3 right bend.
Aaron makes a D1 left bend, losing control.
Rob & Eric move straight.

Combat
FOJ 1 burns out, leaving smoke.

Turn 8 Phase 4
Rob makes a D2 left bend.
Eric makes a D1 left drift.

Combat
Rob fires at Eric and misses.

Turn 8 Phase 5
Rob & Eric move straight.
Aaron skids 3/4", taking tire damage & slowing to 20 mph. He then moves straight 1/4" and is still skidding.
Rob makes a D5 left bend.
Eric makes a D3 drift left.

Combat
Eric fires his TL at Rob & misses.
Aaron fires a Back Mounted Discharger, dropping Oil.

Turn 8 End of Turn
Chris continues to burn...

Turn 9 Phase 0
Rob maintains 85.
Eric maintains 80.
Aaron maintains 20.

Turn 9 Phase 1
Rob makes a D4 bend left.
Eric makes a D3 bend right.
Aaron skids 1/4", then moves straight 3/4".
Rob moves straight onto Aaron's Oil.
Eric moves straight.

Combat
Rob fires his Laser at Aaron, hitting his back. Aaron drops debris and is fishtailing.
Aaron fires his right mounted discharger, dropping more oil.

Turn 9 Phase 2
Rob accelerates to 90.
Eric slows to 65.
Rob attempts a right bend and loses control, spinning out, slowing to 70 & taking tire damage. He loses his front tire.
Eric makes a D1 left bend, hitting Rob's left in a head-on collision. Eric loses metal armor from the front.
Rob loses his left armor, driver, PP, & right armor. He more or less loses his trike. Eric is now at 25.
Eric hits Rob's obstacle, taking some tire damage.
Eric gets 40 points for the full kill on Rob.
Rob loses 40 points for being a full kill.

Combat
Oil #2 flames.

Turn 9 Phase 3
Eric makes a D3 left bend.
Aaron fishtails 30 degrees CW, then moves straight.

Turn 9 Phase 4
Aaron accelerates to 30.

Turn 9 Phase 5
Aaron moves straight.
Eric moves 1/2" straight.

Turn 9 End of Turn
Chris continues to burn.

Turn 10 Phase 0
Aaron maintains 30.
Eric maintains 25.

Turn 10 Phase 1
Aaron makes a D2 bend right.
Eric makes a D3 bend left.

Turn 10 Phase 3
Aaron moves straight.
Eric makes a D2 bend left.

Turn 10 Phase 4
Aaron accelerates to 40.
Combat
Aaron fires his TL & 1 RL at Eric, missing with the TL.

Turn 10 Phase 5
Eric accelerates to 35.
Aaron & Eric move straight.

Turn 11 Phase 0
Aaron maintains 40.
Eric maintains 35.

Turn 11 Phase 1
Aaron makes a D1 right.
Eric moves straight.

Turn 11 Phase 2
Aaron makes a D2 right bend, losing control.
Eric moves straight 1/2".

Turn 11 Phase 3
Aaron skids 3/4", slowing to 30 & taking tire damage.
Eric moves straight.

Turn 11 Phase 5
Eric accelerates to 45.
Eric moves straight.
Aaron skids 1/4" & moves 3/4" straight.

Turn 11 End of Turn
Chris continues to burn.

Turn 12 Phase 0
Eric accelerates to 55.
Aaron maintains 30.

Turn 12 Phase 1
Eric moves straight.
Aaron makes a D1 right bend.
Eric moves straight 1/2".

Turn 12 Phase 2
Eric moves straight.

Turn 12 Phase 3
Eric makes a D2 left bend.
Aaron makes a D1 right bend.

Turn 12 Phase 4
Aaron accelerates to 40.
Eric moves straight

Turn 12 Phase 5
Eric & Aaron move straight

Turn 13 Phase 0
Eric accelerates to 60.
Aaron maintains 40.

Turn 13 Phase 1
Eric makes a D1 left bend.
Aaron makes a D1 left bend.
Eric moves straight.

Turn 13 Phase 2
Eric makes a D2 bend left.
Aaron moves straight.

Combat
Aaron fires his TL & RL at Eric, missing with the TL.

Turn 13 Phase 3
Aaron accelerates to 50.
Eric makes a D1 left bend.
Aaron moves straight.

Turn 13 Phase 4
Eric makes a D1 drift right.
Aaron moves straight.

Turn 13 Phase 5
Eric makes a D4 bend left.
Aaron moves straight.

Turn 13 End of Turn
Chris continues to burn.

Turn 14 Phase 0
Eric accelerates to 65.
Aaron accelerates to 60.

Turn 14 Phase 1
Eric makes a D3 drift right.
Aaron makes a D3 bend right.
Eric & Aaron move straight.

Turn 14 Phase 2
Eric makes a D2 right bend.
Aaron makes a D2 right bend.

Combat
Aaron fires his TL, hitting Eric in the back armor. His last Incendiary Rocket hits for max damage, but not enough to breach the armor or force a control roll.

Eric wins the Duel.
 
 

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