Edited by Eric Freeman
Eric Freeman
AADA Head Referee
California/New Jersey
<aadaref@sjgames.com>
There are a plethora of questions that relate to dueling and to keep the Car Wars Referee Questionnaire (CWRQ) even somewhat manageable, I had to edit it such that it contained only the most important selection of questions. These "other" questions were put in this document.
I'd like to thank Michael Owen whose work in archiving of all the ADQ&A's helped tremendously in making this document. The most current version of this document can be found on the Web sites listed below.
Seattle Washington Autoduel TeamYou can also get the most current version of the document from me, in Microsoft Word and Adobe Acrobat formats, by sending your request to me via e-mail <aadaref@sjgames.com>.
http://www.serv.net/~owenmp/swathome.htmlSWAT AADA Index
http://www.serv.net/~owenmp/aadaMid-South Autoduelists and Handgunners Attack Team
http://www.ccstech.org/gaming/carwars/misc/default.htm
All of these questions and many others can be discussed on the Car Wars discussion forums listed below. I check all of them quite frequently.
Dueling Debate Car Wars Forum
http://www.delphi.com/carwarsRoad In Your Sights AADA Forum
http://www.delphi.com/aadaPyramid Online Car Wars Newsgroup (Pyramid Subscribers Only)
http://www.sjgames.com/pyramid
Drive offensively,
Eric Freeman
AADA Head Referee
TABLE OF CONTENTS page
Vehicle Construction
General questions 1
Power Plant questions 2
Armor questions 2
Weapon questions 3
Accessory questions 4
Trike and cycle questions 4
Combat Questions
Dropped weapon questions 4
Direct fire questions 6
Other combat questions 9
Fire Questions 10
Movement/Handling Questions 10
Vehicle Construction (General)
In what order are the tire modifications made?
The order of tire modifications:
A. Take a tire (std, HD, PR or solid)
B. Steelbelt it, if desired (+50% cost, +50% weight, +25% DP)
C. Add ONE handling modification, if desired, using the stats resolved
in step B:
C1. Radial (+150% cost, +20% weight, -1 DP)
C2. Off-Road (+20% cost, +5 1bs weight, no DP change)
C3. Racing Slick (+300% cost, +l00% weight, +1 DP)
D. Fireproof it (+l00% cost after step C)
E. Put it on a cycle or trike (-50% weight after step C)
How exactly do the body modifications work?
Here's how to get your custom body put together.
A. Get a vehicle body.
B. Make it a carbon-aluminum frame, if desired.
Cost = +300%, Weight = -50%
C. Take your favorite chassis and suspension modifications based on
the price found in step B. Add $100 to the chassis cost if the chassis
is 6-wheeled.
D. Streamline it based again on the price in step B. Streamlining
combined with armor
sloping only reduces space by 15%, not 20% (reducing separately standard
spaces by 15%
and cargo spaces by 15%). The spaces remaining after streamlining
and/or armor sloping
** is ** the space value used for determining the third-spaces limit.
Note that the formulas
below only list the space cost for armor sloping when combined with
streamlining. The
armor sloping must still be purchased, dependent on the quantity and
type of armor.
Cost (Streamlining) = +50%, Weight unchanged, Spaces = -10%
Cost (Streamlining) = 1.5x, Weight = 1x, Spaces = 0.90x
Cost (Streamlining + Armor Sloping) = +50%, Weight unchanged, Spaces
= -15%
Cost (Streamlining + Armor Sloping) = 1.5x, Weight = 1x, Spaces = 0.85x
If I have a fraction of space after Streamlining and/or Armor Sloping
can
I use it?
You must round up the number of spaces lost to streamlining and/or
sloping. You cannot
keep fractions of spaces.
If you have a pickup, camper, or van with a X-hvy chassis, you must
spend the $100 for a 6-wheel chassis. Must you also purchase and
mount tires on the extra 2 wheels?
Yes, you must purchase and mount tires on every wheel spot.
Can you put an external weapons pod in the bed of a pickup?
Yes, but only if it fires to the back. (ADQ 4/4)
Can I make any tire modifications (radial, steelbelting, etc.) to a
Plasticore tire?
No.
Is the RUBBER on a Plasticore fireproof?
Yes.
Vehicle Construction (Power Plant)
Do you apply percentages of gas engine price (blueprinting, tubular
headers, carburetors
[and turbochargers and superchargers] to the basic engine cost, or
do you apply the next
price change to the previous price change?
Increases like blueprinting and tubular headers are added together
to figure the final engine cost. The savings for carburetors and
multi-barrel carbs, are calculated from the ** base ** engine price --
you don't save more money by blueprinting your engine! Add the percentages
together then apply the total percentage to the base cost and PFs of the
ICE. [For example, BP, THs, a VP turbocharger and supercharger would give
0.80 (0.10 + 0.05 + 0.25 + 0.40) x ICE PFs.] (ADQ 6/1)
Vehicle Construction (Armor)
Can spinal-mounted weapons use magazines in cargo space?
Magazines can be used, but not in cargo space. (Pyramid 4)
Does a dual weapon magazine need to be component armored with the weapons?
Both the weapons and the magazine are armored together. (ADQ 8/3)
What armor, if any, protects the cargo in a pickup?
The cargo gets full protection from all sides except above. (ADQ 8/3)
If an extra magazine for a turreted weapon is placed outside the turret,
can it be component
armored separately?
"No, if you have a turret or an EWP with a magazine in the body of
the vehicle, you total
the spaces taken up by the weapon and all extra magazines, and figure
the cost and weight
of the component armor based on this total. The space for the component
armor **must**
come from inside the turret or EWP." (ADQ 10/3)
Vehicle Construction (Weapons)
What is the limitation on corner mounting weapons?
"Up to two spaces worth of dropped weapons (four spaces on a oversized
vehicle) may be
comer mounted." (UACFH) In this case, dropped weapons include
dropped weapons, gas
weapons, gas streamers and flame cloud gas streamers.
Can I use a laser in a turret to laser guide rockets in the body of
the vehicle?
Yes, you can have a laser in a turret guide rockets that are located
elsewhere. They can be linked using a normal (as opposed to a smart)
link.
What if you have a bumper trigger on a front mounted rocket/launcher
that is laser guided? What happens when they are triggered by a collision?
The rocket(s) will fire due to the collision, however if the laser
they are linked to is not also bumper triggered, then they have NO chance
to hit. The laser MUST hit first for the
rockets to have any chance to hit. That means if the rocket(s)
is linked to a turreted laser, it isn't worthwhile to bumper trigger them.
Can MFRPs be placed in rocket EWPs?
No. (ADQ 8/4)
Is Pyrophoric Oil 5x the cost of regular oil or of flaming oil?
Regular oil.
Can other weapons be mounted front and back along a spinal-mounted weapon?
If so, with what restrictions?
Yes, keeping in mind the 1/3-spaces-per-side rule. (Pyramid 4)
What are the restrictions (if any) on the placing of pintle mounts?
Specifically, can I put a two space pintle mount on a compact?
The rules for determining what size (in spaces) pintle mount can be
mounted for any
vehicle is the same as that for Turrets and Cupolas.
Can multi-fire rocket pods, aka Six-shooters use rocket magazines?
No.
Does the 1/3 space rule apply to turrets and their magazines (in the
top facing)?
Yes.
Can X-ray lasers be made pulsed?
Yes. (ADQ 7/1)
Can I buy Rocket boosters in less than 10 lb increments?
Yes, but you pay the full $50 for any leftover fractions, so 71 lbs
of rocket booster costs the same as 80 lbs.
Vehicle Construction (Accessories)
Can Active Suspension be used on Racing Bodies?
No. The rules clearly state that no suspension improvement of
any kind can be made to
racing cars. (Pyramid 9)
Can bumper triggers be linked to a turret?
No.
Can I link at PFE to other items that require a firing action?
No.
Can rocket boosters allow a vehicle to exceed its normal top speed?
Yes, however (in a manner similar to nitrous oxide) the car must decelerate
by 10 mph each
turn after the rocket boost until below its top speed.
Can I put items like a PFE or grenades in cargo space and use still
use them?
No.
The turret table does not include any mention of zero-space turrets.
Which vehicles can carry a zero-space turret?
Any car or cycle sidecar which does not already have a turret
The table is incomplete WRT turrets and pickups. Is it correct to assume
that a pickup can mount, at best, a 2-space turret?
Yes.
Can a vehicle mount a turret and a rocket platform?
No.
Vehicle Construction (Trikes and Cycles)
Can cycles mount spoilers or airdams?
Cycles can't have airdams due to its front tire location. Cycles
can have spoilers. When combined with a cycle windshell, it gets the bonuses
of the airdam/spoiler combination.
Can you corner-mount dropped weapons on tricycles?
Yes.
Can you place a sponson turret on the right or left facing on a tricycle?
No.
What is the HC of a tricycle with a) two racing slicks on its back wheels?
b) one racing slick on its front wheel? c) racing slicks on all three
wheels?
For a) +1 HC, b) no effect, c) +2 HC
Does component armor in sidecars take half a space? In trikes?
Yes, it does. They take a full space in trikes. (Pyramid
4)
Can cycles get the +2 slick tire bonus if both wheels are slick?
Can they get a +1 bonus for having a single wheel slick?
Yes and yes.
Do both the cycle and sidecar need to be streamlined to get the 10%
bonus to top speed?
Yes.
Combat Questions (Dropped Weapons)
If a flamethrower, flaming oil or flame cloud hits a ice patch, it melts.
Does it melt the entire counter, or only the part that it is touching?
If it gets rid of the entire ice patch, what if you have a long line of
connected counters of ice, do they all go away?
The flame will melt the entire counter (including the HD counter).
In the case of a long line of connected counters, treat each counter individually
and the flame melts any counter it touches.
A motorcycle with a cycle wheelguard and a cycle wheel hub on either
side of a wheel is hit by a flame cloud. How is damage distributed?
Roll damage once. Check to see if the damage hits the wheelguard;
if it does, apply the damage to the guard, with any excess continuing.
If the wheelguard is missed or there is still damage to apply, check once
to see if hubs are hit. If hubs are hit, divide the damage between
them, with any excess damage from either side going to the wheel.
If the hubs are missed, apply the damage to the wheel.
What about a flame cloud hitting the side of a car with an armored EWP
with multiple
weapons in it?
Roll damage for the EWP and apply it to the armor. If the armor
is breached, the damage
passes to a random weapon. If the EWP is unarmored, all weapons
are affected separately.
Do mines of any kind detonate in flame clouds or flaming oil?
Except for napalm mines, all mines are fireproof. If napalm mines
ever end a phase underneath an ignited flaming oil slick or flame cloud,
they immediately detonate to no effect.
What exactly can you do with a weapons timer and a dropped weapon?
With a weapons timer, any weapon set on automatic does not have to
fire every phase or
movement. The timer can set which phases (or movements) that
it fires on. This pattern can be of any type, but a single weapons
timer can only have one pattern at a time. Switching between two
timers is a firing action. (ADQ 6/3)
If a car rolls onto mines on its top or side, will it have a higher
chance of detonating the
mines due to the surface area? And do the tires still take damage?
The mines are automatically detonated, and the tires will still take
damage unless the car is
on its roof. WGs and AWHs will protect against this damage if
the vehicle is on its side.
(ADQ 5/4)
Can twin dropped solids be arranged to leave a continuous line of counters,
rather than
stacked counters?
No. (ADQ 9/1)
If a FCGS is in a turret, is the counter for the cloud placed at the
edge of the car's counter, or does it begin at the center of the counter,
thus putting part of the cloud counter over itself?
The gas stream is placed at the center of the counter.
How much damage to solid racing slick tires take from debris/obstacles?
Solid racing slick tires take normal damage from debris and obstacles.
Are Catalytic Spikes removed after they are hit? (i.e. like incendiary
and explosive spikes)
Yes.
What are the effect when stickyfoam is laid over top of oil? Ice?
Flaming oil?
Whenever stickyfoam overlaps oil and/or ice, the effect of everything
is neutralized where there is overlap.
Does a cloud of Stickyfoam Neutraliser have the similar effect of blocking
lasers like normal paint does? Can it also cause targeting penalties
like a paint or smoke cloud when one tries to aim through it?
Yes and yes.
Does Stickyfoam have any fire-fighting properties?
No.
How will Crystal Spikes be handled in AADA tournament events?
Completely hidden items are a nightmare for a tournament referee, so
Crystal Spikes will not be AADA-sanctioned.
Clearly, intact vehicular armor protects a Driver/Gunner from tear gas.
What if the armor is breached and the Driver/Gunner has intact component
armor?
Component armor is still intact armor, so it protects from the effects
of tear gas.
Since Slicks take double damage from spikes, do they dissolve twice
as fast from Catalytic Spikes?
No.
Combat Questions (Direct Fire)
Can a turret target another car's tires at point blank range?
Yes. (ADQ 10/3)
If I am in the back/side arc and take a out of arc shot at the side,
do the to-hit modifiers due to speed change?
No. The modifier due to speed is determined only from how the
firer and target are located in respect to each other. What side
you target has no effect on the speed modifier.
Do the rockets of the VFRP or MFRP count as six separate attacks vs.
metal armor, or as
one big attack?
"Six separate attacks." (ADQ 10/1)
If a weapon is fired and missed, would the target know what weapon it
was? Would other duelists know?
Yes on both counts. (ADQ 7/2)
Do you lose your sustained fire bonus if you switch magazines with a
magazine switch? If
you have a +3 sustained fire bonus from using tracer ammo and then
you switch to normal
ammo, does your sustained fire bonus drop to +2, stay the same, drop
to 0, or what?
Since switching magazines is not a firing action and takes no time,
it does not interrupt
sustained fire. And once you've used tracer ammo to get a sustained
fire bonus to +3, you
can switch to other ammo and keep that +3 bonus. As soon as you miss
a turn of course,
you'll have to start over. (ADQ 5/2)
What happens if you fire an Oil/Paint Gun or a Mine Flinger on automatic?
I know it would shoot straight out, but how far?
They fire as far as their range would allow them. If something
gets in the way, roll to hit the target itself (NOT under the target).
For OG/PG this range is effectively infinite. For the MF, if it is
firing at the extent of its range, it would roll to hit (on auto) that
point on the ground.
If I fire a smoke cloud in the same phase as laser guided weaponry,
will it be in effect soon enough to block the laser guidance?
No. All firing in a phase is simultaneous, except for specific
examples like the laser reactive web, which will effect the laser guidance.
Manually triggered smoke will not.
Does "soft" cover (blocks sight, but not weapon fire) modify the "to
hit" roll?
Yes. If 1/4" of your target is exposed, take a -1, and if 1/8"
or less is exposed take a -2.
If I have a trike with a side-mounted weapon and fire to the front/back
arc, from where do I measure range?
Range for this weapon is always measured from the center of the side
where the weapon resides, regardless of what arc the weapon fires.
The damage for the twin laser is 2d6+6. Does the +6 knock off
a point of metal armor?
What about LR metal armor?
No. Only ** die rolls ** of a "6" knock off a point of metal
armor. If a die comes up a
"6," take off a point -- LR or not. (ADQ 5/1)
Can hand weapons which do only half damage to vehicles remove 1 point
of metal armor if they roll a 6? How about weapons like the light
FT, which does 1d6-2 damage?
Yes and yes. (ADQ 9/4)
What happens when an OG/PG load misses and the scatter causes it to
hit a wall?
This scenario it is analogous to firing directly at a vehicle and missing,
so the OG/PG load is dispersed to no effect.
If two linked VFRPs are fired, must they fire the same number of rockets
each?
Yes. (ADQ 5/4)
When a spike gun misses its to hit roll, what happens?
The spike counter scatters according to the grenade scatter rules.
What happens if I have a Magazine Switch and I put the weapon on automatic?
The player must specify before the arena starts the order in which
the shots in different
magazines will come from if the weapon is put on automatic. If
the player does not
specify, then it is decided randomly.
Can extra magazines in the body for turret-mounted weapons be destroyed
by damage coming through the side?
No. Magazines for turret-mounted weapons are considered to be
a part of a top-mounted weapon for damage allocation purposes. (ADQ
10/1)
Will the damage from a proximity fused direct-fire weapon damage the
target's tires if the
underbody is hit?
Yes. The damage from a proximity fused weapon affects "all targets,"
(UACFH) which
includes tires as long as they are within the burst radius and have
line of sight to the blast.
Will burst damage that affects vehicles affect more than one side if
several sides are in arc
and have LOS to the explosion?
No. The target vehicle can choose which side is effected among
the sides with LOS.
What happens when an IR laser is guiding rockets? Can the rockets
lock on to the laser
because the laser can penetrate the smoke?
The rockets can lock on if the laser can penetrate twice the distance
through the smoke. The laser beam has to penetrate the smoke cloud
going in, and again when reflected. (ADQ 8/2)
Is targeting at the front of a turret an extra -1 over the -2 for the
turret?
No. Turrets are an exception to the "cumulative modifiers" rule,
because no matter how
you're facing the car (front, back, or side), the turret is the same
size. So targeting a turret
from the front of a car is -2 for the turret, but not an additional
-1 for the front. Other
modifiers, like speed of both vehicles, sloping, visibility, etc.,
would still apply.
When a burst-effect penetrates armor (or hits a location with armor
to begin with), do the
crew members of the vehicle suffer burst-effect damage?
No. The vehicle's structure (even with no armor) is assumed to
protect the occupants from
burst effects. (Pyramid 8)
Do weapons which only affect pedestrians and tires destroy fake accessories?
For example,
if a flechette gun hits a fake wheelguard, is the wheelguard destroyed?
I’m going to rule that fake accessories are no more sturdy than a tire,
so weapons that only
affect pedestrians and tires DO affect fake accessories.
If I fire a burst effect weapon at the ground near a pedestrian, do
I gain the +4 bonus for
hitting the ground? If I miss do I use the grenade scatter rules?
You get the +4 bonus if you are targeting ONLY the ground in general,
so no you do not get the +4 bonus. The weapon aims as normal for
a particular point. Then you use the grenade scatter rules to determine
where exactly the shot hits.
Can I fire at mine counters with a weapon to detonate them?
Yes When targeting the mines, you don't get the +4 ground targeting
bonus. If you are trying to detonate the mines while a vehicle is in its'
blast radius, you will take speed modifiers based on that vehicle's speed.
2 hits of damage is required to detonate the mines.
How do sonic cannons affect metal armor?
The range modifier to damage is applied to damage against both plastic
and metal armor. In both cases, all fractional values of damage are
rounded down.
Can half or no-vehicle damage hand weapons hit crew and passengers of
a car through a breached armor location.
Yes, but if it hits any other vehicular component it only does half/no
damage.
Does HESH ammunition have a burst effect?
Yes. The burst or area effect is a feature of the weapon, not the ammunition
type. Some
special rounds like AP and APFSDS ammunition do shed their burst effect,
and these
ammo types say so in their descriptions.
How are rocket platforms treated in combat?
They are treated as unarmored turrets. You take a -2 penalty
to try to hit them. Damage
done to them hits one item (including previously destroyed items) on
the platform and any
extra damage passes through hitting nothing. Unlike turrets they
are not protected by
sloping.
Combat Questions (Other)
You can lose up to half your metal armor in any collision. If
you have an odd number of
points of metal armor, do you round the half point up or down?
You round up on the amount of metal you lose. "...the most points
the armor can lose on
that side is half the total on that side involved in the wreck (rounded
up)." (CWC2) Thus, if you have 9 points of armor in the collision,
you can lose up to 5 points.
Do wheelguards (and wheelhubs) protect a tire in any way from a grenade's
burst effect?
Yes. Determine whether they protect using the same procedure
as mine explosions. (See the CWRQ)
The procedure for applying confetti and explosions is different in the
rules, why is that? In addition, different versions of the Compendium
have different procedures for handing explosions. Which should I
use?
The rules on this are inconsistent, so I'm going to use the following
procedure whenever a car explodes or is confettied. For every 400
lbs of vehicle take one debris/obstacle counter. Start with a debris
and alternate every 400 lbs between debris and obstacles. Drop the
debris/counters from 4". Any counters that fall past walls higher
than 4" should be picked up and placed
Can a single weapon timer be attached to more than one weapon?
I'll rule this way: A weapon timer may activate one weapon or
one set of linked weapons.
Do plasticore tire take ANY damage from spikes, explosive spikes, or
flechette guns once the 4 DP outer rubber casing is removed?
No. After the first 4 points of damage plasticores are immune
to items which cannot inflict vehicular damage.
Do I take a hazard due to the DAMAGE from a collision?
No. The only hazard is that calculated from the collision table
itself. Hazards from damage
specifically state that it be "enemy fire." That is not the case
here.
If I have component armor around my driver/gunner, can I fire hand weapons?
I'm going to take my lead from a answer from ADQ 8/1. There they
stated that a grenade
thrown (or fired using a HGL) by someone in component armor would land
INSIDE the
component armor. So I'll rule it this way. The hand weapons
of anyone inside component
armor cannot affect anything outside the vehicle.
In some old rules it states that when trikes are involved in a ram on
the facing with the
single tire, the tire took the ram damage first. Is that rule
still in effect?
No, that rule is obsolete.
Does a ramplate reduce the extra ram damage inflicted by bumper spikes?
No.
How does a ramplate (or differing DM) modify ram damage when a confetti-causing
collision occurs?
You will take the full damage rolled, as modified by the ram plate
and/or DM, or the
unmodified DP (or confetti value) of the object, whichever is less.
If I have a CA frame and the tires take damage due to a jump, do they
take double damage?
CA Frames only increase the collision damage taken by armour and internal
components. Therefore, tires do not take double damage due to the
CA Frame. Ditto for skirts on a hovercraft.
Will an Infrared Targeting and Driving Aid allow one to see through
smoke as an infrared laser does? 5/1
Yes. SDH
If a cyclist is not protected by either component armor or a windshell
are they affected by burst effect weapons?
Yes. (ADQ 8/3)
The Det-Cord Net Grenade is listed as being able to ignite dropped oil.
Previous rulings have stated that the oil from oil droppers is non-flammable.
Should I now consider this oil to be flammable (and oil droppers to be
volatile)? Or should I just consider the oil vaporized by det-cord
net grenades?
Oil from a standard oil dropper is non-flammable, so consider all oil
(both flaming and standard) contacted by the grenade to be vaporized. (i.e.
removed from the board)
Fire Questions
Can a vehicle use two fire extinguishers?
Not two vehicular extinguishers, but a vehicular and a personal FE
(as well as two PFEs)
can be used together. Don't combine effects, use two separate
rolls. ADQ 8/3 and 9/4
Do fire extinguishers protect EWPs?
Yes. (ADQ 10/4)
If a volatile weapon is mounted outside the vehicle (e.g., in an EWP
or rocket platform),
can it still cause the vehicle to explode?
Yes. (ADQ 9/4)
In a collision with a burning object, what is the fire modifier and
burn duration of the object?
Fire Modifier 2, Burn Duration 1. This is applied every turn
you are in contact with the object. Thus, the first turn the modifier
is 2; the second turn it is 4; and it remains 4 until the car moves away
from the flaming wreck, at which time the burn modifier is a 2 for one
more turn. (ADQ 6/3)
Are flaming oil dischargers volatile?
No.
Movement/Handling Questions
If a car's front wheelguards are shot off, does it still suffer the
handling class minus?
No, the HC penalty is lifted. (ADQ 3/2)
What happens when a car loses the plastic flap from a second and subsequent
plasticore
tires? I doubt that the designers intended you to be able to
lose 4 from your HC.
You only lose the 1 HC the first time ANY of the tires lose 4 DP.
Anything more doesn't matter.
What is the hazard if I fire twin ATGs and have HD shocks?
Since the weapons are fired together, I'm going to treat them as a
D2 total, and HD shocks
only subtract once from the total not from each. So a D1 hazard
is the result as opposed to
a D0. Same thing for twin HDVMGs.
Nitrous oxide states that acceleration is increased by 10mph.
Is this acceleration voluntary or unvoluntary?
Voluntary.
If I encounter a D1 hazard and my HD shocks reduce it to a D0, do I
still take a –1 penalty on any to hit rolls in that phase.
No. The penalty you take for firing in a phase due to a maneuver
or hazard is the effective D after all modifiers have been taken into account.
When do you roll for the damage as the result of pushing your power
plant?
Roll the damage on the PP or engine immediately when pushed and at
the beginning of any turn in which it is pushed.
When colliding with a pedestrian, do you treat the collision as colliding
with another vehicle, or as a D3 hazard, knocking the pedestrian out of
the way? Is there a speed change?
D3 hazard, no speed change. (ADQ 6/2)
How high are cars? How high does a ramplate extend?
Motorcycle, trikes, subcompacts, and compacts are 1/4" high.
Midsize, sedans, luxuries
and station wagons are 3/8" high. Pickups, campers, and vans
are 1/2". Ramplates on all
cars and reversed trikes are 1/4" high.
Must a vehicle with jump jets jump higher than the height of another
vehicle to clear it, or
can it jump equal to the height of the other vehicle? For instance,
to clear a compact (1/4"
high), must you be at 1/4" or higher than 1/4"?
If the jumping vehicle was at an elevation of 1/4", it would clear
a 1/4" obstacle (like a
compact) -- but just barely. The two would probably swap paint
or something (but it
wouldn't be a hazard or anything). (Pyramid 8)